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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Jogo e simbolismo: a brincadeira num caso de transtorno do desenvolvimento / Play and Symbolism: the pretend play in a case of developmental disorder

Mariane Falco 02 September 2016 (has links)
Esta investigação traz como objeto de estudo o brincar de crianças com transtornos do desenvolvimento, mais especificamente os quadros de autismo. A intenção é verificar como evoluem as relações com o lúdico e como acontecem ações de natureza simbólica, considerando as experiências desenvolvidas na educação infantil. É possível que crianças com um quadro de transtornos do desenvolvimento sejam capazes de engajar-se no jogo simbólico? Essas crianças seguem a trajetória de envolvimento com as atividades lúdicas ou perdem-se em brincadeiras misteriosas, estagnando sua relação com o brincar? Apenas reproduzem atos ensinados sem significação e reconstrução individual ou são também capazes de avançar e interagir com as outras crianças? O presente estudo tem seu início com uma pesquisa bibliográfica com foco na educação inclusiva, discutindo a concepção de criança, a perspectiva de desenvolvimento da psicologia Histórico-cultural e o conceito de jogo. Parte-se da compreensão do significado da atividade lúdica para a criança, tomando-se como referência a evolução proposta por Elkonin, em Psicologia do Jogo, na qual este conceito se define tanto como ato de significação social e cultural quanto como atividade principal ou atividade-guia da criança. Como procedimento metodológico, adotou-se o estudo de caso de inspiração etnográfica, sendo a unidade de análise uma escola municipal de educação infantil. A descrição dos dados visa interpretações sobre fatores complexos que permeiam e influem no processo de engajamento no jogo simbólico, para compreender a relação que a criança estabelece com o lúdico conforme a oferta presente no contexto do qual participa. Se o brincar é cultural, a princípio considera-se que não seria possível, para nenhuma criança, assumir um jogo sobre o qual não possui e/ou não articula diferentes referências. Porém, se essa criança brinca, de que modo se pode conceber esse brincar, ao lançar um olhar para como ela lida com suas referências? / This research has as object of study the act of playing of children with developmental disorders, specifically the ones which fit into the autism spectrum. The intention is to verify how the relation with the ludic progresses and how symbolic acts happen, considering experiences developed during elementary school. Is it possible, within the Brazilian context and reality, that children with a diagnosis of developmental disorder are able to engage in a pretend play? Do these children follow an involvement pattern with ludic activities or do they lose themselves in mysterious games, thus stagnating their relation with the act of playing? Do they only reproduce meaningless acts and individual reconstruction they were taught or are they also capable of moving along and interacting with other children? The present study starts with a bibliographical research focused on inclusive education, discussing the conceptualization of children, the development of a Historical-cultural psychology approach and the concept of play. Starting off by understanding the meaning of ludic activity for the child, using as reference the evolution purposed by Elkonin in The Psycology of Play, in which the concept is defined as much as an act of social and cultural signification as well as the main or Leading Activity for the child. As methodological procedure, a case study of ethnographic inspiration was adopted, being the study focus a district elementary school. The data description aims at interpretations of complex facts which pervade and influence the process of engagement in the symbolic play, also to understand the relation which the child develops with the ludic according to the present context in which he or she is part of. If the act of playing is cultural, it is believed that it would not be possible, for any child, to engage in a game in which he or she does not possess and/or does not articulate different references.
32

乳幼児期におけるふりの発達に関する検討 : 母親の働きかけから子ども主体のふりの確立へ / ニュウヨウジキ ニオケル フリ ノ ハッタツ ニカンスル ケントウ : ハハオヤ ノ ハタラキカケ カラ コドモ シュタイ ノ フリ ノ カクリツ エ

伴 碧, Midori Ban 22 March 2015 (has links)
18ヵ月から始まるふり遊びは,子どもの社会性の発達にとって重要なものである。しかしこれまで,ふり遊びがどのように発達するかについては明らかにされてこなかった。本研究では,乳幼児期のふり遊びの発達について,18ヵ月,24ヵ月,30ヵ月の子どもの母親との遊びの観察から検討を行った。その結果,18ヵ月児,24ヵ月児にとっては母親の働きかけが必要であるが,30ヵ月児になると,母親の働きかけなしに子どもが主体的にふり遊び出来るようになることが示された。 / Pretend play, or make-believe play, is important for child development. However, the development of mother-child pretend play in the toddler years has not been clear. Through this study, we aimed to examine the development of mother-child pretend play in the toddler years. Participants were 18-, 24-, and 30-month-olds and their mothers. We observed these 3 groups in a mother-child pretend-play session. Results indicated that 18- and 24-month-olds need their mothers to exhibit pretense signals. However, 30-month-olds do not need this. In sum, pretend play in the toddler years develops from the stage where the mother's pretense signals are necessary to that where the child becomes independent. / 博士(心理学) / Doctor of Philosophy in Psychology / 同志社大学 / Doshisha University
33

Construct Validity of the Affect in Play Scale - Brief Rating (APS-BR)

Cordiano, Tori Jo Sacha 21 July 2009 (has links)
No description available.
34

A Brief Pretend Play Intervention to Facilitate Play and Creativity in Preschool Children

Fehr, Karla K. 21 February 2014 (has links)
No description available.
35

The Impact of Education and Experience on Diagnostic Accuracy

Gross, Susan I. 02 September 2015 (has links)
No description available.
36

PRETEND TELEPHONE DISCOURSE: A COMPARISON STUDY OF CHILDREN'S ACTUAL TELEPHONE DISCOURSE SKILLS

HUHN, CHRISTIE MARIE 11 October 2001 (has links)
No description available.
37

Young Children's Communicative Strategies During Pretend Play in the Context of the Block Center

Lee, Myungsook 05 1900 (has links)
In this study, various communicative strategies that young children employed to create and develop pretend play with peers in the block center were examined. Two preschools, one in Korea and the other in the United States, were selected. Subjects were children in the 4-year-old classroom in each school. The average age of the children at the time of the investigation was 59 months. For data collection, videotaping, audiotaping, field-note taking, interviews with teachers, and school enrollment records were used. During pretend block play, children created talk and actions in order to deal with challenges related to various aspects of play (e.g., accessory play materials, construction, plot, and enactment). Accordingly, children's communicative strategies were categorized as follows: (a) material communication, (b) construction communication, (c) plot communication, and (d) enactment. Also, subcategories under each category were developed. It was found that, in different phases of play in which they faced different types of challenges, children used certain strategies more often (communication about material selection and construction definition were most frequently used in the initiation phase of play). In terms of cultural aspects of the pretend play, in the Korean setting, the following were noticed: (a) a rigidly formed participant structure in which several positions were available, (b) the use of various comparison strategies, and (c) an overwhelmingly prevalent play theme: "The good guys winning over the bad guys." In the American setting, the following aspects were common: (a) frequent calling for the teachers when conflicts involving the ownership issue arose, (b) negotiable play atmosphere, and (c) consequent ample negotiation. Implications for educators as to how to encourage children to participate more in pretend play with peers in the block center were provided. Recommendations for further research pertained to the following: (a) methodological progress in studying children's play, (b) use of categories developed in this study, and (c) detecting individual differences that could shed light on optimal assistance of child development.
38

When It's Choosing Time: Boys' Multiliteracies at Play

Bezaire, Kimberly 13 November 2009 (has links)
"Why are you researching us?" ... "Are you a spy?"..."Are you taping right now?" asked children at the ‘Community School,' in those first moments of this qualitative study. This thesis contributes to the growing body of social research in the field of early childhood education, viewing children as capable and competent meaning makers, engaging their input as ‘agentive researchers,’ and reconceptualizing research methodology, play theory, and early childhood teaching practice. Changing contexts of 21st century childhoods, as well as new theories regarding literacy and meaning making, prompted this research involving a reconceptualization of play and its value, within the context of multiliteracies theories and holistic education. This process of reconceptualization was informed by observation (playscapes, places, props, plots, partners and practices) of boys at play considering their meaning-making processes. Through participant observation in a full-day Kindergarten, play episodes were documented (i.e., digital videography, photography, audio recording, field notes, collection of artifacts) and analyzed using a grounded theory approach. Three broad themes emerged. First, physical and social aspects of the Classroom Play Environment were found to be influential in creating conditions for play, influencing the quality of engagement and learning. Ample time, space, freedom of movement, and access to plentiful creative materials were important in children’s active play and meaning making processes. Common behavourist classroom management techniques were avoided in favour of social constructivist approaches, which promoted children’s self-regulation with an aim to recognize and foster their sense of agency, and support emergent play-literacy practices (Hill & Nichols, 2006). Second, children’s explanations regarding the source and inspiration of play themes and interests prompted a reconsideration of ‘spontaneity’ as foundational to a Definition of Play. Defining play processes as “multiliteracies”, and play episodes as “text”, play ideas were found to be intertextually linked to multiple texts including picture books, multimedia, and iconic texts. Third, Boys' Play was observed to involve much movement combined with rough and tumble, pretend, construction, and word play, prompting a re-consideration of ‘narrative’ within the context of play and literacy research literature. As well, boys inquired about gendered play objects and identities in complex and personal ways. This digital thesis document utilized a multimodal design, embedding visual and audio text, creating a new multimodal thesis form with an aim toward considering all modes of meaning making as equal, rather than emphasizing or privileging print text (Jewitt & Kress, 2003).
39

When It's Choosing Time: Boys' Multiliteracies at Play

Bezaire, Kimberly 13 November 2009 (has links)
"Why are you researching us?" ... "Are you a spy?"..."Are you taping right now?" asked children at the ‘Community School,' in those first moments of this qualitative study. This thesis contributes to the growing body of social research in the field of early childhood education, viewing children as capable and competent meaning makers, engaging their input as ‘agentive researchers,’ and reconceptualizing research methodology, play theory, and early childhood teaching practice. Changing contexts of 21st century childhoods, as well as new theories regarding literacy and meaning making, prompted this research involving a reconceptualization of play and its value, within the context of multiliteracies theories and holistic education. This process of reconceptualization was informed by observation (playscapes, places, props, plots, partners and practices) of boys at play considering their meaning-making processes. Through participant observation in a full-day Kindergarten, play episodes were documented (i.e., digital videography, photography, audio recording, field notes, collection of artifacts) and analyzed using a grounded theory approach. Three broad themes emerged. First, physical and social aspects of the Classroom Play Environment were found to be influential in creating conditions for play, influencing the quality of engagement and learning. Ample time, space, freedom of movement, and access to plentiful creative materials were important in children’s active play and meaning making processes. Common behavourist classroom management techniques were avoided in favour of social constructivist approaches, which promoted children’s self-regulation with an aim to recognize and foster their sense of agency, and support emergent play-literacy practices (Hill & Nichols, 2006). Second, children’s explanations regarding the source and inspiration of play themes and interests prompted a reconsideration of ‘spontaneity’ as foundational to a Definition of Play. Defining play processes as “multiliteracies”, and play episodes as “text”, play ideas were found to be intertextually linked to multiple texts including picture books, multimedia, and iconic texts. Third, Boys' Play was observed to involve much movement combined with rough and tumble, pretend, construction, and word play, prompting a re-consideration of ‘narrative’ within the context of play and literacy research literature. As well, boys inquired about gendered play objects and identities in complex and personal ways. This digital thesis document utilized a multimodal design, embedding visual and audio text, creating a new multimodal thesis form with an aim toward considering all modes of meaning making as equal, rather than emphasizing or privileging print text (Jewitt & Kress, 2003).
40

幼兒在假裝遊戲中建構共識的後設溝通策略 / Young children's metacommunication strategies in constructing shared meanings in pretend-play

郭美杏, Kuo, Mei Hsing Unknown Date (has links)
本篇論文主要在探討漢語幼兒同儕的假裝遊戲中的後設溝通,研究問題如下:1. 孩童在社會性的假裝遊戲(social pretend play)中,會使用哪些後設溝通策略? 2.當幼兒在建構共享意義(shared meaning)時,哪一個後設溝通策略會是最成功的?參與本研究的兩位女孩同分別為四歲及五歲,總共在她們的托兒所進行兩次錄影。本研究採用Giffin在1984年發表的後設溝通策略架構,總共包含七個分類:(1)直接演出 (enactment), (2) 另有動機的話語 (ulterior conversation), (3) 強調(underscoring), (4) 說故事(storytelling), (5) 提示(prompting), (6) 不言明的建構(implicit pretend structuring), and (7) 直接言明 (overt proposals to pretend)。另外,本研究再加入第八個分類:直接接受 (simple acceptance)。研究發現孩童在他們的社會性假裝遊戲中,最常使用的策略是提示(prompting),接下來為另有動機的話語 (ulterior conversation)、直接演出 (enactment)、不言明的建構(implicit pretend structuring)。而使用時最可以成功建構分享意義的後設溝通策略已成功率高到低分別為直接接受(Simple acceptance)、強調(underscoring)、另有動機的話語(ulterior conversation)、提示(prompting)以及不言明的建構(implicit pretending structuring)。 / The purpose of the present study was to examine how young children metacommunicate to construct shared meaning in social pretend play. The two research questions were: a) what are the metacommunication strategies used in children’s social pretend play with peers? and b) when children work to construct shared meaning, which metacommunication strategy leads to a higher success rate for shared meaning construction? The study included two female participants, Dora and Sally, who were four and five years old respectively. Two recording sessions were conducted during break times at their day care center. The resulting natural speech data was transcribed for further analysis using the CHILDES format. Analysis was conducted using Giffin’s framework of metacommunication strategies, which defines seven categories: (1) enactment, (2) ulterior conversation, (3) underscoring, (4) storytelling, (5) prompting, (6) implicit pretend structuring, and (7) overt proposals to pretend. An eighth category, simple acceptance, was added for the present study. The results showed that the two participants engaged in a large amount of social pretend play, and metacommunication was found to be an on-going process, with one shared meaning developing gradually into the next. Prompting was the most frequently used metacommunication strategy during the play, followed by ulterior conversation, enactment, and implicit pretend structuring. In respect to the second research question, it was found that the metacommunication strategy with the highest rate of success in constructing shared meaning was simple acceptance (the newly added category), followed by underscoring, ulterior conversation, prompting, and implicit pretend structuring. It could be seen from the children’s social pretend play that the participants were developing their cognitive competence (e.g. symbolic thinking), linguistic competence (e.g. attending to others’ speech, producing logical and coherent responses), and social competence (e.g. taking turns, taking perspectives, trying to understand others’ emotions). Studying peer interactions is crucial for understanding what factors are universal in children’s thinking and development, and future studies with larger samples and with participants from more divergent backgrounds are needed in order to advance systematic research on the issues concerned.

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