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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Mobile Application Based Parking Reservation System

Baitalmal, Ammar January 2015 (has links)
Finding a suitable parking space in busy cities is a time consuming and challenging task. During the searching process, drivers become frustrated and distracted. Motor vehicle drivers might not initially find a free spot, and will leave the area by making a loop to find another spot close to their destination. As a result, there is increased congestion on the road, sometimes causing accidents, and wasting valuable time. To address this problem, we believe that a parking reservation system is necessary and will help reduce the high volume of congestion that might otherwise lead to accidents and have many other environmental and health impacts. The objective of our research is to propose a mobile-based reservation system. The process of finding a free parking space shall be made easy and fast; customers will only be a few taps away from guaranteed and paid parking, based on their preferences. The model presented considers all nearby parking service providers’ ability to satisfy customers’ requirements and will reserve the best parking for the user.
2

Medical Cannabis for Chronic Pain: A Retrospective Review of Observational Data

Giangregorio, Aidan January 2021 (has links)
Chronic pain is a debilitating condition that affects 1 in 5 adults globally. An increasing number of people living with chronic pain are using medical cannabis for symptom relief, however, the therapeutic potential of medical cannabis for treating chronic pain is debated. We conducted a retrospective cohort study examining cannabis use for the management of chronic pain using anonymous archival data obtained from the medicinal cannabis tracking app, Strainprint®. Multilevel models were used to analyze data from 741 users in which inhaled, and orally consumed cannabis was used to treat symptoms of chronic pain. In our adjusted model, greater pain relief was associated with male sex vs. female (-0.69 cm on a 10 cm visual analogue scale [VAS]; 95%CI -0.46 to -0.91 cm), joint pain vs. muscle-related pain (-0.05 cm; 95%CI -0.01 to -0.08 cm), and high THC vs. high cannabidiol [CBD]) products (-0.08 cm; 95%CI -0.01 to -0.14 cm); but no significant association with age (-0.008 cm; 95%CI 0.09 to -0.10 cm), nerve pain vs. muscle pain (-0.03 cm; 95%CI 0.02 to -0.08 cm), or the route of administration (inhaled vs. oral, -0.05 cm; 95%CI 0.002 to -0.1 cm). There was a significant interaction with duration of use and product type; specifically, greater pain relief was associated with prolonged use of balanced products (THC & CBD) vs. high CBD products (-0.009 cm; 95%CI -0.003 to -0.01 cm). Overall, medical cannabis provided large improvements in chronic pain symptoms. / Thesis / Master of Science (MSc)
3

MOBILE APPLICATION FOR ATTENDANCE SYSTEM COYOTE-ATTENDANCE

Hari, Sindhu 01 March 2017 (has links)
Mobile Attendance Application is a cross platform mobile application where students can mark attendance from their smartphones. This application takes multiple parameters into consideration to determine if the student is physically present in the class or not. i.e. the GPS location, Coyote login ID. This application also has the functionality to generate the attendance sheets in excel format to the instructor. The application is aimed to save class time at no extra cost of purchasing any special peripheral devices. User authentication is one of the important factors in this proposed system. Every student is authenticated based on his/her unique user identification number. If a student does not have access to a mobile device or if the device battery is dead, then he/she can indicate to the instructor who can mark the attendance in the instructor’s smartphone.
4

Designing principles for mobile application data of body sensors on physical activities

Rafieian, Garsivaz, Amini Marvast, Amin January 2009 (has links)
This thesis has been divided into two essential parts, the purpose of the first part is to investigate and explore a three-tier architecture for remote health monitoring system capable to collect, store and forward the physiological data, which has been collected by a mobile device via a bluetooth connection from body sensors, to an internet data base server. During the second part, we have tried to take a deep look into a heart beat modeling method. We have studied and investigated on extended integral pulse frequency modulation model which is used for the presence of ectopic beats and heart rate turbulence.
5

Designing principles for mobile application data of body sensors on physical activities

Rafieian, Garsivaz, Amini Marvast, Amin January 2009 (has links)
<p>This thesis has been divided into two essential parts, the purpose of the first part is to investigate and explore a three-tier architecture for remote health monitoring system capable to collect, store and forward the physiological data, which has been collected by a mobile device via a bluetooth connection from body sensors, to an internet data base server.</p><p>During the second part, we have tried to take a deep look into a heart beat modeling method. We have studied and investigated on extended integral pulse frequency modulation model which is used for the presence of ectopic beats and heart rate turbulence.</p>
6

GoCity: a context-aware adaptive Android application

Yang, Qian 14 December 2012 (has links)
GoCity is designed to provide city visitors with up-to-date and context-aware information while they are exploring a city using Android mobile phones. This thesis not only introduces the design and analysis of GoCity, but also discusses four problems in leveraging three concepts—context-awareness, self-adaptation, and usability—in current mobile application design. First, few contexts other than location and time have been used in actual mobile applications. Second, there is no clear classification of context information for mobile application design. Third, mobile application designers lack systematic mechanisms to address sensing and monitoring requirements under changing context situations. This is crucial for effective self-adaptation. Fourth, most mobile applications have low usability due to poor user interface (UI) design. The model proposed in this thesis addresses these issues by (i) supporting diverse context dimensions, (ii) monitoring context changes continuously and tailoring the application behavior according to these changes, and (iii) improving UI design using selected usability methods. In addition, this thesis proposes two classifications of context information for mobile applications: source-based classification—personal context, mobile device context, and environmental context; and property-based classification—static context and dynamic context. The combination of these two classifications helps determine the observed context and its polling rate—the rate at which the context is collected—effectively. A distinctive feature of GoCity is that it supports two interaction modes—static mode and dynamic mode. In static mode, the application generates results only after the user sends the request to it. In other words, it does not actively generate results for users. In contrast, in the dynamic mode, the application continuously updates results even if the user does not send any request to it. The notion of an autonomic element (AE) is used for the dynamic mode to make GoCity self-adaptive. The polling rates on different contexts are also handled differently in the dynamic mode because of the differences among context properties. In addition, GoCity is composed of, but not limited to, four sub-applications. Each sub-application employs a variety of context information and can be implemented as an independent mobile application. Regarding usability, GoCity focuses on providing a simple and clear user interface as well as supporting user expectations for personalization. An experiment which involves a person visiting the city of Victoria was conducted to evaluate GoCity. In this evaluation, three determining factors of usability were employed to qualitatively and quantitatively assess GoCity. In addition, the static mode and dynamic mode were evaluated separately. / Graduate
7

Feasibility of a Mobile Meditation Application to Improve Psychological Factors Affecting Performance in Baseball Players

January 2018 (has links)
abstract: Pitchers are a vital part of the game of baseball and may account for up to two-thirds of the variance in win percentage. As they rise through the ranks of competition, physical skill set becomes less of a factor when compared to mentality. Pitchers are the “first line of defense” for keeping opponents from having an opportunity to score, as well as for holding onto their own team’s lead. Baseball pitchers not only face pressure to perform, but also experience stress from factors such as low pay, adjusting to higher levels of competition, and internal team competition for a limited number of spots. Athletes are often resistant to seeking aid from sport psychologists and often turn to unfavorable means to cope (i.e. drugs/alcohol, excessive exercise) with stress instead. Meditation has been shown to have beneficial effects on psychological factors associated with performance including emotional regulation, anxiety, confidence, focus, and mindfulness. Mobile applications have become a popular means of delivering mindfulness. The purpose of this study was to determine the feasibility and preliminary effectiveness of delivering a mindful meditation intervention using a mobile meditation application to improve psychological factors associated with performance (i.e. emotional regulation, anxiety (somatic and cognitive), confidence, focus, mindfulness) to minor league baseball pitchers. Pitchers in instructional league (Phase one) and off season (Phase two) were asked to meditate daily for 10-minutes each day for three weeks (Phase one) and eight weeks (Phase two). Pitchers were asked to complete self-report questionnaires and satisfaction surveys at pre- and post-intervention. Pitchers in phase one reported enjoying meditation, had improvements in self-confidence and sport confidence, and reported moderate decreases in cognitive anxiety and concentration disruption. Pitchers in phase two also enjoyed meditating (94.7%) and had improvements in self-confidence and moderate decreases in somatic anxiety. Low adherence due to timing (off-season) of intervention may have been a contributing factor to fewer outcomes. Future research should explore the feasibility and effectiveness of implementing meditation during the baseball season. / Dissertation/Thesis / Masters Thesis Exercise and Wellness 2018
8

Feasibility of a Mobile Meditation Application to Improve Psychological Factors Affecting Performance in Baseball Players

January 2018 (has links)
abstract: Pitchers are a vital part of the game of baseball and may account for up to two-thirds of the variance in win percentage. As they rise through the ranks of competition, physical skill set becomes less of a factor when compared to mentality. Pitchers are the “first line of defense” for keeping opponents from having an opportunity to score, as well as for holding onto their own team’s lead. Baseball pitchers not only face pressure to perform, but also experience stress from factors such as low pay, adjusting to higher levels of competition, and internal team competition for a limited number of spots. Athletes are often resistant to seeking aid from sport psychologists and often turn to unfavorable means to cope (i.e. drugs/alcohol, excessive exercise) with stress instead. Meditation has been shown to have beneficial effects on psychological factors associated with performance including emotional regulation, anxiety, confidence, focus, and mindfulness. Mobile applications have become a popular means of delivering mindfulness. The purpose of this study was to determine the feasibility and preliminary effectiveness of delivering a mindful meditation intervention using a mobile meditation application to improve psychological factors associated with performance (i.e. emotional regulation, anxiety (somatic and cognitive), confidence, focus, mindfulness) to minor league baseball pitchers. Pitchers in instructional league (Phase one) and off season (Phase two) were asked to meditate daily for 10-minutes each day for three weeks (Phase one) and eight weeks (Phase two). Pitchers were asked to complete self-report questionnaires and satisfaction surveys at pre- and post-intervention. Pitchers in phase one reported enjoying meditation, had improvements in self-confidence and sport confidence, and reported moderate decreases in cognitive anxiety and concentration disruption. Pitchers in phase two also enjoyed meditating (94.7%) and had improvements in self-confidence and moderate decreases in somatic anxiety. Low adherence due to timing (off-season) of intervention may have been a contributing factor to fewer outcomes. Future research should explore the feasibility and effectiveness of implementing meditation during the baseball season. / Dissertation/Thesis / Masters Thesis Exercise and Wellness 2018
9

Návrh a tvorba mobilní aplikace pro podporu vnitropodnikových procesů / Design and Creation of a Mobile Application to Support In-house Processes

Stankovič, Eduard January 2020 (has links)
This diploma thesis is focused on proposal and actual creation of mobile application to support in-house processes, especially for improving ordering and delivery processes inside of small company. Thesis includes analysis of current state of processes and analysis of client’s requirements. Based on those requirements, mobile application is created, built with Ionic and Angular framework.
10

Vývoj aplikace demonstrující zranitelnosti mobilních aplikací / Implementation of application that demonstrates mobile application vulnerabilities

Šrůtková, Karolína January 2021 (has links)
This master thesis is focused on an implementation of application for Android operating system that demonstrates mobile application vulnerabilities. Theoretical part contains security of mobile applications and its current state including a description of the biggest security risks and vulnerabilities. In addition, general development of mobile applications for Android is mentioned. In a practical part of the thesis a custom design of the application is described including vulnerabilities analysis, design of basic application blocks and selection of suitable tools for implementation. The section describing the implementation of the application describes the preparation of the environment, the structure of the created application and especially its implementation. The last part contains an example of implemented application vulnerabilities and also the result of its testing.

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