• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 2
  • 2
  • Tagged with
  • 6
  • 6
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Sign-up Game, Sophisticated Learning and Learning Variable Demand

Watugala, Megha Weerakooon 15 May 2009 (has links)
This dissertation makes contributions in topics related to mechanism design and learn-ing in game theoretic environments through three essays. The rst essay deals withthe question of mechanism design in the principal-agent model. The main contribu-tion of this essay is in extending the work by Piketty (1993). It prescribes a mechanismin incomplete informational settings where the principal is able to implement rst-best contracts while extracting the entire surplus. Importantly, the mechanism issuch that the desired outcome can be uniquely obtained when agents play the actionthat survives iterative elimination of dominated strategies. Furthermore, given themechanism, the desired outcome is shown to be a truth-revealing Nash equilibriumwhich is also Pareto-ecient. It is shown that the proposed mechanism also has thefeature that none of the agents prefer any of the other possible Nash Equilibria tothe status quo. It thus gives insights into possible mechanisms in nite agent settingsthat could improve upon the traditional second-best results.In the second essay, a model of sophisticated learning is developed where itassumes that a fraction of the population is sophisticated while the rest are adaptive learners. Sophisticated learners in the model try to maximize their cumulative payoin the entire length of the repeated game and are aware of the way adaptive learnerslearn. Sophisticated learning contrasts other models of learning which typically tendto maximize the payo for the next period by extrapolating the history of play.The sophisticated learning model is estimated on data of experiments on repeatedcoordination games where it provides evidence of such learning behavior.The third essay deals with the optimal pricing policy for a rm in an oligopolythat is uncertain about the demand it faces. The demand facing the oligopoly, whichcan be learned through their pricing policy, changes over time in a Markovian fashion.It also deduces the conditions in which learning (experimentation) is not achievableand outlines the dierent learning policies that are possible in other settings. Themodel combines the monopoly learning literature with that of the literature on pric-ing behavior of rms over business cycles. The model has interesting insights onthe pricing behavior over business cycles. It predicts that prices jump as the beliefof a possible future boom rises over a certain threshold. The model also predictscompetition to be quite vigorous following a boom while rms are predicted not toexperiment with their (pricing) policies for many periods following a bust.
2

The Sign-up Game, Sophisticated Learning and Learning Variable Demand

Watugala, Megha Weerakooon 15 May 2009 (has links)
This dissertation makes contributions in topics related to mechanism design and learn-ing in game theoretic environments through three essays. The rst essay deals withthe question of mechanism design in the principal-agent model. The main contribu-tion of this essay is in extending the work by Piketty (1993). It prescribes a mechanismin incomplete informational settings where the principal is able to implement rst-best contracts while extracting the entire surplus. Importantly, the mechanism issuch that the desired outcome can be uniquely obtained when agents play the actionthat survives iterative elimination of dominated strategies. Furthermore, given themechanism, the desired outcome is shown to be a truth-revealing Nash equilibriumwhich is also Pareto-ecient. It is shown that the proposed mechanism also has thefeature that none of the agents prefer any of the other possible Nash Equilibria tothe status quo. It thus gives insights into possible mechanisms in nite agent settingsthat could improve upon the traditional second-best results.In the second essay, a model of sophisticated learning is developed where itassumes that a fraction of the population is sophisticated while the rest are adaptive learners. Sophisticated learners in the model try to maximize their cumulative payoin the entire length of the repeated game and are aware of the way adaptive learnerslearn. Sophisticated learning contrasts other models of learning which typically tendto maximize the payo for the next period by extrapolating the history of play.The sophisticated learning model is estimated on data of experiments on repeatedcoordination games where it provides evidence of such learning behavior.The third essay deals with the optimal pricing policy for a rm in an oligopolythat is uncertain about the demand it faces. The demand facing the oligopoly, whichcan be learned through their pricing policy, changes over time in a Markovian fashion.It also deduces the conditions in which learning (experimentation) is not achievableand outlines the dierent learning policies that are possible in other settings. Themodel combines the monopoly learning literature with that of the literature on pric-ing behavior of rms over business cycles. The model has interesting insights onthe pricing behavior over business cycles. It predicts that prices jump as the beliefof a possible future boom rises over a certain threshold. The model also predictscompetition to be quite vigorous following a boom while rms are predicted not toexperiment with their (pricing) policies for many periods following a bust.
3

Substância e mistura de substâncias: estudo da evolução conceitual dos alunos / Substance and Mixture of Substances: Study of the Conceptual Evolution of the Students

Pane, Mara Cristina 16 June 2015 (has links)
O objetivo deste trabalho foi investigar as concepções dos alunos de 9º ano e 1ª série do ensino médio sobre os conceitos de substância e mistura de substâncias, verificando se é possível, para os alunos do 9º ano, fazerem essas ideias evoluírem por meio de uma sequência de ensino estruturada. A elaboração desta sequência levou em consideração alguns aspectos da abordagem baseada na demanda de aprendizagem (LEACH e SCOTT, 2005). A demanda resultou da comparação entre os conceitos que se queria ensinar sobre substâncias e mistura de substâncias e aquilo que os alunos traziam do dia a dia, tal como a ideia de que todo material é uma substância, que a homogeneidade é característica da substância, e a ideia de que mistura de substâncias estão sempre ligadas ao ato de misturar. A partir daí, foi definida a sequência para abordar estes aspectos. Para atingir as finalidades apresentadas foram implementadas 8 aulas de 45 minutos em três turmas de 9º ano do ensino fundamental de duas escolas públicas do estado de São Paulo. Para avaliar os resultados foram elaborados e aplicados instrumentos antes, após e seis meses após a sequência ser aplicada. Por meio de uma análise de conteúdo emergiram as várias categorias, permitindo a organização dos dados. Para cada conceito foram criadas categorias de análise. Os resultados revelaram que a aplicação da sequência de ensino foi capaz de promover, em grande parte dos alunos, a aprendizagem dos conceitos de substâncias e mistura de substâncias, assim como possibilitou uma maior capacidade de reconhecer e diferenciar os materiais em relação aos conceitos estudados. / The objective of this study was to investigate the views of 9th grade students and 1st year of high school on the concepts of substance and mixture of substances, making sure that it is possible for students in 9th grade, do these ideas evolve through a structured teaching sequence. The preparation of this sequence took into account some aspects of the approach based on demand learning (Leach and Scott, 2005). The demand resulted from the comparison between the concepts that would teach for substance and mixtures of substances and what the students brought in everyday study, such as the idea that every material is a substance that homogeneity is characteristic of the substance, and the idea that mixtures of substances are switched to the act of mixing. From there, the sequence was defined to address these issues. To achieve the objectives presented were implemented eight lessons of 45 minutes in three classes of 9th grade of elementary school from two public schools in the state of São Paulo. To evaluate the results have been developed and applied instruments before, after and six months after the sequence is applied. Through a content analysis emerged the various categories, allowing the organization of data. For each concept analysis, categories were created. The results showed that the application of the teaching sequence was able to promote the learning of most students the concepts of substance and mixtures of substances and allowed greater ability to recognize and differentiate the materials in relation to the concepts studied.
4

Substância e mistura de substâncias: estudo da evolução conceitual dos alunos / Substance and Mixture of Substances: Study of the Conceptual Evolution of the Students

Mara Cristina Pane 16 June 2015 (has links)
O objetivo deste trabalho foi investigar as concepções dos alunos de 9º ano e 1ª série do ensino médio sobre os conceitos de substância e mistura de substâncias, verificando se é possível, para os alunos do 9º ano, fazerem essas ideias evoluírem por meio de uma sequência de ensino estruturada. A elaboração desta sequência levou em consideração alguns aspectos da abordagem baseada na demanda de aprendizagem (LEACH e SCOTT, 2005). A demanda resultou da comparação entre os conceitos que se queria ensinar sobre substâncias e mistura de substâncias e aquilo que os alunos traziam do dia a dia, tal como a ideia de que todo material é uma substância, que a homogeneidade é característica da substância, e a ideia de que mistura de substâncias estão sempre ligadas ao ato de misturar. A partir daí, foi definida a sequência para abordar estes aspectos. Para atingir as finalidades apresentadas foram implementadas 8 aulas de 45 minutos em três turmas de 9º ano do ensino fundamental de duas escolas públicas do estado de São Paulo. Para avaliar os resultados foram elaborados e aplicados instrumentos antes, após e seis meses após a sequência ser aplicada. Por meio de uma análise de conteúdo emergiram as várias categorias, permitindo a organização dos dados. Para cada conceito foram criadas categorias de análise. Os resultados revelaram que a aplicação da sequência de ensino foi capaz de promover, em grande parte dos alunos, a aprendizagem dos conceitos de substâncias e mistura de substâncias, assim como possibilitou uma maior capacidade de reconhecer e diferenciar os materiais em relação aos conceitos estudados. / The objective of this study was to investigate the views of 9th grade students and 1st year of high school on the concepts of substance and mixture of substances, making sure that it is possible for students in 9th grade, do these ideas evolve through a structured teaching sequence. The preparation of this sequence took into account some aspects of the approach based on demand learning (Leach and Scott, 2005). The demand resulted from the comparison between the concepts that would teach for substance and mixtures of substances and what the students brought in everyday study, such as the idea that every material is a substance that homogeneity is characteristic of the substance, and the idea that mixtures of substances are switched to the act of mixing. From there, the sequence was defined to address these issues. To achieve the objectives presented were implemented eight lessons of 45 minutes in three classes of 9th grade of elementary school from two public schools in the state of São Paulo. To evaluate the results have been developed and applied instruments before, after and six months after the sequence is applied. Through a content analysis emerged the various categories, allowing the organization of data. For each concept analysis, categories were created. The results showed that the application of the teaching sequence was able to promote the learning of most students the concepts of substance and mixtures of substances and allowed greater ability to recognize and differentiate the materials in relation to the concepts studied.
5

Analyses on tech-enhanced and anonymous Peer Discussion as well as anonymous Control Facilities for tech-enhanced Learning / Analysen zur technologieunterstützten und anonymem Peer Discussion sowie anonymen Einflusswerkzeuge für technologieunterstütztes Lernen

Hara, Tenshi 12 September 2016 (has links) (PDF)
An increasing number of university freshmen has been observable in absolute number as well as percentage of population over the last decade. However, at the same time the drop-out rate has increased significantly. While a drop in attendance could be observed at the same time, statistics show that young professionals consider only roughly thirty percent of their qualification to originate in their university education. Taking this into consideration with the before mentioned, one conclusion could be that students fail to see the importance of fundamental classes and choose to seek knowledge elsewhere, for example in free online courses. However, the so acquired knowledge is a non-attributable qualification. One solution to this problem must be to make on-site activities more attractive. A promising approach for raised attractiveness would be to support students in self-regulated learning processes, making them experience importance and value of own decisions based on realistic self-assessment and self-evaluation. At the same time, strict ex-cathedra teaching should be replaced by interactive forms of education, ideally activating on a meta-cognitive level. Particularly, as many students bring mobile communication devices into classes, this promising approach could be extended by utilising these mobile devices as second screens. That way, enhanced learning experiences can be provided. The basic idea is simple, namely to contribute to psychological concepts with the means of computer science. An example for this idea are audience response systems. There has been numerous research into these and related approaches for university readings, but other forms of education have not been sufficiently considered, for example tutorials. This technological aspect can be combined with recent didactics research and concepts like peer instruction or visible learning. Therefore, this dissertation presents an experimental approach at providing existing IT solutions for on-site tutorials, specifically tools for audience responses, evaluations, learning demand assessments, peer discussion, and virtual interactive whiteboards. These tools are provided under observation of anonymity and cognisant incidental utilisation. They provide insight into students\' motivation to attend classes, their motivation to utilise tools, and into their tool utilisation itself. Experimental findings are combined into an extensible system concept consisting of three major tool classes: anonymous peer discussion means, anonymous control facilities, and learning demand assessment. With the exception of the latter, promising findings in context of tutorials are presented, for example the reduction of audience response systems to an emergency brake, the versatility of (peer) discussion systems, or a demand for retroactive deanonymisation of contributions. The overall positive impact of tool utilisation on motivation to attend and perceived value of tutorials is discussed and supplemented by a positive impact on the final exams\' outcomes. / Über die vergangene Dekade ist eine zunehmende Zahl Studienanfänger beobachtbar, sowohl in der absoluten Anzahl, als auch im Bevölkerungsanteil. Demgegenüber steht aber eine überproportional hohe Steigerung der Abbruchquote. Während gleichzeitig die Anwesenheit in universitären Lehrveranstaltungen sinkt, zeigen Statistiken, dass nur etwa ein Drittel der Berufseinsteiger die Grundlagen ihrer Qualifikation im Studium sieht. Daraus könnte man ableiten, dass Studierende den Wert und die Bedeutung universitärer Ausbildung unterschätzen und stattdessen Wissen in anderen Quellen suchen, beispielsweise unentgeltlichen Online-Angeboten. Das auf diese Art angeeignete Wissen stellt aber eine formell nicht nachweise Qualifikation dar. Ein Weg aus diesem Dilemma muss die Steigerung der Attraktivität der universitären Lehrveranstaltungen sein. Ein vielversprechender Ansatz ist die Unterstützung der Studierenden im selbst-regulierten Lernen, wodurch sie die Wichtigkeit und den Wert eigener Entscheidung(sfindungsprozesse) auf Basis realistischer Selbsteinschätzung und Selbstevaluation erlernen. Gleichzeitig sollte Frontalunterricht durch interaktive Lehrformen ersetzt werden, idealerweise durch Aktivierung auf meta-kognitiver Ebene. Dies ist vielversprechend insbesondere, weil viele Studierende ihre eigenen mobilen Endgeräte in Lehrveranstaltungen bringen. Diese Geräte können als Second Screen für die neuen Lehrkonzepte verwendet werden. Auf diese Art kann dann eine verbesserte Lernerfahrung vermittelt werden. Die Grundidee ist simpel, nämlich in der Psychologie bewährte Didaktik-Konzepte durch die Mittel der Informatik zu unterstützen. Ein Beispiel dafür sind Audience Response Systeme, die hinlänglich im Rahmen von Vorlesungen untersucht worden sind. Andere Lehrformen wurden dabei jedoch unzureichend berücksichtigt, beispielsweise Tutorien. Ähnliche Überlegungen gelten natürlich auch für bewährte didaktische Konzepte wie Peer Instruction oder Betrachtungen in Form von Visible Learning. Deshalb präsentiert diese Dissertation einen experimentellen Ansatz, informationstechnische Lösungen für vor-Ort-Übungen anzubieten, nämlich Werkzeuge für Audience Response Systeme, Evaluationen, Lernbedarfsermittlung, Peer Discussion, sowie virtuelle interaktive Whiteboards. Die genannten Werkzeuge wurden unter Beachtung von Anonymitäts- und Beiläufigkeitsaspekten bereitgestellt. Sie erlauben einen Einblick in die Motivation der Studierenden Tutorien zu besuchen und die Werkzeuge zu nutzen, sowie ihr Nutzungsverhalten selbst. Die experimentellen Ergebnisse werden in ein erweiterbares Systemkonzept kombiniert, das drei Werkzeugklassen unterstützt: anonyme Peer Discussion, anonyme Kontrollwerkzeuge und Lernbedarfsermittlung. Für die ersten beiden Klassen liegen vielversprechende Ergebnisse vor, beispielsweise die notwendige Reduktion des Audience Response Systems auf eine Art Notbremse, die Vielseitigkeit von (Peer-)Discussion-Systemen, oder aber auch der Bedarf für eine retroaktive Deanonymisierung von initial anonymen Beiträgen. Der allgemein positive Einfluss der Werkzeugnutzung auf die Motivation an Tutorien teilzunehmen sowie den wahrgenommenen Wert der Tutorien werden abschließend diskutiert und durch verbesserte Abschlussklausurergebnisse untermauert.
6

Analyses on tech-enhanced and anonymous Peer Discussion as well as anonymous Control Facilities for tech-enhanced Learning

Hara, Tenshi 14 June 2016 (has links)
An increasing number of university freshmen has been observable in absolute number as well as percentage of population over the last decade. However, at the same time the drop-out rate has increased significantly. While a drop in attendance could be observed at the same time, statistics show that young professionals consider only roughly thirty percent of their qualification to originate in their university education. Taking this into consideration with the before mentioned, one conclusion could be that students fail to see the importance of fundamental classes and choose to seek knowledge elsewhere, for example in free online courses. However, the so acquired knowledge is a non-attributable qualification. One solution to this problem must be to make on-site activities more attractive. A promising approach for raised attractiveness would be to support students in self-regulated learning processes, making them experience importance and value of own decisions based on realistic self-assessment and self-evaluation. At the same time, strict ex-cathedra teaching should be replaced by interactive forms of education, ideally activating on a meta-cognitive level. Particularly, as many students bring mobile communication devices into classes, this promising approach could be extended by utilising these mobile devices as second screens. That way, enhanced learning experiences can be provided. The basic idea is simple, namely to contribute to psychological concepts with the means of computer science. An example for this idea are audience response systems. There has been numerous research into these and related approaches for university readings, but other forms of education have not been sufficiently considered, for example tutorials. This technological aspect can be combined with recent didactics research and concepts like peer instruction or visible learning. Therefore, this dissertation presents an experimental approach at providing existing IT solutions for on-site tutorials, specifically tools for audience responses, evaluations, learning demand assessments, peer discussion, and virtual interactive whiteboards. These tools are provided under observation of anonymity and cognisant incidental utilisation. They provide insight into students\' motivation to attend classes, their motivation to utilise tools, and into their tool utilisation itself. Experimental findings are combined into an extensible system concept consisting of three major tool classes: anonymous peer discussion means, anonymous control facilities, and learning demand assessment. With the exception of the latter, promising findings in context of tutorials are presented, for example the reduction of audience response systems to an emergency brake, the versatility of (peer) discussion systems, or a demand for retroactive deanonymisation of contributions. The overall positive impact of tool utilisation on motivation to attend and perceived value of tutorials is discussed and supplemented by a positive impact on the final exams\' outcomes.:List of Definitions, Theorems and Proofs List of Figures List of Tables Introduction and Motivation Part I: Propaedeutics 1 Working Theses 1.1 Definitions 1.2 Context of Working Theses and Definitions 2 Existing Concepts 2.1 Psychology 2.1.1 Self-Regulation and self-regulated Learning 2.1.2 Peer Instruction, Peer Discussion 2.1.3 Learning Process Supervision: Learning Demand Assessment 2.1.4 Cognitive Activation 2.1.5 Note on Gamification 2.1.6 Note on Blended Learning 2.2 Computer Science 2.2.1 Learning Platforms 2.2.2 Audience Response Systems (ARS) 2.2.3 Virtual Interactive Whiteboard Systems (V-IWB) 2.2.4 Cognisant Incidential Utilisation (CIU) 2.3 Appraisal 3 Related Work 3.1 Visible Learning 3.2 auditorium 3.3 Auditorium Mobile Classroom Service 3.4 ARSnova and other Audience Response Systems 3.5 Google Classroom 3.6 StackOverflow 3.7 AwwApp Part II: Proceedings 4 Global Picture and Prototype 4.1 Global Picture 4.2 System Architecture 4.2.1 Anonymous Discussion Means 4.2.2 Anonymous Control Facilities 4.3 Implementation 4.3.1 The Prototype 5 Investigated Tools 5.1 Note on Methodology 5.2 Anonymity 5.2.1 Methodology 5.2.2 Visible Learning Effects 5.2.3 Assertion 5.2.4 Experiments 5.2.5 Results 5.2.6 Conclusions 5.3 Learning Demand Assessment 5.3.1 Methodology 5.3.2 Visible Learning Effects 5.3.3 Tool Description 5.3.4 Assertion 5.3.5 Experiments 5.3.6 Results 5.3.7 Conclusions 5.4 Peer Discussion System 5.4.1 Methodology 5.4.2 Visible Learning Effects 5.4.3 Tool Description 5.4.4 Assertion 5.4.5 Experiments 5.4.6 Results 5.4.7 Conclusions 5.5 Virtual Interactive Whiteboard 5.5.1 Methodology 5.5.2 Visible Learning Effects 5.5.3 Tool Description 5.5.4 Assertion 5.5.5 Experiments 5.5.6 Results 5.5.7 Conclusions 5.6 Audience Response System and Emergency Brake 5.6.1 Methodology 5.6.2 Visible Learning Effects 5.6.3 Tool Description 5.6.4 Assertion 5.6.5 Experiments 5.6.6 Results 5.6.7 Conclusions 5.7 Evaluation System 5.7.1 Methodology 5.7.2 Visible Learning Effects 5.7.3 Tool Description 5.7.4 Assertion 5.7.5 Experiments 5.7.6 Results and Conclusion 6 Exam Outcome 7 Utilisation and Motivation 7.1 Prototype Utilisation 7.2 Motivational Aspects Part III: Appraisal 8 Lessons learned 9 Discussion 9.1 Working Theses’ Validity 9.2 Research Community: Impact and Outlook 9.2.1 Significance to Learning Psychology 9.3 Possible Extension of existing Solutions 10 Conclusion 10.1 Summary of scientific Contributions 10.2 Future Work Part IV: Appendix A Experimental Arrangement B Questionnaires B.1 Platform Feedback Sheet B.1.1 Original PFS in 2014 B.1.2 Original PFS in 2015 B.2 Minute Paper B.3 Motivation and Utilisation Questionnaires B.3.1 Motivation 2013 and 2014 B.3.2 Motivation 2015 B.3.3 Utilisation 2014 B.3.4 Utilisation 2015, Rev. I B.3.5 Utilisation 2015, Rev. II C References C.1 Auxiliary Means D Publications D.1 Original Research Contributions D.2 Student Theses E Glossary F Index G Milestones Acknowledgements / Über die vergangene Dekade ist eine zunehmende Zahl Studienanfänger beobachtbar, sowohl in der absoluten Anzahl, als auch im Bevölkerungsanteil. Demgegenüber steht aber eine überproportional hohe Steigerung der Abbruchquote. Während gleichzeitig die Anwesenheit in universitären Lehrveranstaltungen sinkt, zeigen Statistiken, dass nur etwa ein Drittel der Berufseinsteiger die Grundlagen ihrer Qualifikation im Studium sieht. Daraus könnte man ableiten, dass Studierende den Wert und die Bedeutung universitärer Ausbildung unterschätzen und stattdessen Wissen in anderen Quellen suchen, beispielsweise unentgeltlichen Online-Angeboten. Das auf diese Art angeeignete Wissen stellt aber eine formell nicht nachweise Qualifikation dar. Ein Weg aus diesem Dilemma muss die Steigerung der Attraktivität der universitären Lehrveranstaltungen sein. Ein vielversprechender Ansatz ist die Unterstützung der Studierenden im selbst-regulierten Lernen, wodurch sie die Wichtigkeit und den Wert eigener Entscheidung(sfindungsprozesse) auf Basis realistischer Selbsteinschätzung und Selbstevaluation erlernen. Gleichzeitig sollte Frontalunterricht durch interaktive Lehrformen ersetzt werden, idealerweise durch Aktivierung auf meta-kognitiver Ebene. Dies ist vielversprechend insbesondere, weil viele Studierende ihre eigenen mobilen Endgeräte in Lehrveranstaltungen bringen. Diese Geräte können als Second Screen für die neuen Lehrkonzepte verwendet werden. Auf diese Art kann dann eine verbesserte Lernerfahrung vermittelt werden. Die Grundidee ist simpel, nämlich in der Psychologie bewährte Didaktik-Konzepte durch die Mittel der Informatik zu unterstützen. Ein Beispiel dafür sind Audience Response Systeme, die hinlänglich im Rahmen von Vorlesungen untersucht worden sind. Andere Lehrformen wurden dabei jedoch unzureichend berücksichtigt, beispielsweise Tutorien. Ähnliche Überlegungen gelten natürlich auch für bewährte didaktische Konzepte wie Peer Instruction oder Betrachtungen in Form von Visible Learning. Deshalb präsentiert diese Dissertation einen experimentellen Ansatz, informationstechnische Lösungen für vor-Ort-Übungen anzubieten, nämlich Werkzeuge für Audience Response Systeme, Evaluationen, Lernbedarfsermittlung, Peer Discussion, sowie virtuelle interaktive Whiteboards. Die genannten Werkzeuge wurden unter Beachtung von Anonymitäts- und Beiläufigkeitsaspekten bereitgestellt. Sie erlauben einen Einblick in die Motivation der Studierenden Tutorien zu besuchen und die Werkzeuge zu nutzen, sowie ihr Nutzungsverhalten selbst. Die experimentellen Ergebnisse werden in ein erweiterbares Systemkonzept kombiniert, das drei Werkzeugklassen unterstützt: anonyme Peer Discussion, anonyme Kontrollwerkzeuge und Lernbedarfsermittlung. Für die ersten beiden Klassen liegen vielversprechende Ergebnisse vor, beispielsweise die notwendige Reduktion des Audience Response Systems auf eine Art Notbremse, die Vielseitigkeit von (Peer-)Discussion-Systemen, oder aber auch der Bedarf für eine retroaktive Deanonymisierung von initial anonymen Beiträgen. Der allgemein positive Einfluss der Werkzeugnutzung auf die Motivation an Tutorien teilzunehmen sowie den wahrgenommenen Wert der Tutorien werden abschließend diskutiert und durch verbesserte Abschlussklausurergebnisse untermauert.:List of Definitions, Theorems and Proofs List of Figures List of Tables Introduction and Motivation Part I: Propaedeutics 1 Working Theses 1.1 Definitions 1.2 Context of Working Theses and Definitions 2 Existing Concepts 2.1 Psychology 2.1.1 Self-Regulation and self-regulated Learning 2.1.2 Peer Instruction, Peer Discussion 2.1.3 Learning Process Supervision: Learning Demand Assessment 2.1.4 Cognitive Activation 2.1.5 Note on Gamification 2.1.6 Note on Blended Learning 2.2 Computer Science 2.2.1 Learning Platforms 2.2.2 Audience Response Systems (ARS) 2.2.3 Virtual Interactive Whiteboard Systems (V-IWB) 2.2.4 Cognisant Incidential Utilisation (CIU) 2.3 Appraisal 3 Related Work 3.1 Visible Learning 3.2 auditorium 3.3 Auditorium Mobile Classroom Service 3.4 ARSnova and other Audience Response Systems 3.5 Google Classroom 3.6 StackOverflow 3.7 AwwApp Part II: Proceedings 4 Global Picture and Prototype 4.1 Global Picture 4.2 System Architecture 4.2.1 Anonymous Discussion Means 4.2.2 Anonymous Control Facilities 4.3 Implementation 4.3.1 The Prototype 5 Investigated Tools 5.1 Note on Methodology 5.2 Anonymity 5.2.1 Methodology 5.2.2 Visible Learning Effects 5.2.3 Assertion 5.2.4 Experiments 5.2.5 Results 5.2.6 Conclusions 5.3 Learning Demand Assessment 5.3.1 Methodology 5.3.2 Visible Learning Effects 5.3.3 Tool Description 5.3.4 Assertion 5.3.5 Experiments 5.3.6 Results 5.3.7 Conclusions 5.4 Peer Discussion System 5.4.1 Methodology 5.4.2 Visible Learning Effects 5.4.3 Tool Description 5.4.4 Assertion 5.4.5 Experiments 5.4.6 Results 5.4.7 Conclusions 5.5 Virtual Interactive Whiteboard 5.5.1 Methodology 5.5.2 Visible Learning Effects 5.5.3 Tool Description 5.5.4 Assertion 5.5.5 Experiments 5.5.6 Results 5.5.7 Conclusions 5.6 Audience Response System and Emergency Brake 5.6.1 Methodology 5.6.2 Visible Learning Effects 5.6.3 Tool Description 5.6.4 Assertion 5.6.5 Experiments 5.6.6 Results 5.6.7 Conclusions 5.7 Evaluation System 5.7.1 Methodology 5.7.2 Visible Learning Effects 5.7.3 Tool Description 5.7.4 Assertion 5.7.5 Experiments 5.7.6 Results and Conclusion 6 Exam Outcome 7 Utilisation and Motivation 7.1 Prototype Utilisation 7.2 Motivational Aspects Part III: Appraisal 8 Lessons learned 9 Discussion 9.1 Working Theses’ Validity 9.2 Research Community: Impact and Outlook 9.2.1 Significance to Learning Psychology 9.3 Possible Extension of existing Solutions 10 Conclusion 10.1 Summary of scientific Contributions 10.2 Future Work Part IV: Appendix A Experimental Arrangement B Questionnaires B.1 Platform Feedback Sheet B.1.1 Original PFS in 2014 B.1.2 Original PFS in 2015 B.2 Minute Paper B.3 Motivation and Utilisation Questionnaires B.3.1 Motivation 2013 and 2014 B.3.2 Motivation 2015 B.3.3 Utilisation 2014 B.3.4 Utilisation 2015, Rev. I B.3.5 Utilisation 2015, Rev. II C References C.1 Auxiliary Means D Publications D.1 Original Research Contributions D.2 Student Theses E Glossary F Index G Milestones Acknowledgements

Page generated in 0.1112 seconds