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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
151

Stability Analysis of Swarms

Gazi, Veysel 11 September 2002 (has links)
No description available.
152

Towards the Application of Software Architectures in Multi-Agent Systems

Garcia-Martinez, Salvador 07 1900 (has links)
<p> Software Architecture is a concept that arose during the last two decades as a consequence of the need for a structured design at an early stage. Software Architecture is defined as a pattern of interconnected components satisfying some structural rule. Software architectures are widely used in many types of systems; Multi-Agent Systems should not be an exception. Multi-Agent Systems have emerged as a design paradigm for large and distributed systems. They are composed of autonomous elements that work together in order to pursue a common goal. They are mostly used in Electronic Commerce, Human-Computer Interfaces, and so on.</p> <p> In this research, we investigate the state of the art of Software Architectures in the Multi-Agent Systems field, showing that, generally Multi-Agent Systems do no use the software architecture concept properly and, when they do, they do not show specific architectures for Multi-Agent Systems. The approach followed is based on the analysis of six case studies, which are implemented applications that have been published in some of the most important conferences in the area. Additionally we show that, based on the initial design of each case and existing architectural patterns, it is possible to impose a software architecture on each case.</p> <p> Furthermore, we analyze the way that the term "software architecture" is used in the Multi-Agent Systems literature, showing that, usually, it refers to abstract architectures proposed in standards and frameworks or to an initial design in a system. In addition we clarify related concepts, such as reference architecture, reference models, architectural patterns and design patterns. Finally, we do an exhaustive comparison of the case studies, which aims to highlight commonalities and differences. The objective of this comparison is to analyze if they share a similar architecture that can be reused in more cases and to show how specific properties of Multi-Agent Systems affect in the design of an architecture.</p> / Thesis / Master of Science (MSc)
153

Target Locating in Unknown Environments Using Distributed Autonomous Coordination of Aerial Vehicles

Mohr, Hannah Dornath 14 May 2019 (has links)
The use of autonomous aerial vehicles (UAVs) to explore unknown environments is a growing field of research; of particular interest is locating a target that emits a signal within an unknown environment. Several physical processes produce scalar signals that attenuate with distance from their source, such as chemical, biological, electromagnetic, thermal, and radar signals. The natural decay of the signal with increasing distance enables a gradient ascent method to be used to navigate toward the target. The UAVs navigate around obstacles whose positions are initially unknown; a hybrid controller comprised of overlapping control modes enables robust obstacle avoidance in the presence of exogenous inputs by precluding topological obstructions. Limitations of a distributed gradient augmentation approach to obstacle avoidance are discussed, and an alternative algorithm is presented which retains the robustness of the hybrid control while leveraging local obstacle position information to improve non-collision reliability. A heterogeneous swarm of multirotors demonstrates the target locating problem, sharing information over a multicast wireless private network in a fully distributed manner to form an estimate of the signal's gradient, informing the direction of travel toward the target. The UAVs navigate around obstacles, showcasing both algorithms developed for obstacle avoidance. Each UAV performs its own target seeking and obstacle avoidance calculations in a distributed architecture, receiving position data from an OptiTrack motion capture system, illustrating the applicability of the control law to real world challenges (e.g., unsynchronized clocks among different UAVs, limited computational power, and communication latency). Experimental and theoretical results are compared. / Master of Science / In this project, a new method for locating a target using a swarm of unmanned drones in an unknown environment is developed and demonstrated. The drones measure a signal such as a beacon that is being emitted by the target of interest, sharing their measurement information with the other drones in the swarm. The magnitude of the signal increases as the drones move toward the target, allowing the drones to estimate the direction to the target by comparing their measurements with the measurements collected by other drones. While seeking the target in this manner, the drones detect obstacles that they need to avoid. An issue that arises in obstacle avoidance is that drones can get stuck in front of an obstacle if they are unable to decide which direction to travel; in this work, the decision process is managed by combining two control modes that correspond to the two direction options available, using a robust switching algorithm to select which mode to use for each obstacle. This work extends the approach used in literature to include multiple obstacles and allow obstacles to be detected dynamically, enabling the drones to navigate through an unknown environment as they locate the target. The algorithms are demonstrated on unmanned drones in the VT SpaceDrones test facility, illustrating the capabilities and effectiveness of the methods presented in a series of scenarios.
154

Random Access Control In Massive Cellular Internet of Things: A Multi-Agent Reinforcement Learning Approach

Bai, Jianan 14 January 2021 (has links)
Internet of things (IoT) is envisioned as a promising paradigm to interconnect enormous wireless devices. However, the success of IoT is challenged by the difficulty of access management of the massive amount of sporadic and unpredictable user traffics. This thesis focuses on the contention-based random access in massive cellular IoT systems and introduces two novel frameworks to provide enhanced scalability, real-time quality of service management, and resource efficiency. First, a local communication based congestion control framework is introduced to distribute the random access attempts evenly over time under bursty traffic. Second, a multi-agent reinforcement learning based preamble selection framework is designed to increase the access capacity under a fixed number of preambles. Combining the two mechanisms provides superior performance under various 3GPP-specified machine type communication evaluation scenarios in terms of achieving much lower access latency and fewer access failures. / Master of Science / In the age of internet of things (IoT), massive amount of devices are expected to be connected to the wireless networks in a sporadic and unpredictable manner. The wireless connection is usually established by contention-based random access, a four-step handshaking process initiated by a device through sending a randomly selected preamble sequence to the base station. While different preambles are orthogonal, preamble collision happens when two or more devices send the same preamble to a base station simultaneously, and a device experiences access failure if the transmitted preamble cannot be successfully received and decoded. A failed device needs to wait for another random access opportunity to restart the aforementioned process and hence the access delay and resource consumption are increased. The random access control in massive IoT systems is challenged by the increased access intensity, which results in higher collision probability. In this work, we aim to provide better scalability, real-time quality of service management, and resource efficiency in random access control for such systems. Towards this end, we introduce 1) a local communication based congestion control framework by enabling a device to cooperate with neighboring devices and 2) a multi-agent reinforcement learning (MARL) based preamble selection framework by leveraging the ability of MARL in forming the decision-making policy through the collected experience. The introduced frameworks are evaluated under the 3GPP-specified scenarios and shown to outperform the existing standard solutions in terms of achieving lower access delays with fewer access failures.
155

An Effective Communication Framework For Inter-Agent Communication In a Complex Adaptive System With Application To Biology

Singhal, Ankit 20 December 2006 (has links)
Multi-Agent Systems (MASs) and Partial and Ordinary Differential Equations (PDEs and ODEs respectively) have often been employed by researchers to effectively model and simulate Complex Adaptive Systems (CASs). PDEs and ODEs are reduction based approaches which view the system globally and ignore any local interactions and processes. MASs are considered by many to be a better tool to model CASs, but have issues as well. Case in point, there is concern that present day MASs fail to capture the true essence of inter-cellular communication in a CAS. In this work we present a realistic and utilizable communication framework for inter-agent communication for a CAS simulation. We model the dynamic properties of the communication signals and show that our model is a realistic model for inter-cellular communication. We validate our system by modeling and simulating pattern formation in Dictyostelium discoideum, a unicellular organism. / Master of Science
156

An agent based manufacturing scheduling module for Advanced Planning and Scheduling

Attri, Hitesh 11 April 2005 (has links)
A software agents based manufacturing scheduling module for Advanced Planning and Scheduling (APS) is presented. The problem considered is scheduling of jobs with multiple operations, distinct operation processing times, arrival times, and due dates in a job shop environment. Sequence dependent setups are also considered. The additional constraints of material and resource availability are also taken into consideration. The scheduling is to be considered in integration with production planning. The production plans can be changed dynamically and the schedule is to be generated to reflect the appropriate changes. The design of a generic multi-agent framework which is domain independent along with algorithms that are used by the agents is also discussed. / Master of Science
157

Scalable Multi-Agent Systems in Restricted Environments

Heintzman, Larkin Lee 15 February 2023 (has links)
Modern robotics demonstrates the reality of near sci-fi solutions regularly. Swarms of interconnected robotic agents have been proven to have benefits in scalability, robustness, and efficiency. In communication restricted environments, such teams of robots are often required to support their own navigation, planning, and decision making processes, through use of onboard processors and collaboration. Example scenarios that exhibit restriction include unmanned underwater surveys and robots operating in indoor or remote environments without cloud connectivity. We begin this thesis by discussing multi-agent state estimation and it's observability properties, specifically for the case of an agent-to-agent range measurement system. For this case, inspired by navigation requirements underwater, we derive several conditions under which the system's state is guaranteed to be locally weakly observable. Ensuring a state is observable is necessary to maintain an estimate of it via filters, thus observability is required to support higher level navigation and planning. We conclude this section by creating an observability-based planner to control a subset of the agents' inputs. For the next contribution, we discuss scalability for coverage maximizing path planners. Typically planning for many individual robots incurs significant computational complexity which increases exponentially with the number of agents, this is often exacerbated when the objective function is collaborative as in coverage optimization. To maintain feasibility while planning for a large team of robots, we call upon a powerful relation from combinatorics which utilizes the greedy selection algorithm and a matroid condition to create an efficient planner that maintains a fixed performance ratio when compared to the optimal path. We then introduce a motivating example of autonomously assisted search and rescues using multiple aerial agents, and derive planners and models to suit the application. The framework begins by estimating the likely locations of a lost person through a Monte Carlo simulation, yielding a heatmap covering the area of interest. The heatmap is then used in combination with parametrized agent trajectories and a machine learning optimization algorithm to maximize the search efficiency. The search and rescues use case provides an excellent computational testbed for the final portion of the work. We close by discussing a computation architecture to support multi-agent system autonomy. Modern robotic autonomy results, especially computer vision and machine learning algorithms, often require large amounts of processing to yield quality results. With general purpose computing devices reaching a progression barrier, one that is not expected to be solved in the near term, increasingly devices must be designed with their end purposes in mind. To better support autonomy in multi-agent systems, we propose to use a distributed cluster of embedded processors which allows the sharing of computation and storage resources among the component members with minimal communication overhead. Our proposed architecture is composed of mature softwares already well-known in the robotics community, Kubernetes and the robot operating system, allowing ease of use and interoperability with existing algorithms. / Doctor of Philosophy / The traditional approach of robotics typically uses a single large platform capable of accomplishing all tasks assigned to it. However, it has been discovered that deploying multiple smaller platforms, each with their own processor and specific expertise, can have massive performance benefits compared to previous approaches. This development has been driven largely by readily available computing and mobility hardware. Termed as multi-agent systems, they can excel in areas that benefit from multiple perspectives, simultaneous task execution, and redundancy. In addition, planning algorithms developed for previous approaches often can map well onto multi-agent systems, provided there is adequate computational support. In cases where network or cloud connectivity is limited, teams of agents must use their own processors and sensors to make decisions and communicate. However, often an individual agent's computing hardware is limited in mass or size, thus limiting it's processing capabilities. In this work we will first discuss several multi-agent system algorithms, starting with estimation and navigation and ending with area search. We then conclude the work by proposing a novel architecture designed to distribute the computation load across the team in a highly scalable way.
158

Conception de métaheuristiques pour l'optimisation dynamique : application à l'analyse de séquences d'images IRM / Design of metaheuristics for dynamic optimization : application to the analysis of MRI image sequences

Lepagnot, Julien 01 December 2011 (has links)
Dans la pratique, beaucoup de problèmes d'optimisation sont dynamiques : leur fonction objectif (ou fonction de coût) évolue au cours du temps. L'approche principalement adoptée dans la littérature consiste à adapter des algorithmes d'optimisation statique à l'optimisation dynamique, en compensant leurs défauts intrinsèques. Plutôt que d'emprunter cette voie, déjà largement explorée, l'objectif principal de cette thèse est d'élaborer un algorithme entièrement pensé pour l'optimisation dynamique. La première partie de cette thèse est ainsi consacrée à la mise au point d'un algorithme, qui doit non seulement se démarquer des algorithmes concurrents par son originalité, mais également être plus performant. Dans ce contexte, il s'agit de développer une métaheuristique d'optimisation dynamique. Deux algorithmes à base d'agents, MADO (MultiAgent algorithm for Dynamic Optimization) et MLSDO (Multiple Local Search algorithm for Dynamic Optimization), sont proposés et validés sur les deux principaux jeux de tests existant dans la littérature en optimisation dynamique : MPB (Moving Peaks Benchmark) et GDBG (Generalized Dynamic Benchmark Generator). Les résultats obtenus sur ces jeux de tests montrent l'efficacité des stratégies mises en oeuvre par ces algorithmes, en particulier : MLSDO est classé premier sur sept algorithmes évalués sur GDBG, et deuxième sur seize algorithmes évalués sur MPB. Ensuite, ces algorithmes sont appliqués à des problèmes pratiques en traitement de séquences d'images médicales (segmentation et recalage de séquences ciné-IRM cérébrales). A notre connaissance, ce travail est innovant, en ce sens que l'approche de l'optimisation dynamique n'avait jamais été explorée pour ces problèmes. Les gains de performance obtenus montrent l'intérêt d'utiliser les algorithmes d'optimisation dynamique proposés pour ce type d'applications / Many real-world problems are dynamic, i.e. their objective function (or cost function) changes over time. The main approach used in the literature is to adapt static optimization algorithms to dynamic optimization, compensating for their intrinsic defects. Rather than adopting this approach, already widely investigated, the main goal of this thesis is to develop an algorithm completely designed for dynamic optimization. The first part of this thesis is then devoted to the design of an algorithm, that should not only stand out from competing algorithms for its originality, but also perform better. In this context, our goal is to develop a dynamic optimization metaheuristic. Two agent-based algorithms, MADO (MultiAgent algorithm for Dynamic Optimization) and MLSDO (Multiple Local Search algorithm for Dynamic Optimization), are proposed and validated using the two main benchmarks available in dynamic environments : MPB (Moving Peaks Benchmark) and GDBG (Generalized Dynamic Benchmark Generator). The benchmark results obtained show the efficiency of the proposed algorithms, particularly : MLSDO is ranked at the first place among seven algorithms tested using GDBG, and at the second place among sixteen algorithms tested using MPB. Then, these algorithms are applied to real-world problems in medical image sequence processing (segmentation and registration of brain cine-MRI sequences). To our knowledge, this work is innovative in that the dynamic optimization approach had never been investigated for these problems. The performance gains obtained show the relevance of using the proposed dynamic optimization algorithms for this kind of applications
159

Robotic Coverage and Exploration as Sequential Decision-Making Problems / Couverture et exploration robotique vues comme des problèmes de prise de décision séquentielle

Kaldé, Nassim 12 December 2017 (has links)
Pouvoir se déplacer intelligemment dans un environnement inconnu est primordial pour des robots mobiles (Évitement d’Obstacle (EO)). Ceci est nécessaire pour explorer et construire une carte de l’environnement (CArtographie Active (CAA)), carte qui servira à d’autres tâches comme la patrouille (COuverture Active (COA)). Cette thèse se focalise sur la prise de décision pour planifier les déplacements de robots autonomes afin de naviguer, couvrir ou explorer l’environnement. Ainsi, nous nous basons sur la Prise de Décision Séquentielle (PDS) en Intelligence Artificielle et proposons deux contributions concernant : (1) les processus décisionnels de CAA et COA, et (2) la planification à long terme pour la COA. De plus, récemment, les robots mobiles ont commencé à partager l’espace physique avec les humains en fournissant des services comme du ménage à la maison. Dans ces cas, le comportement du robot doit s’adapter à la dynamique du monde. Par conséquent, nous proposons deux autres contributions pour : (3) la CAA en environnements de foule, et (4) l’EO par chemin clairsemé en environnements ambiants / The ability to intelligently navigate in an unknown environment is essential for mobile robots (Obstacle Avoidance (OA)). This is needed to explore and build a map of the environment (Active Mapping (AM)); this map will then support other tasks such as patrolling (Active Coverage (AC)). In this thesis, we focus on decision-making to plan the moves of autonomous robots in order to navigate, cover, or explore the environment. Therefore, we rely on the framework of Sequential Decision-Making (SDM) in Artificial Intelligence to propose two contributions that address: (1) decision processes for AC and AM and (2) long-term planning for AC. Furthermore, mobile robots recently started sharing physical spaces with humans to provide services such as cleaning the house. In such cases, robot behavior should adapt to dynamic aspects of the world. In this thesis, we are interested in deploying autonomous robots in such environments. Therefore, we propose two other contributions that address: (3) short-term AM in crowded environments and (4) clearest path OA in ambient environments
160

Web Agents : towards online hybrid multi-agent systems / Agents Web : vers des systèmes multi-agents hybrides en ligne

Dinu, Razvan 13 December 2012 (has links)
Multi-agent systems have been used in a wide range of applications from computer-based simulations and mobile robots to agent-oriented programming and intelligent systems in real environments. However, the largest environment in which software agents can interact is, without any doubt, the World Wide Web and ever since its birth agents have been used in various applications such as search engines, e-commerce, and most recently the semantic web. However, agents have yet to be used on the Web in a way that leverages the full power of artificial intelligence and multi-agent systems, which have the potential of making life much easier for humans. This thesis investigates how this can be changed, and how agents can be brought to the core of the online experience in the sense that we want people to talk and interact with agents instead of "just using yet another application or website". We analyze what makes it hard to develop intelligent agents on the web and we propose a web agent model (WAM) inspired by recent results in multi-agent systems. Nowadays, a simple conceptual model is the key for widespread adoption of new technologies and this is why we have chosen the MASQ meta-model as the basis for our approach, which provides the best compromise in terms of simplicity of concepts, generality and applicability to the web. Since until now the model was introduced only in an informal way, we also provide a clear formalization of the MASQ meta-model.Next, we identify the three main challenges that need to be addressed when building web agents: integration of bodies, web semantics and user friendliness. We focus our attention on the first two and we propose a set of principles to guide the development of what we call strong web agents. Finally, we validate our proposal through the implementation of an award winning platform called Kleenk. Our work is just a step towards fulfilling the vision of having intelligent web agents mediate the interaction with the increasingly complex World Wide Web. / Multi-agent systems have been used in a wide range of applications from computer-based simulations and mobile robots to agent-oriented programming and intelligent systems in real environments. However, the largest environment in which software agents can interact is, without any doubt, the World Wide Web and ever since its birth agents have been used in various applications such as search engines, e-commerce, and most recently the semantic web. However, agents have yet to be used on the Web in a way that leverages the full power of artificial intelligence and multi-agent systems, which have the potential of making life much easier for humans. This thesis investigates how this can be changed, and how agents can be brought to the core of the online experience in the sense that we want people to talk and interact with agents instead of "just using yet another application or website". We analyze what makes it hard to develop intelligent agents on the web and we propose a web agent model (WAM) inspired by recent results in multi-agent systems. Nowadays, a simple conceptual model is the key for widespread adoption of new technologies and this is why we have chosen the MASQ meta-model as the basis for our approach, which provides the best compromise in terms of simplicity of concepts, generality and applicability to the web. Since until now the model was introduced only in an informal way, we also provide a clear formalization of the MASQ meta-model.Next, we identify the three main challenges that need to be addressed when building web agents: integration of bodies, web semantics and user friendliness. We focus our attention on the first two and we propose a set of principles to guide the development of what we call strong web agents. Finally, we validate our proposal through the implementation of an award winning platform called Kleenk. Our work is just a step towards fulfilling the vision of having intelligent web agents mediate the interaction with the increasingly complex World Wide Web.

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