• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 39
  • 26
  • 11
  • 8
  • 6
  • 5
  • 1
  • Tagged with
  • 108
  • 30
  • 18
  • 16
  • 15
  • 14
  • 13
  • 11
  • 11
  • 10
  • 10
  • 9
  • 9
  • 9
  • 8
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Aggressive bahavior in a small social group

Riddle, Ethel Marie, January 1925 (has links)
Thesis (Ph. D.)--Columbia University. / Vita. "Reprinted from Archives of psychology ... no. 78."
2

PokerVision - Perception Layer for a Human-Robot Poker Table.

Martins, Paulo Sérgio Ribeiro January 2010 (has links)
Tese de mestrado integrado. Engenharia Electrotécnica e de Computadores.. Faculdade de Engenharia. Universidade do Porto. 2010
3

State translation in no-limit poker

Schnizlein, David Unknown Date
No description available.
4

Texas hold'em : deception and deception detection in a poker game

Henson, Jayne R. January 2004 (has links)
This study introduces Texas Hold'em Poker as a research interest and discusses the use of poker in studying interpersonal deception. The first section reviews relevant literature in the study of deception and detection in order to answer: 1) What is the base rate of deceptive attempts for poker players? 2A) What types of tells are exhibited? 2B) What inconsistent nonverbal behavior does each player exhibit? This research also hypothesizes that bluffers will engage in consistent nonverbal behavior in bluffing and non bluffing sets. The second section describes the methods used. A videotaped poker game was recorded and analyzed. Twenty nonverbal behaviors were coded and frequency of behavior was calculated. The third section describes the results of the analysis: base rate, tells, and inconsistencies. Finally, the last section discusses the results, conclusions, limitations, and further avenues of study. / Department of Communication Studies
5

State translation in no-limit poker

Schnizlein, David 11 1900 (has links)
One way to create a champion level poker agent is to compute a Nash Equilibrium in an abstract version of the poker game. The resulting strategy is then used to play in the full game. With this approach, translation is required between the full and abstract games in order to use the abstract strategy. In limit poker this translation step is defined when the abstraction is chosen. However, when considering no-limit poker the translation process becomes more complicated. We formally describe the process of translation and investigate its consequences. We examine how the current method, hard translation, can result in exploitable agents and introduce a new probabilistic method, soft translation, that produces more robust players. We also investigate how switching between strategies with different underlying abstractions affects the performance of an agent.
6

State translation in no-limit poker

Schnizlein, David Paul. January 2009 (has links)
Thesis (M. Sc.)--University of Alberta, 2009. / Title from PDF file main screen (viewed on Aug. 18, 2009). "A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science, Department of Computing Science, University of Alberta." Includes bibliographical references.
7

Development of an on-line gaming tutorial Texas Hold'em PRO Accelerator

Burgess, John W. January 2006 (has links) (PDF)
Thesis PlanB (M.S.)--University of Wisconsin--Stout, 2006. / Includes bibliographical references.
8

Etude des distorsions cognitives, des troubles anxiodépressifs et de la personnalité chez des joueurs pathologiques en ligne et hors ligne : Particularités des joueurs de poker / Study of cognitive distortions, anxiodepressive disorders and personality among online and live pathological gamblers : poker player’s specificities

Barrault, Servane 27 September 2012 (has links)
Pas de résumé en français / Pas de résumé en anglais
9

Poker / Poker

Jelínek, Roman January 2019 (has links)
At the beginning of this thesis some necessary information about Texas Hold'em will be remembered - game rules, the probability of winning at the flop and turn. The next chapter is about calculating expected value and about successability of players in the long run. In the final chapter we will focus at basic strategies that players can choose. The reader will know which terms influence the choice of an adequate strategy and why. The main message is to show that only mathematical skills - that a good player should have - are not enough. More important are skills associated with the poker itself. Poker skills are mainly thought of: adjusting the strategy by position, working with the stack, choosing the right amount of bets, matching the opponent's typology, and so on. Overall, the thesis is mainly focused on didactics. There is an effort to bring poker to the wider community, with real examples. Poker players should be satisfied, because there are many useful tips to help them improve. Keywords: Texas Hold'em rules, the probability of winning, expected value, game strategy.
10

An operant analysis of gaming machine play

Haw, John Edward, University of Western Sydney, Macarthur, Faculty of Arts and Social Sciences January 2000 (has links)
The notion of structural effects in gaming machine play is increasingly gaining importance in the gambling literature. The development of gaming machines in Australia has seen a large number of machine characteristics become an inherent part of poker machine play. However, there is an absence of studies examining their effect. Two studies were undertaken examining the relationship between the structural characteristics of poker machines and player expenditure patterns. The first study examined aggregated player data from over 1000 poker machines. The results suggest that both measures of expenditure utilised, stake size and net profit, are related to structural characteristics. This finding provided a foundation for the theoretical discussion of individual player behaviour encompassing both learning and cognitive paradigms. The second study examined the expenditure patterns of 533 individual players in an ecologically valid setting. The results indicate that player stake size is related to certain structural characteristics but player net loss is not. These results failed to support the predictions of operant conditioning. A model of structural effects is proposed and the theoretical implications for future studies of gaming behaviour are discussed / Doctor of Philosophy (PhD)

Page generated in 0.0375 seconds