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Adaptive cross-coupling between eye and head position commands in the gaze control system of the Macaque monkey /Ascencio-Monteon, Jachin. January 2004 (has links)
Thesis (M.Sc.)--York University, 2004. Graduate Programme in Biology. / Typescript. Includes bibliographical references (leaves 123-133). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url%5Fver=Z39.88-2004&res%5Fdat=xri:pqdiss&rft%5Fval%5Ffmt=info:ofi/fmt:kev:mtx:dissertation&rft%5Fdat=xri:pqdiss:MQ99274
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Karaktärer och the Gaze : Sexualisering och idealisering av det manliga och kvinnliga. / Characters and the Gaze : Sexualisation and idealisation of male and femaleLithén, Linda January 2013 (has links)
Arbetet undersöker hur spelare förhåller sig till utformningen av manliga och kvinnliga karaktärer som till olika grad sexualiseras, och huruvida det finns några skillnader mellan manliga och kvinnliga spelares reaktioner. Arbetet utgår ifrån the Gaze teorin där något utformas för att tilltala en antagen betraktare, oftast syftat på kvinnor i media som gestaltas och utformas för att tilltala en heterosexuell manlig betraktare, men i detta arbete tillämpas båda könen både på karaktärerna och betraktaren. Arbetet tar även genusstereotyper i åtanke då dessa anknyter till hur manliga och kvinnliga karaktärer porträtteras i media. Arbetets undersökning igenomfördes med hjälp av åtta par karaktärer, den ena manlig och den andra kvinnlig med samma pose med samma utseende, som användes som material för en enkätundersökning på internet. I enkäten ombads respondenterna att ange huruvida de fann en karaktär negativ eller positiv, samt varför. Medan resultaten ifrån undersökningen var mångtydliga, ger den fortfarande en intressant inblick i hur reaktionerna mot en karaktär kan skifta på grund av karaktärens kön, och hur genusstereotyper kan påverka våran uppfattning.
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Looking with the head and eyes : a developmental studyDaniel, Brigid January 1987 (has links)
No description available.
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Point-of-gaze estimation in three dimensionsHennessey, Craig 11 1900 (has links)
Binocular eye-gaze tracking can be used to estimate the point-of-gaze (POG)
of a subject in real-world three-dimensional (3D) space using the vergence
of the eyes. In this thesis, a novel non-contact, model-based technique for
3D POG estimation is presented. The non-contact system allows people to
select real-world objects in 3D physical space using their eyes, without the
need for head-mounted equipment. Using a model-based POG estimation
algorithm allows for free head motion and a single stage of calibration. The
users were free to naturally move and reorient their heads while operating
the system, within an allowable headspace of 3.2 x 9.2 x 14 cm. A rela
tively high precision, as measured by the standard deviation of the 3D POG
estimates, was measured to be 0.26 cm and was achieved with the use of
high speed sampling and digital filtering techniques. When observing points
in a 3D volume, large head and eye rotations are far more common than
when observing a 2D screen. A novel corneal reflection pattern matching
algorithm is presented for increasing image feature tracking reliability in the
presence of large eye rotations. It is shown that an average accuracy of 3.93
cm was achieved over seven different subjects and a workspace volume of 30
x 23 x 25 cm (width x height x depth). An example application is presented
illustrating the use of the 3D POG as a human computer interface in a 3D
game of Tic-Tac-Toe on a 3 x 3 x 3 volumetric display.
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Point-of-gaze estimation in three dimensionsHennessey, Craig 11 1900 (has links)
Binocular eye-gaze tracking can be used to estimate the point-of-gaze (POG)
of a subject in real-world three-dimensional (3D) space using the vergence
of the eyes. In this thesis, a novel non-contact, model-based technique for
3D POG estimation is presented. The non-contact system allows people to
select real-world objects in 3D physical space using their eyes, without the
need for head-mounted equipment. Using a model-based POG estimation
algorithm allows for free head motion and a single stage of calibration. The
users were free to naturally move and reorient their heads while operating
the system, within an allowable headspace of 3.2 x 9.2 x 14 cm. A rela
tively high precision, as measured by the standard deviation of the 3D POG
estimates, was measured to be 0.26 cm and was achieved with the use of
high speed sampling and digital filtering techniques. When observing points
in a 3D volume, large head and eye rotations are far more common than
when observing a 2D screen. A novel corneal reflection pattern matching
algorithm is presented for increasing image feature tracking reliability in the
presence of large eye rotations. It is shown that an average accuracy of 3.93
cm was achieved over seven different subjects and a workspace volume of 30
x 23 x 25 cm (width x height x depth). An example application is presented
illustrating the use of the 3D POG as a human computer interface in a 3D
game of Tic-Tac-Toe on a 3 x 3 x 3 volumetric display.
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Gaze behaviour and the relationship of dominance and submission /De Vere, Micahel Geoffrey. January 1976 (has links) (PDF)
Thesis (B.A. Hons.), Department of Psychology, University of Adelaide, 1976.
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Eye movement strategies during attentional trackingFehd, Hilda M. January 2009 (has links)
Thesis (Ph. D. in Psychology)--Vanderbilt University, May 2009. / Title from title screen. Includes bibliographical references.
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Effects of video-conferencing on gaze behavior and communication /Bohannon, Leanne S. January 2010 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 2010. / Typescript. Includes bibliographical references (leaves 72-77).
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Vision in architectureRussell, Sabrina, January 2004 (has links) (PDF)
Thesis (M. Arch.)--University of Tennessee, Knoxville, 2004. / Title from title page screen (viewed Oct. 04, 2004). Thesis advisor: Brian Ambroziak. Document formatted into pages (vi, 50 p. : ill.). Vita. Includes bibliographical references (p. 29-32) and appendices.
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Role of lateral intraparietal cortex (lip) in head-free gaze control /Constantin, Alina-Geta. January 2008 (has links)
Thesis (Ph.D.)--York University, 2008. Graduate Programme in Biology. / Typescript. Includes bibliographical references (leaves 178-192). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:NR51690
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