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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Imaging Characteristics of Liver Metastases Overlooked at Contrast-Enhanced CT / 造影CTで見落とされた転移性肝腫瘍の画像的特徴

Nakai, Hirotsugu 23 March 2021 (has links)
京都大学 / 新制・課程博士 / 博士(医学) / 甲第23074号 / 医博第4701号 / 新制||医||1049(附属図書館) / 京都大学大学院医学研究科医学専攻 / (主査)教授 妹尾 浩, 教授 増永 慎一郎, 教授 川口 義弥 / 学位規則第4条第1項該当 / Doctor of Medical Science / Kyoto University / DGAM
2

Seeing is Deceiving: The Effects of Stimulus Adaptation on Perceptual Error in the Ebbinghaus Illusion

Kersten, Courtney G. 04 1900 (has links)
Page 193 is included twice. Numbered the same, but are different pages. / Although visual illusions have been used extensively to explore the mechanisms subserving perception and action, controversy exists regarding the extent to which illusions may differentially affect the perceptual and motor systems. In part, this is because it is often difficult to accurately assess the perceptual influence of illusory stimuli since participants are usually asked only to report binary size decisions (bigger or smaller) of an illusory stimulus relative to a control figure. Questions of relative size or the direction of misperception remain unanswered. In this thesis, 10 experiments, comprising eight separate studies, were conducted to address these issues. In Experiment 1, a software tool was developed that allowed participants to size-match a target to a Control figure (Experiment 1a), as well as both the Large (Experiment 1b) and Small Annuli (Experiment 1c) Ebbinghaus Illusion stimuli. These experiments provided an accurate percentage of misperception score when each of the three conditions was presented in isolation. Results from Experiment 2, however, suggest that when each of the three conditions are presented in a random and repeated stimulus array, a degree of perceptual adaptation occurs in which illusory effects are biased in the direction of the large annuli stimulus. Experiments 3-8 provided evidence to suggest that the degree of motor involvement (Experiment 3), number of illusory stimuli present (Experiments 4 and 5), direction of attention (Experiment 6) and visual field laterality (Experiments 7 and 8) have minimal influence on the adaptation effects observed in Experiment 2. / Thesis / Master of Science (MSc)
3

Ubiquitous Scalable Graphics: An End-to-End Framework using Wavelets

Wu, Fan 19 November 2008 (has links)
"Advances in ubiquitous displays and wireless communications have fueled the emergence of exciting mobile graphics applications including 3D virtual product catalogs, 3D maps, security monitoring systems and mobile games. Current trends that use cameras to capture geometry, material reflectance and other graphics elements means that very high resolution inputs is accessible to render extremely photorealistic scenes. However, captured graphics content can be many gigabytes in size, and must be simplified before they can be used on small mobile devices, which have limited resources, such as memory, screen size and battery energy. Scaling and converting graphics content to a suitable rendering format involves running several software tools, and selecting the best resolution for target mobile device is often done by trial and error, which all takes time. Wireless errors can also affect transmitted content and aggressive compression is needed for low-bandwidth wireless networks. Most rendering algorithms are currently optimized for visual realism and speed, but are not resource or energy efficient on mobile device. This dissertation focuses on the improvement of rendering performance by reducing the impacts of these problems with UbiWave, an end-to-end Framework to enable real time mobile access to high resolution graphics using wavelets. The framework tackles the issues including simplification, transmission, and resource efficient rendering of graphics content on mobile device based on wavelets by utilizing 1) a Perceptual Error Metric (PoI) for automatically computing the best resolution of graphics content for a given mobile display to eliminate guesswork and save resources, 2) Unequal Error Protection (UEP) to improve the resilience to wireless errors, 3) an Energy-efficient Adaptive Real-time Rendering (EARR) heuristic to balance energy consumption, rendering speed and image quality and 4) an Energy-efficient Streaming Technique. The results facilitate a new class of mobile graphics application which can gracefully adapt the lowest acceptable rendering resolution to the wireless network conditions and the availability of resources and battery energy on mobile device adaptively."

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