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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Jag hade inte förmånen att födas in i sanningen : Tidigare trosuppfattningar och senare omvändelse hos personer som tillhör Jehovas Vittnen / I didn't have the fortune to be born into the truth : a study about Jehovah's Witnesses previous beliefs and later conversion

Jansson, Tove January 2017 (has links)
This study focuses on the previous beliefs of persons who are active in Jehovas Witnesses. It also focuses on the circumstances which made the person enter the organisation. Seven persons, four women and three men were subjects for my question in this study. The question formulations are as follows: How does the person’s previous beliefs look like? Are there any circumstances which may have made the person enter Jehovas Witnesses? How does the membership in the organisation give the person meaning?  The persons are all living in the area of Småland, in south of Sweden. The conclusion is that all of the informants have in some way expressed some sort of faith, weather it consists of a believe in God, a guardian angel or something else.
2

Alternate Reality Games : Framtidens Marknadsföringsform

Rosqvist, Karl Johan January 2009 (has links)
An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game. The marketing element is in different ways included in the story. A few Alternate Reality Games such as The Beast, The Art of the H3ist and The Lost Ring have previously been launched as marketing campaigns. This bachelor thesis aims to examine the possibilities of Alternate Reality Games as an alternative marketing tool for profit-driven companies. The method includes interviewswith Swedish advertising agencies as well as individuals in the ARG business. The prototype used in the thesis is an earlier ARG named Den Dolda Sanningen, which was produced in the fall semester of 2008 as an assignment for a course at Växjö University.
3

Alternate Reality Games : Framtidens Marknadsföringsform

Rosqvist, Karl Johan January 2009 (has links)
<p>An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game. The marketing element is in different ways included in the story.</p><p>A few Alternate Reality Games such as <em>The Beast, The Art of the H3ist</em> and <em>The Lost Ring </em>have previously been launched as marketing campaigns. This bachelor thesis aims to examine the possibilities of Alternate Reality Games as an alternative marketing tool for profit-driven companies. The method includes interviewswith Swedish advertising agencies as well as individuals in the ARG business. The prototype used in the thesis is an earlier ARG named <em>Den Dolda Sanningen</em>, which was produced in the fall semester of 2008 as an assignment for a course at Växjö University.</p>

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