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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Kunskapsöverföring i designsamarbeten : Ett aktionsforskningsprojekt om kunskapsöverföringen mellan en UX-designbyrå och en startup som använder Lean UX

Linder, Johan January 2017 (has links)
Denna studie har undersökt hur kunskapsöverföringen i ett samarbete mellan en UX- designbyrå och en startup som använder Lean UX som ansats kan utformas utan att använda en omfattande dokumentation. För att göra detta har en kvalitativt fallstudie i formen av ett aktionsforskningsprojekt genomförts. Författaren till studien tog rollen som UX-designer hos en UX- och tjänstedesignbyrå där denne genomförde ett designuppdrag åt en startup inom social innovation under tio veckor. Inom denna kontext planerades och genomfördes en kunskapsöverföring som strukturerades kring löpande avstämningar där UX-designern och produktägaren tillsammans kunde diskutera och reflektera kring den design som tagits fram. Utöver dessa togs även visualiseringar av kunskaps fram i form av en interaktiv prototyp, fem stycken screencasts och viss textuell stöddokumentation fram. Utifrån detta har sju stycken lärdomar kunnat identifierats som reflekterar över kunskapsöverföringens och dess beståndsdelars kvalitet, vad som fungerade bra och vad som bättre skulle kunna stödja kunskapsöverföringen. Lärdomarna som har producerats i denna studie bör användas som ett inspiration och som ett diskussionsunderlag för hur kunskapsöverföringen kan gå till i denna typ av samarbete. / In this study the knowledge transfers between a UX design studio and a start up that utilizes Lean UX have been investigated to understand how it can be developed without the use of extensive documentation. To do this a case study have been performed as a action research project. The author took the role as a UX designer at a UX and Service design agency and performed a design project for a social innovation start up during 10 weeks. Within this context the knowledge transfers of design knowledge from the process where planned and executed. It was structured through ongoing reconciliations between the product owner and the UX designer in which they could discuss and reflect on the developed design. In addition to these visualizations of the knowledge where developed in the form a an interactive prototype, 5 screencasts and supporting textual documentation. Based on this 7 lessons learned could be identified that reflects on the knowledge transfer and the quality of its components, stating what worked well and what didn’t. The lessons learned that where identified through this study should be used as inspiration and to facilitate a discussion on how the knowledge transfer could be conducted within this kind of collaboration.
2

Interaktionsdesign för SVT-Nyheter : Design av en nyhetsapplikation

Nyberg, Hampus January 2016 (has links)
The aim of this report is to convey the parts of the process of interaction design for a re-design of a news application. I have been part of the team assembled by SVT-interactive with the goal to create a new Android and iOS application due to a perceived sub-par experience on their current applications. This report will elaborate on the user studies and theories that has been undertaken in order to achieve a usable experience for the applications users. The goals and attributes of the project has been set by the development group themselves in collaboration and with regards to the stakeholders, both internal at SVT and external.
3

Improving the Usability of a Q&A Platform : A design process based on the principles of Lean UX – adapted to a given start-up environment

Müller, Stefanie January 2019 (has links)
This Bachelor thesis is about digital tools for event organisers. The platforms offered by companies serve as digital backchannels that among other things facilitate interactions between audience and stage, for example during live Q&A sessions. This work focuses on the tasks and challenges of moderators on site and aims to develop a system that will optimise their workflows. Therefore, a tool is developed that allows moderators to conduct a Q&A session independently without having to rely on the assistance of an event organiser operating a desktop based platform simultaneously. The analysis addresses the moderator's role and tasks. It turns out that the functions of the platform relevant to the moderator can be combined in a mobile interface that is linked to it. Using a semi- structured expert interview, the feedback from clients of the start-up "Happenn" is gathered, which use the already existing platform of the company. Their platform "Happenn Live" serves as case study for this thesis. On the basis of the findings of the methods adapted to Lean UX, a solution approach in the form of a redesign of the platform and a corresponding mobile application for moderators is conceptualised. The structure and visual design of the platform follows the general design standards for desktop- and mobile-based interfaces. In this way, an improved usability can be achieved by making the platform more user-friendly for the user.
4

How Online Stock Trading Learning Platforms Can Contribute To Financial Literacy

Fohlin, Nils January 2021 (has links)
Prior studies have shown that investment knowledge and motivation increases when students in a school setting have access to a stock trading learning platform.  This thesis aims to further investigate if a stand-alone online stock trading learning platform, on its own, can help non stock investors understand financial literacy concepts.It further attempts to identify what type of system functionality that is most beneficial for the beginner when it comes to understanding and applying these concepts.  To explore this, an MVP stock trading learning platform1 was initially developed so that new features could be implemented and modified freely, without being bound by existing software. The development was done using the lean UX method and Jobs To Be Done interviews. From this, it was found that merely enabling the users to trade stocks (without risk) did not significantly help them to understand investing concepts and draw new conclusions.  New functionality was then added to the learning platform, in the form of a historical propagation feature. It lets the user assemble a stock portfolio and see what the portfolio would be worth today if bought earlier. This enabled the user to quickly and interactively see the effects of diversification and return of investment over time. Pre/post interviews showed that the platform, with historical propagation functionality, altered the users perception of both diversification and return, which indicates that it also has the potential to affect financial literacy. / Tidigare studier har visat att investerings-kunskap och motivation ökar när elever i en skolmiljö har tillgång till en inlärningsplattform för aktiehandel.  Detta examensarbete syftar till att ytterligare undersöka om en fristående online- aktie-inlärningsplattform, i sig, kan hjälpa icke-aktieinvesterare att förstå begrepp rörande finansiell kompetens. Arbetet försöker vidare identifiera vilken typ av systemfunktionalitet som är mest fördelaktig för nybörjaren när det gäller att förstå och tillämpa dessa begrepp.  För att utforska detta utvecklades inledningsvis en MVP (minimum viable product) lärplattform för aktiehandel så att nya funktioner kunde implementeras och modifieras fritt utan att begränsas av befintlig programvara. Utvecklingen skedde med hjälp av lean UX-metoden och Jobs To Be Done intervjuer. Av arbetet kunde man konstatera att funktionaliteten med att bara göra det möjligt för användarna att handla aktier (utan risk) inte hjälpte dem nämnvärt att förstå investerings-koncept och dra nya slutsatser.  Ny funktionalitet lades sedan till på inlärnings-plattformen i form av en historiepropagagerings-funktion. Funktionen låter användaren skapa en aktieportfölj och se vad portföljen skulle vara värd idag om den köptes tidigare. Detta gjorde det möjligt för användaren att snabbt och interaktivt se effekterna av diversifiering och resultatet av investeringar över tid. Pre / post intervjuer visade att plattformen, med historiepropagerings-funktionalitet, förändrade användarnas uppfattning om både diversifiering och avkastning, vilket indikerar att den också har potential att påverka finansiell kompetens.

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