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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Self-Modifying Experiences in Literary Reading: A Model for Reader Response

Fialho, Olivia da Costa Unknown Date
No description available.
2

Self-Modifying Circuitry for Efficient, Defect-Tolerant Handling of Trillion-element Reconfigurable Devices

Macias, Nicholas J. 31 May 2011 (has links)
As VLSI circuits continue to have more and more transistors over time, the question of not only how to use, but how to manage the complexity of so many transistors becomes increasingly important. Four hypothesis are given for the design of a system that scales-up as transistors continue to shrink. An architecture is presented that satisfies these hypothesis, and the motivation behind the hypothesis is further explained. The use of this architecture's unique features to implement an efficient, defect-tolerant parallel bootstrap system is discussed. A detailed methodology for implementing this system in vivo is described. A sample problem--simulation of heat flow--is presented, and its solution using the proposed architecture is described in detail. A comparison is made between the proposed architecture and a set of contemporary architectures, and the former is shown to have desirable performance in a number of areas. Conclusion are given, and plans for future work are presented. / Ph. D.
3

Sebemodifikující se programy v kartézském genetickém programování / Self-Modifying Programs in Cartesian Genetic Programming

Minařík, Miloš January 2010 (has links)
During the last years cartesian genetic programming proved to be a very perspective area of the evolutionary computing. However it has its limitations, which make its use in area of large and generic problems impossible. These limitations can be eliminated using the recent method allowing self-modification of programs in cartesian genetic programming. The purpose of this thesis is to review the development in this area done so far. Next objective is to design own solutions for solving various problems that are hardly solvable using the ordinary cartesian genetic programming. One of the problems to be considered is generating the terms of various Taylor series. Due to the fact that the solution to this problem requires generalisation, the goal is to prove that the self-modifying cartesian genetic programming scores better than classic one for this problem. Another discussed problem is using the self-modifying genetic programming for developing arbitrarily large sorting networks. In this case, the objective is to prove that self-modification brings new features to the cartesian genetic programming allowing the development of arbitrarily sized designs.
4

Dispositivos adaptativos cooperantes: formulação e aplicação. / Cooperative adaptive devices : design and implementation.

Santos, José Maria Novaes dos 26 November 2014 (has links)
Com a crescente complexidade das aplicações e sistemas computacionais, atualmente tem se tornado importante o uso de formalismos de várias naturezas na representação e modelagem de problemas complexos, como os sistemas reativos e concorrentes. Este trabalho apresenta uma contribuição na Tecnologia Adaptativa e uma nova técnica no desenvolvimento de uma aplicação para execução de alguns tipos de jogos, (General Game Playing), cuja característica está associada à capacidade de o sistema tomar conhecimento das regras do jogo apenas em tempo de execução. Com esse trabalho, amplia-se a classe de problemas que podem ser estudados e analisados sob a perspectiva da Tecnologia Adaptativa, através dos Dispositivos Adaptativos Cooperantes. A aplicação desenvolvida como exemplo neste trabalho introduz uma nova ótica no desenvolvimento de aplicações para jogos gerais (GGP) e abre novos horizontes para a aplicação da Tecnologia Adaptativa, como a utilização das regras para extração de informação e inferência. / The complexity of computer applications has grown so much that several formalisms of different kinds became important nowadays. Many systems (e.g. reactive and concurrent ones) employ such formalisms to represent and model actual complex problems. This work contributes to the field of Adaptive Technology, and proposes a new approach for developing general game playing system, whose feature is the capability to play a game by acknowledging the game rules only at run time. This work expands the set of problems that can be studied and analyzed under the Adaptive Technology perspective, by means of cooperating adaptive devices. The developed application used a new approach for general game playing development bringing and widens the application field of Adaptive Technology with subjects related to information extraction and inference based in the devices rules.
5

Dispositivos adaptativos cooperantes: formulação e aplicação. / Cooperative adaptive devices : design and implementation.

José Maria Novaes dos Santos 26 November 2014 (has links)
Com a crescente complexidade das aplicações e sistemas computacionais, atualmente tem se tornado importante o uso de formalismos de várias naturezas na representação e modelagem de problemas complexos, como os sistemas reativos e concorrentes. Este trabalho apresenta uma contribuição na Tecnologia Adaptativa e uma nova técnica no desenvolvimento de uma aplicação para execução de alguns tipos de jogos, (General Game Playing), cuja característica está associada à capacidade de o sistema tomar conhecimento das regras do jogo apenas em tempo de execução. Com esse trabalho, amplia-se a classe de problemas que podem ser estudados e analisados sob a perspectiva da Tecnologia Adaptativa, através dos Dispositivos Adaptativos Cooperantes. A aplicação desenvolvida como exemplo neste trabalho introduz uma nova ótica no desenvolvimento de aplicações para jogos gerais (GGP) e abre novos horizontes para a aplicação da Tecnologia Adaptativa, como a utilização das regras para extração de informação e inferência. / The complexity of computer applications has grown so much that several formalisms of different kinds became important nowadays. Many systems (e.g. reactive and concurrent ones) employ such formalisms to represent and model actual complex problems. This work contributes to the field of Adaptive Technology, and proposes a new approach for developing general game playing system, whose feature is the capability to play a game by acknowledging the game rules only at run time. This work expands the set of problems that can be studied and analyzed under the Adaptive Technology perspective, by means of cooperating adaptive devices. The developed application used a new approach for general game playing development bringing and widens the application field of Adaptive Technology with subjects related to information extraction and inference based in the devices rules.

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