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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A chinese view on indie : How is ‘indie’ defined by professionals within the Chinese indie game industry?

Bankler, Jon Victor January 2018 (has links)
This study aimed to explore which philosophies and opinions professionals within the Chinese indie game industry hold in relation to the indie concept. Indie is a short form of the word "independence”, and is used to describe certain products and creative practices within media such as video games. The term’s exact definition is however subject to discussion. This study aims to include Chinese game professionals in this discussion. The study was carried out in China through Game Hub Scandinavia (Game Hub Scandinavia, 2018) and in cooperation with Indienova. The participants that were interviewed in this study were all professionals within the Chinese game industry. The research tools developed for these interviews were two playable demos and a survey. The answers provided constituted as basis for the study’s concluding analysis. The data indicated that the Chinese indie developers define indie as a creative endeavour which products and underlying ambitions contrasts the commercially motivated game industry in China. / <p>2018-08-23 14:25, G203, svenska</p><p>Högskolevägen 1, 541 28, Skövde</p>
2

Indie Game Development : An Interview Study on Game Development and the Free-to-Play Business Model

Engqvist, Pontus January 2024 (has links)
In a fast paced and ever evolving industry where video games have become an important partof consumers' everyday life, game development can be tricky. The process of developmentcontains challenges that can either make or break a game. This study aims to shed some lighton the indie game development process, what challenges it has, how an independent video gamedeveloper would approach this process and to give the reader a greater understanding of whatbusiness models are used within the video game industry.To gather data a semi-structured interview was conducted with indie game developers so thatthey could give their perspective on the process of developing games, the challenges andbusiness models within video game industry. The data was then analyzed using the thematicanalysis approach to find themes and relate the results to what literature had to say about thearea.The conclusion of this study show that indie development usually starts with an idea, which isthen created into an early protype for testing purposes as well as to gather feedback whetherthis idea could become a fully-fledged game. The conclusion also shows that one challengewith using the free-to-play business model is the fact that many game companies have startedusing this specific business model, because of this there is more competition amongst gamesutilizing the business model.

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