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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
331

Návrh rekonstrukce žst. Krahulov / Design of Reconstruction of the Krahulov Railway Station

Tumpach, Jan January 2014 (has links)
The aim of the diploma thesis is the reconstruction of the railway station Krahulov in aim to fulfil the requirements for people with limited mobility. In connection with the change of the platform was resolved adjustment rails and drainage while maintaining a connection to an adjacent sidings.
332

Návrh modernizace železniční stanice Polička / Design of Modernization of Polička Railway Station

Zvejška, Ivo January 2014 (has links)
The goal of the diploma thesis is a design of the reconstruction of the Polička railway station in aim to fulfil the requirements for the movement of people with reduced mobility. It was necessary to design platforms with a height of the platform edge 550 mm above rail level. It was also required to increase the design speed in main tracks as well as to reconstruct conections of sidings. There was also included the design of reconstruction of drainage system of railway tracks.
333

Nástroj pro podporu agilního vývoje softwaru / Agile Development Software Support Tool

Veverka, Pavel January 2014 (has links)
Purpose of this thesis is to design system to support agile software development in virtual teams. Agile development methodology and some available tools to support it are listed here in this thesis, in order to use the system in a wide range of devices, theoretical analysis of multi-platform application development options are listed. The following sections describe the design and implementation witch using web technologies. At the end the system is demonstrated on model situation and extension its designed.
334

Podpora prodejního procesu na mobilních platformách / Sales Process Support on Mobile Platforms

Pěnkava, Pavel January 2014 (has links)
This thesis deals with the creation of the application for sales process support on Android mobile platform. It describes the application concept and the consequent implementation of solution for Allium Catalogue based on Microsoft Dynamics NAV. It also explains the importance of ERP systems for sales process and includes the familiarization with already existing applications for their support. It analyses the multiplatform development environments and basic principles of the multiplatform development.
335

Studie rekonstrukce železniční stanice Žďárec u Skutče / Study of Žďárec u Skutče railway station reconstruction

Neuwirthová, Elisabeth January 2016 (has links)
The diploma thesis deals with the reconstruction of the railway station Žďárec u Skutče. The station is situated on the track Havlíčkův Brod – Pardubice-Rosice nad Labem. The aim of the reconstruction is to design the platform so that it meets the requirements of mobility-impaired persons. The work deals with track layout adjustments, the reconstruction of both the subgrade and the permanent way and the design of drainage. Also a bill of quantities and costs estimates were reckones.
336

Rekonstrukce železniční stanice Vsetín / Upgrading of Vsetín Railway Station

Maixner, Pavel January 2016 (has links)
The aim of the diploma thesis is design of the Vsetín railway station reconstruction according to the current operation and the requirements for persons with reduced mobility. The two new double face island platforms with the height of 550 mm above the top of rail is designed. Further, the speed in passing running lines and also the curves in front of Polanka throat of the station is increased.
337

Rekonstrukce žst. Studenec / Upgrading of Studenec Railway Station

Vlachová, Dominika January 2017 (has links)
The aim of thesis is to design a reconstruction of railway station Studenec, so it would suit current and future traffic. The main purpose of reconstruction is increasing the line speed. The reconstruction reflects on requirements for persons with reduced mobility under applicable legislation.
338

Economía colaborativa: ¿Transformará la sociedad? / Collaborative economy: Will it transform society?

Córdova Ticona, Humberto 01 July 2019 (has links)
La economía colaborativa está generando una fuerte influencia en la sociedad a través de la creación de nuevos modelos de negocios con fuerte tendencia a monopolizar los mercados. Influye en el patrón de consumo de las personas, hay quienes prefieren pagar por el acceso a bienes y servicios antes que decidir por la posesión del mismo, contradiciendo el sistema económico actual. Algunas investigaciones desarrolladas, consideran importante la contribución de la economía colaborativa en la transformación de la sociedad mientras que otras, sostienen lo contrario. En el presente trabajo, se han revisado investigaciones relacionados a economía colaborativa, realizados durante los últimos 5 años. Se contrastaron las posturas a favor y en contra sobre su influencia en los patrones de consumo de las personas. Se revisaron investigaciones que analizaron nuevos modelos de negocios creados que están basados en la economía colaborativa. Se identificaron los factores que aún son controversiales en la actualidad, los cuales son planteados como nuevas líneas de investigación cuyos resultados contribuyan a comprender y actuar frente a estas nuevas corrientes innovadoras que están surgiendo en el mundo. / The collaborative economy is generating a strong influence in society through the creation of new business models with a strong tendency to monopolize the markets. It influences the pattern of consumption of people, some people prefer to pay for access to goods and services before deciding to own it, contradicting the current economic system. Some researches developed consider the contribution of the collaborative economy in the transformation of society important, while others argue the contrary. In the present work, we have reviewed research related to collaborative economy, conducted during the last 5 years. The positions in favor and against were contrasted on their influence on the consumption patterns of the people. We reviewed research that analyzed new business models created that are based on the collaborative economy. We identified the factors that are still controversial at present, which are proposed as new lines of research whose results contribute to understanding and acting against these new innovative trends that are emerging in the world. / Trabajo de Suficiencia Profesional
339

Smart Retail in Smart Cities: Best Practice Analysis of Local Online Platforms

Schade, Katrin, Hübscher, Marcus, Korzer, Tanja 15 July 2019 (has links)
Against the background of urban transformation processes aggravated by e-commerce, this paper discusses chances and challenges of local online platforms. Three hypotheses are introduced. Firstly, the rapid emergence of numerous local online platforms in various European countries is linked to the urban heritage of the European City. Secondly, the success of these platforms depends on the integration of diverse services. Thirdly it is argued, that platforms need to adapt to future topics of smart retail which is why a more holistic approach is appropriate. A best practice analysis is conducted, which gives an insight into the variety and complexity of local online platforms.
340

Gamification as a Service: Conceptualization of a Generic Enterprise Gamification Platform

Herzig, Philipp 02 July 2014 (has links)
Gamification is a novel method to improve engagement, motivation, or participation in non-game contexts using game mechanics. To a large extent, gamification is a psychological- and design-oriented discipline, i.e., a lot of effort has to be spent already in the design phase of a gamification project. Subsequently, the design is implemented in information systems such as portals or enterprise resource planning applications. These systems act as mediators to transport a gameful design to its users. However, the efforts for the subsequent development and integration process are often underestimated. In fact, most conceptual gamification designs are never implemented due to the high development costs that arise from building the gamification solution from scratch, imprecise design or technical requirements, and communication conflicts between different stakeholders in the project. This thesis addresses these problems by systematically defining the phases and stakeholders of the overall gamification process. Furthermore, the thesis rigorously defines the conceptual requirements of gamification based on a broad literature review. The identified conceptual requirements are mapped to a domain-specific language, called the Gamification Modeling Language. Moreover, this thesis analyzes 29 existing gamification solutions that aim to decrease the implementation efforts of gamification. However, using the different language elements, it is shown that none of the existing solutions suffices all requirements. Therefore, a generic and reusable platform as runtime environment for gamification is proposed which fulfills all presented functional and non-functional requirements. As another benefit, it is shown how the Gamification Modeling Language can be automatically compiled into code for the gamification runtime environment and, thus, further reduces development efforts. Based on the developed artifacts and five real gamified applications from industry, it is shown that the efforts for the implementation of the gamification can be significantly reduced from several months or weeks to a few days. Since the technology is designed as a reusable service, future projects benefit continuously with regards to time and efforts.

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