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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Informing the design of mobile wayfinding software for users with acquired brain injury

Kuipers, Nathanael 28 August 2012 (has links)
Wayfinding is the process of determining and following a route. Survivors of acquired brain injury (ABI) may evince impaired wayfinding skills. Mobile technology offers a promising avenue for wayfinding support, but software is seldom designed for users with cognitive impairments. This research was intended to inform the design of mobile wayfinding software for survivors of ABI. Two qualitative studies were conducted to investigate wayfinding by survivors of ABI, and solicit views on a prospective mobile wayfinding aide. Data were used to generate a substantive theory of wayfinding in ABI. Participants were generally enthused by the prospect of a mobile wayfinding aide. They felt that it would be useful and bolster confidence, leading to improved community access. In conjunction with the theory and its implications, their remarks on usage and design indicate that mobile wayfinding software should: provide a simple interface; be context aware; afford an interactive user experience; integrate with calendar software; deliver [audio] notifications; and emphasize landmarks while affording map access. / Graduate
2

The Role of Security Clearance, Users' Involvement, and Computer Self-Efficacy in the Efficiency of Requirements-Gathering Process: An Information-Systems Case Study in the U.S. Military

Igbonagwam, Okey Azu 01 January 2008 (has links)
The central research problem of this study was the challenges that occur with the United States Joint Warfighters Center's (JWFC) implementation of information systems (IS) requirements-gathering process. Thus, this study investigated the contribution of perceived security clearance (PSC), developer perceived user involvement (DPUI), and computer self-efficacy (CSE) to efficiency of the perceived requirements-gathering process (PERGP). Due to the perceived efficiency of IS development, the U.S. Department of Defense statutory document called the Joint Capability Integration and Development System (JCIDS), mandated that as an IS development requirement, the rapid development of IS was needed to sustain U.S. warfighters. As a result, the central aim of this study was to look at several variables that may predict the efficiency to the IS requirements-gathering process at JWFC. The central research question behind this study was: What are the contributions of PSC, DPUI, and CSE to the PERGP at the JWFC? This study proposed a theoretical model, and two statistical methods were used to formulate models and test predictive power: Multiple Linear Regression (MLR) and Ordinal Logistic Regression (OLR). The sample size of this study included 61 IS developers from JWFC. The results of this study indicated a strong reliability for the measures of all variables (PSC, DPUI, CSE, and PERGP). Moreover, results of both models developed indicated that DPUI is a significant contributor to PEGRP, while CSE was demonstrated to be significant contributor to PEGRP only via the OLR model providing the indication that the relationships among the measured variables was non-linear. Additionally, results demonstrated that DPUI was the most significant contributor to PEGRP in both models, while PSC had little or no contribution to the dependent variable, PEGRP. This study also identified two key implications for practice and research. The first impaction of this study is the investigation of unique factors such as PSC and PEGRP in the context of military-based IS development within DOD organizations. Results of this study can help managers in government organizations that are faced with security clearance issues to identify contributors in the early phase of IS development that could possibly hinder PEGRP. The second implication of this study is the non-significant results related to PSC in this investigation. For researchers, such results may need future validation in other governmental and military-based organization. Moreover, such results may indicate to managers in government organizations that are faced with security clearance issues that security clearance, at least as indicated by the results of this study, has no major hindering on the PEGRP. These results maybe profound in their implications and, as such, needed additional validations.
3

Användbar användarmedverkan : Är användarmedverkan positivt för systemutvecklingsprocessen?

Fält Andersson, Sofie, Gustavsson, Glenn January 2011 (has links)
Computer use at work has risen considerably over the past fifteen years and is currently a relatively common phenomenon when 76 percent of women and 72 percent of men using the computer in their daily work (SCB Arbetsmiljörapport 2009).According to Gulliksen and Göransson (2009), Sweden is one of the countries which are more advanced in the procurement of computer systems at work. He means that Sweden has unique opportunities and conditions for user participation in the development of computer systems, when the user has the right to influence their working environment through a law in the Work Environment Act. The paper examines the importance of user involvement in system development and the Swedish company's approach and experience of user involvement. To highlight and explore the importance of user involvement, there has been a case study in which users have been representative of the development process. The case study has been conducted on a case company where the system IST analys was in need of a new interface. The development process has been as such that the developers have worked out their requirements before users have been interviewed and had to give their requirements. This is to compare the requirements of developers and users and whether users gave useful requirements.To investigate the Swedish company's approach to user participation has a questionnaire sent out and it has also been a discussion with two experienced system developers. The conclusion has been that it is advantageous to user participation in systems development but that it is important to have a controlled process that allows users to not steer too much.
4

Ytterligare ett IT-system

Wigrup, Magnus January 2010 (has links)
Denna rapport avser att undersöka för- och nackdelar med att utveckla ett för ändamålet specialanpassat system eller utnyttja de standardsystem, som i det aktuella fallet tryckerikoncernen JMS redan äger och använder. Genom en mer noggrann definiering av ickefunktionella krav på bland annat användbarhet har en specialanpassad prototyp framställts. I projektet användes metoder för kravinsamling som ledde till en kravspecifikation och i sin tur slutade med en färdig prototyp. Prototypen jämfördes med två standardsystem genom användartester och intervjuer. Prototypen visade sig leva upp till de krav som upptäcktes. Majoriteten av testpersonerna föredrog ett enklare avskalat system, vilket prototypen upplevdes som, före system med mycket information och funktioner. Med tanke på kostnaden rekommenderas dock JMS att försöka strukturera upp ett av de i företaget befintliga systemen och använda detta istället för att utveckla och implementera ytterligare ett nytt system i företaget. / This report intends to explore the pros and cons of developing a customized system or use the standard system, which in this case printing JMS Group already owns and uses. With a more accurate definition of non-functional requirements such as usability, has a custom-made prototype been built. The project used methods of requirements gathering that led to a specification and ended with a finished prototype. The prototype was compared with two standard systems through user testing and interviews. The prototype proved to live up to the requirements discovered. The majority of test subjects preferred a simpler clean system, which the prototype was, to systems with a lot of information and functions. Given the cost JMS was recommended to structure one of the systems that they already owns and uses instead of developing and implementing a new system further in the company.
5

Návrh a aplikace modelu pro testování implementace nové části DWH na platformě Teradata / Proposal and application of model for testing DWH implementation on Teradata platform

Lysáček, Jakub January 2017 (has links)
The thesis focuses on application of theory of software testing in data warehousing area. The main goal of the thesis is an introduction of selected theory of software testing and analogical use of the theory in data warehousing environment. Part of the main goal is an introduction of architectonic model of testing process and later on focusing on part of testing which is problematic in data warehousing area. Partial goal of the thesis is validation of problematic part of the model using practical scenario. This partial goal is divided into two parts. First part focuses on requirements gathering and categorizing their priority. Second part focuses on demonstrating how project requirements, available resources and Teradata specific environment manipulate with the testing process. Theoretical part summarizes selected theory of software testing which is later applied in the area of data warehouse testing. The chapter introduces phases of data warehouse testing and specific goals of each testing phase. Chapter also describes model FURPS which is used to classify software quality dimensions a selected methods of requirements priority classification. An architectural model of testing process and its entities are described in the second part of theory. The theory then focuses on problematic part of the model which is requirements gathering and classification of their priority and demonstrates the influence of time, quality requirements and available resources on the overall process of testing. Practical part introduces a real-life scenario which demonstrates an application of described theory, namely requirements gathering, classification of requirements priorities and assigning dimensions of quality. The next part demonstrates the influence of available resources and requirements on the scope of testing. The outcome of the practical part of the thesis is that requirements gathering and classification of their priorities allows us to classify and sort scope of testing into logical and clear units, assign roles and their responsibilities and flexibly react on changes of project requirements. The thesis also points out that there are risks associated with changes of scope and emphasizes on the need of their evaluation.
6

Analýza požadavků na software v prostředí bankovní instituce / Analysis of software requirements in the environment of bank instituiton

Theier, Radek January 2012 (has links)
This diploma thesis deals with the requirements engineering as one of the key areas of development of software applications. By requirements prospective users express their needs and goals which shall be achieved using the developed application. The correctness and completeness of the requirements is thus critical for the success of any software project. The main objective of this dissertation is determination of steps which must be made to improve quality of requirements on real software project in Czech financial institution. This is achieved by analysis of current requirements development process as well as by analysis of the sample of specific requirements. One part of the carried out analysis focuses also on the revision of actual settings of Atlassian JIRA application which is used for requirements management. Based on the analysis some crucial shortcomings are identified and steps for their elimination are introduced. This includes, inter alia, manual of how to specify correct requirements and checklists for different actors who work with requirements. The theoretical part gives a comprehensive overview of selected techniques and practices which are applicable for requirements gathering and analysis. Every mentioned technique is then evaluated from the perspective of its usability in the environment of large Czech bank. This overview can be useful both for junior analytics as a collection of best practices and for senior analytics as an overview of possible areas for their professional development.
7

Analysis of the Influence of the Presentation Medium on the Evaluation of Virtual Prototypes Using Eye-tracking Technology and the Semantic Differential

Manuel Francisco Contero Lopez (15354760) 27 April 2023 (has links)
<p>Product evaluation throughout the design process is a fundamental task to ensure product success. Virtual prototyping is displacing physical prototyping for product evaluation due to its lower cost and flexibility to easily generate design alternatives (colors, textures, shapes). The thesis provides a deeper understanding of the influence of the presentation medium on product evaluation. The semantic differential technique was applied in to obtain the consumers’ subjective impression when they observed furniture scenes under two different presentation mediums. High-quality realistic renderings were displayed on a computer screen equipped with an eye-tracker. The same scenes were observed by the same users (repeated measures experimental design) with a virtual reality headset equipped with an integrated eye-tracker (HP Reverb G2 Omnicept). Equivalent areas/volumes of interest were defined to calculate the eye- tracking metric dwell time. Statistical analyses then compared dwell times and values of semantic scales in the 2D and VR conditions to determine if the medium of presentation influenced them.</p> <p><br></p> <p>The experimental data obtained in the thesis confirmed that both the consumer’s subjective impression measured through bipolar pairs and the level of confidence in its assessment was influenced by the visual medium. However, the level of confidence in the assessment of a semantic scale of a product presented on VR was not affected by the sense of presence.</p> <p><br></p> <p>The amount of time (dwell time) that subjects spend looking at a specific product on a joint or individual visualization were influenced by the visual medium.</p>

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