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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

A quasi-experimental study of two selected units of the industrial arts curriculum project materials to determine the measurable additive effects of a unit on design in manufacturing technology upon a similar unit on design in construction technology /

Kuwik, Paul David January 1970 (has links)
No description available.
32

A corporate identity package for the Technical Association of the Graphic Arts : a methodological approach /

Kuhn, Charles G. January 1989 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1989. / Includes bibliographical references.
33

Historic site marker identity program for the National Register of Historic Places of Rochester, New York /

Cassell, Susanna D. January 1989 (has links)
Thesis (MFA)--Rochester Institute of Technology, 1989. / Includes bibliographical references.
34

Jazzberry's corporate identity /

Yoon, Hyekyung. January 1992 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1992. / Typescript. Includes bibliographical references (leaf 19).
35

A graphic identity program for Sculpture '91 : a cooperative exhibition co-sponsored by the Monroe County Parks Department and the Dawson Gallery /

Young, Alexandra Felice. January 1990 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1990. / Typescript. Includes bibliographical references (leaf 28).
36

Marketing and communication programs : (demonstration project) /

Srikanlayanabuth, Araya. January 1987 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1987. / Typescript. Includes bibliographical references (leaf 55).
37

Designers and users: a survey of user research methods employed by Australian industrial designers

Ward, Stephen James, Safety Science, Faculty of Science, UNSW January 2006 (has links)
Designers of mass produced products require knowledge about anticipated users of their designs in order to make reasonable predictions about how users will interact with a product and how that product will satisfy users??? needs. However, there is little reported study of how industrial designers get the information they need about users, or to what extent they adapt and use information available from fields of study such as ergonomics or market research. Study in this area is important, in order to have a knowledge base that will support development of methods and data sources that may help designers and others bring a better understanding of users into the product design process. In this study, group interviews and a questionnaire were used to ask industrial designers how and where they get information about users, and about their perceptions of the role and value of user research in design. The group discussions involved a total of 45 participants from nine companies in Sydney. A questionnaire that followed was completed by 35 respondents representing at least 15 different design consultancy companies throughout Australia. Results showed that the designers surveyed used many of the methods promoted in the literature of ergonomics, design and market research, but often in a cut-down form. For example, there was widespread use of work colleagues and family members as test subjects. Designers used quantitative information where it was applicable but often sought qualitative information that would provide insights or enable them to develop empathic understanding of the users. Time and cost constraints limited the extent to which designers could engage in user research activity but there was general agreement that user research was a necessary part of design and that in the future designers will require a stronger capability in user research. Further research could focus on the evaluation of user research methods used in design and the potential for further collaboration between designers and other specialists in this area.
38

Design and the qualities of craft

Culpepper, Lindsey L. 08 August 2012 (has links)
During my research, I’ve studied craft through various lenses as a way to explore the realm of meaningful experiences within material culture. It is through an understanding of materials and process, through craft, that we may appreciate the value and impact of our material culture. By considering both the object and the systems it exists in, I have clarified my understanding of sustainable material culture. My explorations with reuse materials culminate in utilizing standardized, industrially manufactured parts, which can be found in multiples, to facilitate small batch production of crafted items. These explorations are not about the singular crafted object, but multiple crafted products. Craft, unlike conventional industrial design, accommodates a conversation between material, maker and methods. An understanding of both practical conventions and experimental methods paired with an appreciation for materials and technique, craft is the foundation for thoughtful making. The convergence of design and craft is rich territory for developing sensible and purposeful objects that are truthful and valuable. / text
39

Designers and users: a survey of user research methods employed by Australian industrial designers

Ward, Stephen James, Safety Science, Faculty of Science, UNSW January 2006 (has links)
Designers of mass produced products require knowledge about anticipated users of their designs in order to make reasonable predictions about how users will interact with a product and how that product will satisfy users??? needs. However, there is little reported study of how industrial designers get the information they need about users, or to what extent they adapt and use information available from fields of study such as ergonomics or market research. Study in this area is important, in order to have a knowledge base that will support development of methods and data sources that may help designers and others bring a better understanding of users into the product design process. In this study, group interviews and a questionnaire were used to ask industrial designers how and where they get information about users, and about their perceptions of the role and value of user research in design. The group discussions involved a total of 45 participants from nine companies in Sydney. A questionnaire that followed was completed by 35 respondents representing at least 15 different design consultancy companies throughout Australia. Results showed that the designers surveyed used many of the methods promoted in the literature of ergonomics, design and market research, but often in a cut-down form. For example, there was widespread use of work colleagues and family members as test subjects. Designers used quantitative information where it was applicable but often sought qualitative information that would provide insights or enable them to develop empathic understanding of the users. Time and cost constraints limited the extent to which designers could engage in user research activity but there was general agreement that user research was a necessary part of design and that in the future designers will require a stronger capability in user research. Further research could focus on the evaluation of user research methods used in design and the potential for further collaboration between designers and other specialists in this area.
40

Differential effects of color in the background of a visual task

Stolper, Jane Hoeveler, January 1970 (has links)
Thesis (Ph. D.)--University of Wisconsin--Madison, 1970. / Typescript. Vita. Description based on print version record. Includes bibliographical references.

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