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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Learning multi-agent pursuit of a moving target

Lu, Jieshan Unknown Date
No description available.
2

Learning multi-agent pursuit of a moving target

Lu, Jieshan 11 1900 (has links)
In this thesis we consider the task of catching a moving target with multiple pursuers, also known as the “Pursuit Game”, in which coordination among the pursuers is critical. Our testbed is inspired by the pursuit problem in video games, which require fast planning to guarantee fluid frame rates. We apply supervised machine learning methods to automatically derive efficient multi-agent pursuit strategies on rectangular grids. Learning is achieved by computing training data off-line and exploring the game tree on small problems. We also generalize the data to previously unseen and larger problems by learning robust pursuit policies, and run empirical comparisons between several sets of state features using a simple learning architecture. The empirical results show that 1) the application of learning across different maps can help improve game-play performance, especially on non-trivial maps against intelligent targets, and 2) simple heuristic works effectively on simple maps or less intelligent targets.
3

Why is it Difficult to Search for Two Colors at Once? How Eye Movements Can Reveal the Nature of Representations During Multi-target Visual Search

Stroud, Michael John 01 May 2010 (has links)
Visual search consists of locating a known target amongst a field of distractors. Often times, observers must search for more than one object at once. Eye movements were monitored in a series of visual search experiments examining search efficiency and how color is represented in order to guide search for multiple targets. The results demonstrated that observers were very color selective when searching for a single color. However, when searching for two colors at once, the degree of similarity between the two target colors had varying effects on fixation patterns. Search for two very similar colors was almost as efficient as search for a single color. As this similarity between the targets deceased, search efficiency suffered, resulting in more fixations on objects dissimilar to both targets. In terms of representation, the results suggest that the guiding template or templates prevailed throughout search, and were relatively unaffected by the objects encountered. Fixation patterns revealed that two similarly colored objects may be represented as a single, unitary range containing the target colors as well as the colors in between in color space. As the degree of similarity between the targets decreased, the two targets were more likely to be represented as discrete separate templates.
4

Multiagent Moving Target Search In Fully Visible Grid Environments With No Speed Difference

Erogul, Can 01 December 2006 (has links) (PDF)
In this thesis, a new real-time multi-agent moving target pursuit algorithm and a moving target algorithm are developed and implemented. The environment is a grid world, in which a coordinated team of agents cooperatively blocks the possible escape routes of an intelligent target in real-time. Most of the moving target search algorithms presume that the agents are faster than the targets, so the pursuit is sure to end in favor of the agents. In this work, we relax this assumption and assume that all the moving objects have the same speed. This means that the agents must find a new approach for success in the pursuit, other than just chasing the targets. When the search agents and the moving targets are moving with the same speed, we need more than one search agent which can coordinate with the other agents to capture the target. Agents are allowed to communicate with each other. We propose a multi-agent search algorithm for this problem. To our best knowledge, there is no alternative algorithm designed based on these assumptions. The proposed algorithm is compared to the modified versions of its counterparts (A*, MTS and its derivatives) experimentally.
5

Computer-Aided Drug Target Search

Chen, Yuzong, Li, Zerong, Ung, C.Y. 01 1900 (has links)
Identification of the unknown targets of drugs, investigative drugs and herbal ingredients is an important task in drug discovery. It can potentially help in several aspects including: (1) determination of unknown therapeutic mechanism of certain drugs and medicinal herbs, (2) prediction of drug toxicity and side effect, and (3) analysis of protein-mediated pharmacokinetic properties of drugs. Here, a computer-aided drug target search method and its validation studies are presented. / Singapore-MIT Alliance (SMA)
6

EYE TRACKING IN USABILITY : A methodology study

Hedlund, John January 2018 (has links)
The usability group at RISE Research Institute of Sweden primarily perform usability evaluations for their clients. Usability evaluations are performed on launched products as well as early prototypes, the purpose of these evaluations is to detect problems and give suggestions on how they can be solved. The usability group offers a variety of usability evaluations, such as expert evaluations where experts assess the usability of a product and user tests were participants are observed when preforming tasks with a product. Eye tracking is a relatively new tool that measures eye movement; this tool is used within the usability group at RISE today, mostly as a compliment in usability tests. No extensive analysis is made of the data collected using eye tracking, due to lack of time, resources and knowledge. The purpose of this project is to investigate whether and, if so, how eye tracking can be used efficiently to evaluate usability in user tests. At the start of the project a literature study, an analysis of the current state was carried out along with a practical exploration of the eye tracking technology and associated analysis tools. Based on the information gathered in the first part of the project, two directions were selected. A qualitative approach, with the aim of exploring and explaining why a usability issue arises, and a quantitative approach with the aim to compare two equivalent products and determining which one of them is best in a usability perspective. Early in the project challenges with the collection and evaluating eye tracking data were identified. These challenges were largely related to how a usability test is conducted. In order to further explore how to best perform a usability test using eye tracking, a pilot study was conducted in which the test object was a microwave oven. The goal of the pilot study was to develop a test setup to be able to collect eye tracking data with minimal impact on factors affecting the eye tracking data. Examples of factors are "think aloud" and that the test moderator asks questions during when the participant perform a task. Based on the insights from the pilot study, the test setup was further developed, and both a qualitative and quantitative method of data collection and analysis was developed. The test setup and the two methods were evaluated in a usability test with two clock radios. The results of the tests in this project show that the qualitative analysis of eye tracking data can gather detailed data on how a person searches for information when performing a given task. By looking at the eye movement pattern, you can get indications of shortcomings in the information layout of a particular product. Eye tracking allows you to understand why a person fails a task by checking if the test person saw the desired information without interpreting it or if the person completely missed the information that was necessary to complete the task. The quantitative analysis of eye tracking data could not detect any differences between the products tested to indicate differences in the overall usability. The conclusion is that a qualitative analysis is the most effective way to utilize eye tracking in usability tests of consumer products. / Usability-gruppen på RISE Research Institute of Sweden arbetar främst med att utvärdera användbarhet på produkter för olika kunder. Användbarhets-utvärderingar utförs på lanserade produkter så väl som tidiga prototyper. Syftet med dessa utvärderingar är att upptäcka problem relaterade till användbarhet och komma med förslag på hur problemen kan lösas. Usability-gruppen erbjuder en rad olika typer av utvärderingar av produkter, exempelvis expertutvärderingar där produktens användbarhet bedöms av experter, och användartester där man observerar när en testperson använder en produkt. Eye tracking är ett relativt nytt verktyg som mäter ögonrörelser, detta verktyg används inom usability- gruppen på RISE idag som ett komplement vid använbarhets-tester. Då man saknar tid, resurser och till viss del kunskap om verktygets tillämpning används eye tracking idag endast som ett passivt verktyg. Med detta menas att man samlar in data utan att utföra några djupare analyser. Syftet med detta examensarbete är att undersöka om och i så fall hur eye tracking kan användas på ett effektivt sätt för att utvärdera användbarhet i användartester. I starten av projektet genomfördes en litteraturstudie, en nulägesanalys samt praktisk utforskning av tekniken och tillhörande analysverktyg. Baserat på den information som samlades in i första delen av projektet valdes två inriktningar. En kvalitativ inriktning, med målet att utforska och förklara varför ett visst användbarhetsproblem uppstår, och en kvantitativ inriktning med målet att jämföra två likvärdiga produkter och bestämma vilken av dessa som har bäst användbarhet. Tidigt identifierades även utmaningar med insamling och utvärdering av eye tracking-data, dessa utmaningar visade sig till stor del bero på hur ett användartest genomförs. För att vidare utforska hur man bäst genomför ett användbarhets-test med hjälp av eye tracking gjordes därför en så kallad pilotstudie där testobjektet var en mikrovågsugn. Målet med denna var att hitta ett testupplägg för att samla in eye tracking-data med minimal påverkan av omgivande faktorer som påverkar datan. Exempel på faktorer skulle kunna vara att testpersonen får ”tänka högt” eller att testledaren ställer frågor under genomförandet av en uppgift. Baserat på insikterna från pilotstudien vidareutvecklades testupplägget, och både en kvalitativ såväl som kvantitativ metod för datainsamling och analys togs fram. Testupplägget och de två metoderna utvädrades genom ett användbarhetstest där två olika klockradios testades. Resultaten från testerna som genomförts i projektet visar att man med kvalitativ analys av eye tracking data kan samla in detaljerade data på hur en person letar efter information vid utförande av en given uppgift. Genom att titta på ögonens rörelsemönster kan man få indikationer på brister i informationslayouten på en viss produkt. Med hjälp av eye tracking kan man förstå varför en person misslyckas med en uppgift genom att se om testpersonen såg den önskade informationen utan att tolka den eller om personen helt missade den information som var nödvändig för att klara uppgiften. Den kvantitativa analysen av eye tracking data kunde inte påvisa några skillnader mellan de produkter som testades för att indikera skillnader i användbarhet. Slutsatsen är att en kvalitativ analys är det effektivaste sättet att nyttja eye tracking vid användbarhetstester av konsumentprodukter.
7

Game tree search algorithms for the game of cops and robber

Moldenhauer, Carsten 11 1900 (has links)
Moving target search has been given much attention during the last twenty years. It is a game in which multiple pursuers (cops) try to catch an evading agent (robber) and also known as the game of cops and robber. Within this thesis we study a discrete alternating version played on a graph with given initial positions for the cops and the robber, providing a number of results for optimal and sub-optimal approaches to the game.
8

Game tree search algorithms for the game of cops and robber

Moldenhauer, Carsten Unknown Date
No description available.
9

Single particle imaging in the cell nucleus : a quantitative approach

Récamier, Vincent 20 November 2013 (has links) (PDF)
The cell nucleus is a chemical reactor. Nuclear components interact with each other to express genes, duplicate the chromosomes for cell division, and protect DNA from alteration. These reactions are regulated along the cell cycle and in response to stress. One of the fundamental nuclear processes, transcription, enables the production of a messenger RNA from a template DNA sequence. While mandatory for the cell, transcription nevertheless may involve a very small number of molecules. Indeed, a single gene would have only few copies in the genome. During my PhD, I studied nuclear processes in human cells nuclei at the single molecule level with novel imaging techniques. I developed new statistical tools to quantify nuclear components movement that revealed a dynamic nuclear architecture. Since the 90s, simple methods have been developed for the observation of single molecules in the cell. These experiments can be conducted in an ordinary inverted microscope. We used these methods to monitor nuclear molecules called transcription factors (TF) that regulate transcription. From TF dynamics, we concluded that nuclear exploration by transcription factors is regulated by their chemical interactions with partners. The organization of the components of the nucleus guide transcription factors in their search of a gene. As an example of this organization, we then studied chromatin, the de-condensed form of nuclear DNA, proving that it displays the characteristics of a self-organized fractal structure. This structure changes in response to cellular fate and stress. In yeast, we showed that the interminglement of chromatin constrained DNA locus movement in a reptation regime. All these results show the interdependence of the structure of the nucleus and of its chemical reactions. With combination of realistic modeling and high resolution microscopy, we have enlightened the specificity of the nucleus as a chemical reactor. This thesis has also enabled the development of accurate methods for the statistical analysis of single molecule data.
10

Single particle imaging in the cell nucleus : a quantitative approach

Récamier, Vincent 20 November 2013 (has links) (PDF)
The cell nucleus is a chemical reactor. Nuclear components interact with each other to express genes, duplicate the chromosomes for cell division, and protect DNA from alteration. These reactions are regulated along the cell cycle and in response to stress. One of the fundamental nuclear processes, transcription, enables the production of a messenger RNA from a template DNA sequence. While mandatory for the cell, transcription nevertheless may involve a very small number of molecules. Indeed, a single gene would have only few copies in the genome. During my PhD, I studied nuclear processes in human cells nuclei at the single molecule level with novel imaging techniques. I developed new statistical tools to quantify nuclear components movement that revealed a dynamic nuclear architecture. Since the 90s, simple methods have been developed for the observation of single molecules in the cell. These experiments can be conducted in an ordinary inverted microscope. We used these methods to monitor nuclear molecules called transcription factors (TF) that regulate transcription. From TF dynamics, we concluded that nuclear exploration by transcription factors is regulated by their chemical interactions with partners. The organization of the components of the nucleus guide transcription factors in their search of a gene. As an example of this organization, we then studied chromatin, the de-condensed form of nuclear DNA, proving that it displays the characteristics of a self-organized fractal structure. This structure changes in response to cellular fate and stress. In yeast, we showed that the interminglement of chromatin constrained DNA locus movement in a reptation regime. All these results show the interdependence of the structure of the nucleus and of its chemical reactions. With combination of realistic modeling and high resolution microscopy, we have enlightened the specificity of the nucleus as a chemical reactor. This thesis has also enabled the development of accurate methods for the statistical analysis of single molecule data.

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