• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 1
  • 1
  • Tagged with
  • 4
  • 4
  • 4
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Headway control schemes to resist bus bunching

Ding, Zhihao 27 May 2016 (has links)
Bus bunching occurs when two or more buses travel head to tail. It is an annoying problem in public transportation because it increases passengers' average waiting time and traveling time, wastes bus capacity, reduces the frequency of bus service and increases the pressure on bus drivers. So eliminating bus bunching is important in public transportation. Eliminating bus bunching is highly challenging due to the complexity and variability of the bus dynamics. Bus bunching results from a positive feedback mechanism of headway evolution, which is a flaw born with the bus system. In this thesis, we quantify the intensity of the tendency to bus bunching and propose a headway control modeling framework to reverse tendency. Our framework subsumes many headway control schemes to coordinate buses and so enables batch analysis. Given different headway information, our framework produces different control schemes under which headways self-equalize. The stability of the bus system under control is characterized by a single measure and it can be optimized. Besides, the bus system under control is robust against traffic conditions and the level of ridership. The framework is based on a snapshot model capturing the bus dynamics including the tendency to bunch by taking traffic conditions and the level of ridership into account. It is linear and time-invariant, which makes the bus dynamics tractable. This model considers a single control point and constant bus velocity in a deterministic manner, but it can be extended to handle many control points, inhomogeneous velocity along the route, and randomness. Using our framework, we further study two simple control schemes---Threshold control and ``Prefol". Threshold control drives headways to self-equalize the fastest but the corresponding bus system needs large slack time for robustness. "Prefol" needs small slack time but headways self-equalize slower. We hybridize them and find the hybrid control scheme balances robustness and fast headway equalization. We also show that it outperforms several state-of-the-art control schemes in tests on a simulated bus route in Chicago.
2

Teatro vs. game: o drama gamificado / Theater vs. Game: the gamificated drama

Andrade, Ivan Artur Miranda de 26 September 2013 (has links)
Com base na investigação prática \"INCUBADORA\", que ocorreu concomitantemente ao estudo teórico, esta dissertação tem o objetivo de confrontar teatro com games, usando como referência o jogo de simulação The Sims. O foco do experimento foi estudar a apropriação dos mecanismos de jogabilidade na dramaturgia, na encenação e na atuação. Esse procedimento se deu por meio de um software especialmente desenvolvido, que permitiu aos espectadores - usando seus próprios aparelhos celulares - interagir com o jogo cênico, o que foi denominado interfaceamento da cena. Esta proposta teve por objetivo perturbar o espaço do \"espectadorcontemplador\" e testar a possibilidade de um \"espectador-interator\". A fim de refletir a respeito do teatro no contexto cultural de mídias digitais, são propostos, então, os conceitos de \"drama gamificado\" e \"espetáculo-game\". / Based on the practice research \"INCUBADORA\", which occurred concomitantly with the theoretical study, this thesis aims to confront theater with games, using the simulation game The Sims as reference. The focus was to study the mechanisms of appropriation of gameplay by dramaturgy, staging and performance. This procedure was done through a specially developed software that allowed viewers to interact with the scenic game using their own mobile phones. This procedure was called interfacing scene. This proposal aimed to disrupt the space of \"spectator-beholder\" and test the possibility of a \"spectator-interactor\". In order to rethink the theater in the cultural context of digital media, it is proposed the concepts of \" gamificated drama\" and \"gamespetacle\".
3

Teatro vs. game: o drama gamificado / Theater vs. Game: the gamificated drama

Ivan Artur Miranda de Andrade 26 September 2013 (has links)
Com base na investigação prática \"INCUBADORA\", que ocorreu concomitantemente ao estudo teórico, esta dissertação tem o objetivo de confrontar teatro com games, usando como referência o jogo de simulação The Sims. O foco do experimento foi estudar a apropriação dos mecanismos de jogabilidade na dramaturgia, na encenação e na atuação. Esse procedimento se deu por meio de um software especialmente desenvolvido, que permitiu aos espectadores - usando seus próprios aparelhos celulares - interagir com o jogo cênico, o que foi denominado interfaceamento da cena. Esta proposta teve por objetivo perturbar o espaço do \"espectadorcontemplador\" e testar a possibilidade de um \"espectador-interator\". A fim de refletir a respeito do teatro no contexto cultural de mídias digitais, são propostos, então, os conceitos de \"drama gamificado\" e \"espetáculo-game\". / Based on the practice research \"INCUBADORA\", which occurred concomitantly with the theoretical study, this thesis aims to confront theater with games, using the simulation game The Sims as reference. The focus was to study the mechanisms of appropriation of gameplay by dramaturgy, staging and performance. This procedure was done through a specially developed software that allowed viewers to interact with the scenic game using their own mobile phones. This procedure was called interfacing scene. This proposal aimed to disrupt the space of \"spectator-beholder\" and test the possibility of a \"spectator-interactor\". In order to rethink the theater in the cultural context of digital media, it is proposed the concepts of \" gamificated drama\" and \"gamespetacle\".
4

From Chaos to Qualia: An Analysis of Phenomenal Character in Light of Process Philosophy and Self-Organizing Systems

Moore, Gaylen Leslie 23 April 2010 (has links)
No description available.

Page generated in 0.0853 seconds