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Εκτίμηση βάθους σκηνής από κάμερα τοποθετημένη σε αυτοκίνητο που κινείταιΚαπρινιώτης, Αχιλλέας 10 June 2014 (has links)
Στη διπλωματική αυτή εργασία αναλύεται η εκτίμηση του βάθους μίας άκαμπτης σκηνής από κάμερα τοποθετημένη σε αυτοκίνητο που κινείται. Στο κεφάλαιο 1 γίνεται μία εισαγωγή στον τομέα της Υπολογιστικής Όρασης και δίνονται μερικά παραδείγματα εφαρμογών της. Στο κεφάλαιο 2 περιγράφονται βασικές αρχές της προβολικής γεωμετρίας που χρησιμοποιείται ως μαθηματικό υπόβαθρο για τα επόμενα κεφάλαια. Στο κεφάλαιο 3 γίνεται λόγος για το θεωρητικό μοντέλο της κάμερας, των παραμέτρων της και των παραμορφώσεων που υπεισέρχονται στο μοντέλο αυτό. Στο κεφάλαιο 4 αναφέρεται η διαδικασία βαθμονόμησης της κάμερας, μαζί με την υλοποίησή της. Στο κεφάλαιο 5 παρουσιάζονται γενικές κατηγορίες των στερεοσκοπικών αλγορίθμων που χρησιμοποιούνται, καθώς και τα κατάλληλα μέτρα ομοιότητάς τους. Στο κεφάλαιο 6 γίνεται αναφορά στον ανιχνευτή γωνιών Harris και γίνεται η εφαρμογή του τόσο ως προς την ανίχνευση των γωνιών, όσο και ως προς την αντιστοίχιση των 2 εικόνων. Στο κεφάλαιο 7 αναλύεται η θεωρία του αλγόριθμου SIFT και δίνεται ένα παράδειγμα ανίχνευσης και αντιστοίχισης χαρακτηριστικών. Στο κεφάλαιο 8 επισημαίνονται οι βασικές αρχές της επιπολικής γεωμετρίας, καθώς η σημασία της διόρθωσης των εικόνων. Στο κεφάλαιο 9 αναφέρεται η συνολική διαδικασία που ακολουθήθηκε, μαζί με την περιγραφή και την υλοποίηση των μεθόδων εκτίμησης βάθους που χρησιμοποιήθηκαν. / The current master’s thesis analyzes the depth estimation of a rigid scene from a camera attached to a moving vehicle. The first chapter gives an introduction to the field of Computer Vision and provides some examples of its applications. The second chapter describes basic principles of projective geometry that are being used as mathematical background for the next chapters. The third chapter refers to the theoretical modeling of a camera, along with its parameters and the distortions that appear in this model. The forth chapter deals with the camera calibration procedure, along with its implementation. Chapter five presents general categories of stereoscopic algorithms, along with their similarity measures. Chapter six talks about Harris corner detector and its implementation in detecting corners and in the matching process as well. Chapter 7 analyzes the SIFT algorithm theory and gives an example of detecting and matching features. Chapter 8 highlights basic principles of epipolar geometry and stresses out the importance of image rectification. Chapter nine presents the procedure that has been followed, along with the description and implementation of the depth estimation methods that have been used.
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Probabilistic Methods for Discrete Labeling Problems in Digital Image Processing and AnalysisShen, Rui Unknown Date
No description available.
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Hardware Design for Disparity Estimation Using Dynamic ProgrammingWang, Wen-Ling 11 September 2012 (has links)
Recently, stereo vision has been widely used in many applications, and depth map is important information in stereo vision. In general, depth map can be generated from the disparity using stereo matching based on two input images of different viewing positions. Due to the large computation complexity, software implementation of stereo matching usually cannot achieve real-time computation speed. In this thesis, we propose hardware implementations of stereo matching to speed up the generation of depth map. The proposed design uses a global optimization method, called dynamic programming, to find the disparity based on two input images: left image and right image. It consists of three main processing steps: matching cost computation (M.C.C.), minimum cost accumulation (M.C.A.), and disparity optimization (D.O.). The thesis examines the impact of different pixel operation orders in M.C.C and M.C.A modules on the cost of hardware. In the design of D.O. module, we use two different approaches. One is a Systolic-Like structure with streaming processing, and the other is memory-based design with low hardware cost. The final architecture with pipelining and memory-based D.O. can save a lot of hardware cost and achieve high throughput rate for processing a sequence of image pairs.
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Correspondence-based pairwise depth estimation with parallel accelerationBartosch, Nadine January 2018 (has links)
This report covers the implementation and evaluation of a stereo vision corre- spondence-based depth estimation algorithm on a GPU. The results and feed- back are used for a Multi-view camera system in combination with Jetson TK1 devices for parallelized image processing and the aim of this system is to esti- mate the depth of the scenery in front of it. The performance of the algorithm plays the key role. Alongside the implementation, the objective of this study is to investigate the advantages of parallel acceleration inter alia the differences to the execution on a CPU which are significant for all the function, the imposed overheads particular for a GPU application like memory transfer from the CPU to the GPU and vice versa as well as the challenges for real-time and concurrent execution. The study has been conducted with the aid of CUDA on three NVIDIA GPUs with different characteristics and with the aid of knowledge gained through extensive literature study about different depth estimation algo- rithms but also stereo vision and correspondence as well as CUDA in general. Using the full set of components of the algorithm and expecting (near) real-time execution is utopic in this setup and implementation, the slowing factors are in- ter alia the semi-global matching. Investigating alternatives shows that results for disparity maps of a certain accuracy are also achieved by local methods like the Hamming Distance alone and by a filter that refines the results. Further- more, it is demonstrated that the kernel launch configuration and the usage of GPU memory types like shared memory is crucial for GPU implementations and has an impact on the performance of the algorithm. Just concurrency proves to be a more complicated task, especially in the desired way of realization. For the future work and refinement of the algorithm it is therefore recommended to invest more time into further optimization possibilities in regards of shared memory and into integrating the algorithm into the actual pipeline.
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Local Bundling of Disparity Maps for Improved Dense 3D Visual ReconstructionGassaway, Jason Cannon 27 July 2011 (has links)
This thesis presents a new method for improved resolution of stereoscopic 3D terrain mapping by local dense bundling of disparity maps. The Unmanned Systems Lab (USL) at Virginia Tech is designing an unmanned aerial vehicle (UAV) first-response system capable of 3D terrain mapping in the wake of a nuclear event. The UAV is a helicopter, and is equipped with a stereo boom imaging system, GPS, and an inertial measurement system (IMU) for low-altitude aerial mapping. Previous 3D reconstruction algorithms on the project used two-frame rectified stereo correspondence to create a local 3D map, which was geo-located by raw GPS and IMU data. The new local dense bundling algo-rithm combines multiple pairs of stereo images by SURF feature point matching, image rectification, matching of dense points with semi-global block matching, and optimization of camera pose and dense 3D point location using a stereo-constrained local bundle adjustment. The performance of the algorithm is evaluated numerically on synthetic im-agery and qualitatively on real aerial flight data. Results indicate the algorithm produces marked improvement in accuracy and vertical resolution, given a proper helicopter flight path and sufficient image overlap. With synthetic imagery and precise pose supplied, the algorithm shows a 1.2x to 6x reduction in vertical error. / Master of Science
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Interest Point Matching Across Arbitrary ViewsBayram, Ilker 01 June 2004 (has links) (PDF)
Making a computer &lsquo / see&rsquo / is certainly one of the greatest challanges for today. Apart from possible applications, the solution may also shed light or at least give some idea on how, actually, the biological vision works. Many problems faced en route to successful algorithms require finding corresponding tokens in different views, which is termed the
correspondence problem. For instance, given two images of the same scene from different views, if the camera positions and their internal parameters are known, it is possible to obtain the 3-Dimensional coordinates of a point in space, relative to the cameras, if the same point may be located in both images. Interestingly, the camera positions and internal parameters may be extracted solely from the images if a sufficient number of corresponding tokens can be found. In this sense, two subproblems, as the choice of the tokens and how to match these tokens, are examined. Due to the
arbitrariness of the image pairs, invariant schemes for extracting and matching interest points, which were taken as the tokens to be matched, are utilised. In order to appreciate the ideas of the mentioned schemes, topics as scale-space, rotational and affine invariants are introduced. The geometry of the problem is briefly reviewed and the epipolar constraint is
imposed using statistical outlier rejection methods. Despite the
satisfactory matching performance of simple correlation-based matching schemes on small-baseline pairs, the simulation results show the improvements when the mentioned invariants are used on the cases for which they are strictly necessary.
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Vyhledávání korespondence ve stereosnímcích tváří / Stereoscopic Face Images MatchingKlaudíny, Martin Unknown Date (has links)
This thesis is dedicated to the problem of 3D face capture. A majority of current face capture systems exploits a pattern projection. The goal of thesis was to develop the 3D face capture system based on the passive stereo photogrammetry. The high-resolution images of a face are captured by one pair of the calibrated digital still cameras. The image pre-processing consists of the removal of lens distortion, rectification of image pair and face extraction. The stereo image matching is accentuated. Three different approaches to the stereo correspondence search are presented - the local technique, the global technique using a graph cut and the hybrid technique merging previous two. At last, the 3D model is reconstructed according to the found correspondence. The results show that the high-quality 3D face models can be obtained despite traditional difficulties with matching pattern-free face images. Also it is possible to keep the computational demands on the acceptable level, although the high-resolution images are processed.
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Modern Stereo Correspondence Algorithms : Investigation and EvaluationOlofsson, Anders January 2010 (has links)
<p>Many different approaches have been taken towards solving the stereo correspondence problem and great progress has been made within the field during the last decade. This is mainly thanks to newly evolved global optimization techniques and better ways to compute pixel dissimilarity between views. The most successful algorithms are based on approaches that explicitly model smoothness assumptions made about the physical world, with image segmentation and plane fitting being two frequently used techniques.</p><p>Within the project, a survey of state of the art stereo algorithms was conducted and the theory behind them is explained. Techniques found interesting were implemented for experimental trials and an algorithm aiming to achieve state of the art performance was implemented and evaluated. For several cases, state of the art performance was reached.</p><p>To keep down the computational complexity, an algorithm relying on local winner-take-all optimization, image segmentation and plane fitting was compared against minimizing a global energy function formulated on pixel level. Experiments show that the local approach in several cases can match the global approach, but that problems sometimes arise – especially when large areas that lack texture are present. Such problematic areas are better handled by the explicit modeling of smoothness in global energy minimization.</p><p>Lastly, disparity estimation for image sequences was explored and some ideas on how to use temporal information were implemented and tried. The ideas mainly relied on motion detection to determine parts that are static in a sequence of frames. Stereo correspondence for sequences is a rather new research field, and there is still a lot of work to be made.</p>
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Ανάπτυξη αποδοτικών παραμετρικών τεχνικών αντιστοίχισης εικόνων με εφαρμογή στην υπολογιστική όρασηΕυαγγελίδης, Γεώργιος 12 January 2009 (has links)
Μια από τις συνεχώς εξελισσόμενες περιοχές της επιστήμης των υπολογιστών είναι η Υπολογιστική Όραση, σκοπός της οποίας είναι η δημιουργία έξυπνων συστημάτων για την ανάκτηση πληροφοριών από πραγματικές εικόνες. Πολλές σύγχρονες εφαρμογές της υπολογιστικής όρασης βασίζονται στην αντιστοίχιση εικόνων. Την πλειοψηφία των αλγορίθμων αντιστοίχισης συνθέτουν παραμετρικές τεχνικές, σύμφωνα με τις οποίες υιοθετείται ένα παραμετρικό μοντέλο, το οποίο εφαρμοζόμενο στη μια εικόνα δύναται να παρέχει μια προσέγγιση της άλλης. Στο πλαίσιο της διατριβής μελετάται εκτενώς το πρόβλημα της Στερεοσκοπικής Αντιστοίχισης και το γενικό πρόβλημα της Ευθυγράμμισης Εικόνων. Για την αντιμετώπιση του πρώτου προβλήματος προτείνεται ένας τοπικός αλγόριθμος διαφορικής αντιστοίχισης που κάνει χρήση μιας νέας συνάρτησης κόστους, του Τροποποιημένου Συντελεστή Συσχέτισης (ECC), η οποία ενσωματώνει το παραμετρικό μοντέλο μετατόπισης στον κλασικό συντελεστή συσχέτισης. Η ενσωμάτωση αυτή καθιστά τη νέα συνάρτηση κατάλληλη για εκτιμήσεις ανομοιότητας με ακρίβεια μικρότερη από αυτήν του εικονοστοιχείου. Αν και η συνάρτηση αυτή είναι μη γραμμική ως προς την παράμετρο μετατόπισης, το πρόβλημα μεγιστοποίησης έχει κλειστού τύπου λύση με αποτέλεσμα τη μειωμένη πολυπλοκότητα της διαδικασίας της αντιστοίχισης με ακρίβεια υπο-εικονοστοιχείου. Ο προτεινόμενος αλγόριθμος παρέχει ακριβή αποτελέσματα ακόμα και κάτω από μη γραμμικές φωτομετρικές παραμορφώσεις, ενώ η απόδοσή του υπερτερεί έναντι γνωστών στη διεθνή βιβλιογραφία τεχνικών αντιστοίχισης ενώ φαίνεται να είναι απαλλαγμένος από το φαινόμενο pixel locking. Στην περίπτωση του προβλήματος της ευθυγράμμισης εικόνων, η προτεινόμενη συνάρτηση γενικεύεται με αποτέλεσμα τη δυνατότητα χρήσης οποιουδήποτε δισδιάστατου μετασχηματισμού. Η μεγιστοποίησή της, η οποία αποτελεί ένα μη γραμμικό πρόβλημα, επιτυγχάνεται μέσω της επίλυσης μιας ακολουθίας υπο-προβλημάτων βελτιστοποίησης. Σε κάθε επανάληψη επιβάλλεται η μεγιστοποίηση μιας μη γραμμικής συνάρτησης του διανύσματος διορθώσεων των παραμέτρων, η οποία αποδεικνύεται ότι καταλήγει στη λύση ενός γραμμικού συστήματος. Δύο εκδόσεις του σχήματος αυτού προτείνονται: ο αλγόριθμος Forwards Additive ECC (FA-ECC) και o αποδοτικός υπολογιστικά αλγόριθμος Inverse Compositional ECC (IC-ECC). Τα προτεινόμενα σχήματα συγκρίνονται με τα αντίστοιχα (FA-LK και SIC) του αλγόριθμου Lucas-Kanade, ο οποίος αποτελεί σημείο αναφοράς στη σχετική βιβλιογραφία, μέσα από μια σειρά πειραμάτων. Ο αλγόριθμος FA-ECC παρουσιάζει όμοια πολυπλοκότητα με τον ευρέως χρησιμοποιούμενο αλγόριθμο FA-LΚ και παρέχει πιο ακριβή αποτελέσματα ενώ συγκλίνει με αισθητά μεγαλύτερη πιθανότητα και ταχύτητα. Παράλληλα, παρουσιάζεται πιο εύρωστος σε περιπτώσεις παρουσίας προσθετικού θορύβου, φωτομετρικών παραμορφώσεων και υπερ-μοντελοποίησης της γεωμετρικής παραμόρφωσης των εικόνων. Ο αλγόριθμος IC-ECC κάνει χρήση της αντίστροφης λογικής, η οποία στηρίζεται στην αλλαγή των ρόλων των εικόνων αντιστοίχισης και συνδυάζει τον κανόνα ενημέρωσης των παραμέτρων μέσω της σύνθεσης των μετασχηματισμών. Τα δύο αυτά χαρακτηριστικά έχουν ως αποτέλεσμα τη δραστική μείωση του υπολογιστικού κόστους, ακόμα και σε σχέση με τον SIC αλγόριθμο, με τον οποίο βέβαια παρουσιάζει παρόμοια συμπεριφορά. Αν και ο αλγόριθμος FA-ECC γενικά υπερτερεί έναντι των τριών άλλων αλγορίθμων, η επιλογή μεταξύ των δύο προτεινόμενων σχημάτων εξαρτάται από το λόγο μεταξύ ακρίβειας αντιστοίχισης και υπολογιστικού κόστους. / Computer Vision has been recently one of the most active research areas in computer society. Many modern computer vision applications require the solution of the well known image registration problem which consist in finding correspondences between projections of the same scene. The majority of registration algorithms adopt a specific parametric transformation model, which is applied to one image, thus providing an approach of the other one. Towards the solution of the Stereo Correspondence problem, where the goal is the construction of the disparity map, a local differential algorithm is proposed which involves a new similarity criterion, the Enhanced Correlation Coefficient (ECC). This criterion is invariant to linear photometric distortions and results from the incorporation of a single parameter model into the classical correlation coefficient, defining thus a continuous objective function. Although the objective function is non-linear in translation parameter, its maximization results in a closed form solution, saving thus much computational burden. The proposed algorithm provides accurate results even under non-linear photometric distortions and its performance is superior to well known conventional stereo correspondence techniques. In addition, the proposed technique seems not to suffer from pixel locking effect and outperforms even stereo techniques, dedicated to the cancellation of this effect. For the image alignment problem, the maximization of a generalized version of ECC function that incorporates any 2D warp transformation is proposed. Although this function is a highly non-linear function of the warp parameters, an efficient iterative scheme for its maximization is developed. In each iteration of the new scheme, an efficient approximation of the nonlinear objective function is used leading to a closed form solution of low computational complexity. Two different iterative schemes are proposed; the Forwards Additive ECC (FA-ECC) and the Inverse Compositional ECC (IC-ECC) algorithm. Τhe proposed iterative schemes are compared with the corresponding schemes (FA-LK and SIC) of the leading Lucas-Kanade algorithm, through a series of experiments. FA-ECC algorithm makes use of the known additive parameter update rule and its computational cost is similar to the one required by the most widely used FA-LK algorithm. The proposed iterative scheme exhibits increased learning ability, since it converges faster with higher probability. This superiority is retained even in presence of additive noise and photometric distortion, as well as in cases of over-modelling the geometric distortion of the images. On the other hand, IC-ECC algorithm makes use of inverse logic by swapping the role of images and adopts the transformation composition update rule. As a consequence of these two options, the complexity per iteration is drastically reduced and the resulting algorithm constitutes the most computationally efficient scheme than three other above mentioned algorithms. However, empirical learning curves and probability of convergence scores indicate that the proposed algorithm has a similar performance to the one exhibited by SIC. Though FA-ECC seems to be clearly more robust in real situation conditions among all the above mentioned alignment algorithms, the choice between two proposed schemes necessitates a trade-off between accuracy and speed.
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Modern Stereo Correspondence Algorithms : Investigation and EvaluationOlofsson, Anders January 2010 (has links)
Many different approaches have been taken towards solving the stereo correspondence problem and great progress has been made within the field during the last decade. This is mainly thanks to newly evolved global optimization techniques and better ways to compute pixel dissimilarity between views. The most successful algorithms are based on approaches that explicitly model smoothness assumptions made about the physical world, with image segmentation and plane fitting being two frequently used techniques. Within the project, a survey of state of the art stereo algorithms was conducted and the theory behind them is explained. Techniques found interesting were implemented for experimental trials and an algorithm aiming to achieve state of the art performance was implemented and evaluated. For several cases, state of the art performance was reached. To keep down the computational complexity, an algorithm relying on local winner-take-all optimization, image segmentation and plane fitting was compared against minimizing a global energy function formulated on pixel level. Experiments show that the local approach in several cases can match the global approach, but that problems sometimes arise – especially when large areas that lack texture are present. Such problematic areas are better handled by the explicit modeling of smoothness in global energy minimization. Lastly, disparity estimation for image sequences was explored and some ideas on how to use temporal information were implemented and tried. The ideas mainly relied on motion detection to determine parts that are static in a sequence of frames. Stereo correspondence for sequences is a rather new research field, and there is still a lot of work to be made.
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