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The Process That Eats ItselfHouzenga, Brent 19 May 2017 (has links)
Chance and the found object set the stage for artworks that illustrate the clash between the everyman, popular culture and high art. The investigation of my process, surroundings and interests leads to an infinite amount of possibilities in a process that is beginning to eat itself.
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Wall and ceiling stenciling in American Victorian homesNissen, Diana Jo January 2010 (has links)
Includes nineteenth-century axioms and rules of color, and illustrated stenciling procedure. / Digitized by Kansas Correctional Industries
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Hands on Research: The Application of the 2D:4D Ratio to Children’s Hand StencilsCooke, Amanda 25 August 2014 (has links)
Handprints and hand stencils are a ubiquitous element of rock art. For archaeologists, they
represent a window onto the lives and communities of practice of prehistoric peoples. They are a means of recognizing the individual in the archaeological record and their contribution to the production of rock art. Children represent an understudied archaeological demographic despite comprising 50% of many prehistoric populations. In this thesis, I investigate the applicability of the 2D:4D ratio for sexing children’s hand stencils in a modern context. Based on a sample of 318 living children between the ages of 5 and 16 years old, I analyzed the degree of variance between the ratio derived from the soft-tissue measurements, and the ratio derived from a hand stencil created by the same child. The results of this research support my prediction that the 2D: 4D ratio cannot be used reliably to sex children’s hand stencils archaeologically. / Graduate / 0324 / amandarobins1@gmail.com
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Vectorization and Register Reuse in High Performance ComputingStock, Kevin Alan January 2014 (has links)
No description available.
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Automatic Code Generation for Stencil Computations on GPU ArchitecturesHolewinski, Justin A. 19 December 2012 (has links)
No description available.
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Reballing BGA pouzder na zařízení PACE TF2700 / REBALLING OF BGA PACKAGES USING PACE TF2700 EQUIPMENTRoháček, Peter January 2016 (has links)
The Diploma thesis is focused on reballing of BGA packages with the device PACE TF 2700. It describes the general types of BGA packages, their defects, importance of thermal management to the solder techniques, where it is also talked about the meaning of solders and fluxes for the joint. The work informs about the most common methods of reballing, the proper handling of components and the current situation with BGA stencils on the market. It briefly describes the device operation of PACE TF 2700, that is working on the convection and IR principle of heating components. It deals with the manufacturing of the template, dummy BGA packages, the test plates, creation of the thermo profile, comparing and examining the defects and their causes, which had the most significant impact on the results. The achievements would serve for comparing them with the results of the future laboratory exercises or as a subject for further works.
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Automatic code generation and optimization of multi-dimensional stencil computations on distributed-memory architectures / Génération automatique de code et optimisation de calculs stencils sur des architectures à mémoire distribuéeSaied, Mariem 25 September 2018 (has links)
Nous proposons Dido, un langage dédié (DSL) implicitement parallèle qui capture les spécifications de haut niveau des stencils et génère automatiquement du code parallèle de haute performance pour les architectures à mémoire distribuée. Le code généré utilise ORWL en tant que interface de communication et runtime. Nous montrons que Dido réalise un grand progrès en termes de productivité sans sacrifier les performances. Dido prend en charge une large gamme de calculs stencils ainsi que des applications réelles à base de stencils. Nous montrons que le code généré par Dido est bien structuré et se prête à de différentes optimisations possibles. Nous combinons également la technique de génération de code de Dido avec Pluto l'optimiseur polyédrique de boucles pour améliorer la localité des données. Nous présentons des expériences qui prouvent l'efficacité et la scalabilité du code généré qui atteint de meilleures performances que les implémentations ORWL et MPI écrites à la main. / In this work, we present Dido, an implicitly parallel domain-specific language (DSL) that captures high-level stencil abstractions and automatically generates high-performance parallel stencil code for distributed-memory architectures. The generated code uses ORWL as a communication and synchronization backend. We show that Dido achieves a huge progress in terms of programmer productivity without sacrificing the performance. Dido supports a wide range of stencil computations and real-world stencil-based applications. We show that the well-structured code generated by Dido lends itself to different possible optimizations and study the performance of two of them. We also combine Dido's code generation technique with the polyhedral loop optimizer Pluto to increase data locality and improve intra-node data reuse. We present experiments that prove the efficiency and scalability of the generated code that outperforms both ORWL and MPI hand-crafted implementations.
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Implementation trade-offs for FGPA accelerators / Compromis pour l'implémentation d'accélérateurs sur FPGADeest, Gaël 14 December 2017 (has links)
L'accélération matérielle désigne l'utilisation d'architectures spécialisées pour effectuer certaines tâches plus vite ou plus efficacement que sur du matériel générique. Les accélérateurs ont traditionnellement été utilisés dans des environnements contraints en ressources, comme les systèmes embarqués. Cependant, avec la fin des règles empiriques ayant régi la conception de matériel pendant des décennies, ces quinze dernières années ont vu leur apparition dans les centres de calcul et des environnements de calcul haute performance. Les FPGAs constituent une plateforme d'implémentation commode pour de tels accélérateurs, autorisant des compromis subtils entre débit/latence, surface, énergie, précision, etc. Cependant, identifier de bons compromis représente un défi, dans la mesure où l'espace de recherche est généralement très large. Cette thèse propose des techniques de conception pour résoudre ce problème. Premièrement, nous nous intéressons aux compromis entre performance et précision pour la conversion flottant vers fixe. L'utilisation de l'arithmétique en virgule fixe au lieu de l'arithmétique flottante est un moyen efficace de réduire l'utilisation de ressources matérielles, mais affecte la précision des résultats. La validité d'une implémentation en virgule fixe peut être évaluée avec des simulations, ou en dérivant des modèles de précision analytiques de l'algorithme traité. Comparées aux approches simulatoires, les méthodes analytiques permettent une exploration plus exhaustive de l'espace de recherche, autorisant ainsi l'identification de solutions potentiellement meilleures. Malheureusement, elles ne sont applicables qu'à un jeu limité d'algorithmes. Dans la première moitié de cette thèse, nous étendons ces techniques à des filtres linéaires multi-dimensionnels, comme des algorithmes de traitement d'image. Notre méthode est implémentée comme une analyse statique basée sur des techniques de compilation polyédrique. Elle est validée en la comparant à des simulations sur des données réelles. Dans la seconde partie de cette thèse, on se concentre sur les stencils itératifs. Les stencils forment un motif de calcul émergeant naturellement dans de nombreux algorithmes utilisés en calcul scientifique ou dans l'embarqué. À cause de cette diversité, il n'existe pas de meilleure architecture pour les stencils de façon générale : chaque algorithme possède des caractéristiques uniques (intensité des calculs, nombre de dépendances) et chaque application possède des contraintes de performance spécifiques. Pour surmonter ces difficultés, nous proposons une famille d'architectures pour stencils. Nous offrons des paramètres de conception soigneusement choisis ainsi que des modèles analytiques simples pour guider l'exploration. Notre architecture est implémentée sous la forme d'un flot de génération de code HLS, et ses performances sont mesurées sur la carte. Comme les résultats le démontrent, nos modèles permettent d'identifier les solutions les plus intéressantes pour chaque cas d'utilisation. / Hardware acceleration is the use of custom hardware architectures to perform some computations faster or more efficiently than on general-purpose hardware. Accelerators have traditionally been used mostly in resource-constrained environments, such as embedded systems, where resource-efficiency was paramount. Over the last fifteen years, with the end of empirical scaling laws, they also made their way to datacenters and High-Performance Computing environments. FPGAs constitute a convenient implementation platform for such accelerators, allowing subtle, application-specific trade-offs between all performance metrics (throughput/latency, area, energy, accuracy, etc.) However, identifying good trade-offs is a challenging task, as the design space is usually extremely large. This thesis proposes design methodologies to address this problem. First, we focus on performance-accuracy trade-offs in the context of floating-point to fixed-point conversion. Usage of fixed-point arithmetic instead of floating-point is an affective way to reduce hardware resource usage, but comes at a price in numerical accuracy. The validity of a fixed-point implementation can be assessed using either numerical simulations, or with analytical models derived from the algorithm. Compared to simulation-based methods, analytical approaches enable more exhaustive design space exploration and can thus increase the quality of the final architecture. However, their are currently only applicable to limited sets of algorithms. In the first part of this thesis, we extend such techniques to multi-dimensional linear filters, such as image processing kernels. Our technique is implemented as a source-level analysis using techniques from the polyhedral compilation toolset, and validated against simulations with real-world input. In the second part of this thesis, we focus on iterative stencil computations, a naturally-arising pattern found in many scientific and embedded applications. Because of this diversity, there is no single best architecture for stencils: each algorithm has unique computational features (update formula, dependences) and each application has different performance constraints/requirements. To address this problem, we propose a family of hardware accelerators for stencils, featuring carefully-chosen design knobs, along with simple performance models to drive the exploration. Our architecture is implemented as an HLS-optimized code generation flow, and performance is measured with actual execution on the board. We show that these models can be used to identify the most interesting design points for each use case.
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Tiling Stencil Computations To Maximize ParallelismBandishti, Vinayaka Prakasha 12 1900 (has links) (PDF)
Stencil computations are iterative kernels often used to simulate the change in a discretized spatial domain overtime (e.g., computational fluid dynamics) or to solve for unknowns in a discretized space by converging to a steady state (i.e., partial differential equations).They are commonly found in many scientific and engineering applications. Most stencil computations allow tile-wise concurrent start ,i.e., there exists a face of the iteration space and a set of tiling hyper planes such that all tiles along that face can be started concurrently. This provides load balance and maximizes parallelism.
Loop tiling is a key transformation used to exploit both data locality and parallelism from stencils simultaneously. Numerous works exist that target improving locality, controlling frequency of synchronization, and volume of communication wherever applicable. But, concurrent start-up of tiles that evidently translates into perfect load balance and often reduction in frequency of synchronization is completely ignored. Existing automatic tiling frameworks often choose hyperplanes that lead to pipelined start-up and load imbalance. We address this issue with a new tiling technique that ensures concurrent start-up as well as perfect load balance whenever possible. We first provide necessary and sufficient conditions on tiling hyperplanes to enable concurrent start for programs with affine data accesses. We then discuss an iterative approach to find such hyperplanes.
It is not possible to directly apply automatic tiling techniques to periodic stencils because of the wrap-around dependences in them. To overcome this, we use iteration space folding techniques as a pre-processing stage after which our technique can be applied without any further change.
We have implemented our techniques on top of Pluto-a source-level automatic parallelizer. Experimental evaluation on a 12-core Intel Westmere shows that our code is able to outperform a tuned domain-specific stencil code generator by 4% to2 x, and previous compiler techniques by a factor of 1.5x to 15x. For the swim benchmark from SPECFP2000, we achieve an .improvement of 5.12 x on a 12-core Intel Westmere and 2.5x on a 16-core AMD Magny-Cours machines, over the auto-parallelizer of Intel C Compiler.
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