• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 12160
  • 7780
  • 3149
  • 1414
  • 820
  • 708
  • 575
  • 491
  • 412
  • 190
  • 152
  • 124
  • 91
  • 84
  • 80
  • Tagged with
  • 32590
  • 8244
  • 7305
  • 6017
  • 4520
  • 4379
  • 3892
  • 3794
  • 3198
  • 2980
  • 2256
  • 2224
  • 2053
  • 2051
  • 1857
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
191

Public affairs informational status attainment models in three nations Peru, Venezuela, and the United States /

Kanervo, Sarah Ellen Williamson, January 1979 (has links)
Thesis--University of Wisconsin--Madison. / Typescript. Vita. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 333-341).
192

An analysis of how Zimbabwean women negotiate the meaning of HIV/AIDS prevention television advertisements /

Hungwe, Caroline. January 2006 (has links)
Thesis (M.A. (Journalism & Media Studies)) - Rhodes University, 2007. / Submitted in partial fulfillment of the requirements for the degree of Master of Arts in Journalism and Media Studies.
193

Beyond Bechdel-Wallace: Designing a Gaming Metric

Mehrtens, Alex George Kazakevicius 01 August 2016 (has links)
The video game as a medium is young compared to film or literature. As such there is less research available on the subject, particularly in the area of video game criticism related to sexualization and gender issues that underscore stereotypical portrayals of women, ethnicity, and overall gender roles. What research there is regarding video games primarily uses still images or short gameplay segments as data sources. Given the long form narrative that many video games employ to engage players, such data sources do not give a full picture of the video game's content. The purpose of this project is to create a tool that can be used by academics and industry professionals to collect data on various aspects of video game content easily and reliably. Inspired by the objectivity and unambiguous construction of the Bechdel-Wallace test, the Prototype Stark Gaming Metric (pSGM) has been constructed following the same principles. The pSGM is an instrument of various categories informed by previous media research. These categories are then coded to reflect a video game's content that is "typical" and "atypical" (as defined by previous research). Once coded, the metric produces a single numeric value representing what amount of a video game's content is "typical" or "atypical." The metric was applied to two contemporary video games to both assess the usefulness of the metric's coding itself and reveal any major issues with the method, coding system, and coding categories.
194

Vývoj mediálního mixu od roku 1996 s výhledem do roku 2016 / Media mix development from 1996 with 2016 prediction

Bartoň, Lukáš January 2008 (has links)
The thesis is focused on analyzing the media mix development from 1996 with prediction of 2016. The theoretical part characterizes particular media (classification, efficiency and their advantage). I analyze both media mix and macroeconomics trend in the practical part because I assume that this two factors influence each other. As future development prediction I compare the questionnaire result to statistic simulated data.
195

Missed Programs (You Can't TiVo This One): Why Psychologists Should Study Media

Okdie, Bradley M., Ewoldsen, David R., Muscanell, Nicole L., Guadagno, Rosanna E., Eno, Cassie A., Velez, John A., Dunn, Robert A., O'Mally, Jamie, Smith, Lauren Reichart 01 March 2014 (has links)
Media psychology involves the scientific examination of the cognitive processes and behavior involved in the selection, use, interpretation, and effects of communication across a variety of media (e.g., via the Internet, television, telephone, film). Media are central to people's lives, with projections indicating that an average person spent over 3,515 hours using media in 2012. New technologies are increasing the importance of media. Data from two content analyses demonstrate the underrepresentation of media psychology in mainstream psychological literature and in undergraduate and graduate psychology course offerings. We argue for the importance of a psychological approach to the study of media because of its presence in people's lives and because psychologists use it in their research and their choices may affect the external validity of their findings. We provide a useful framework from which psychologists can approach the study of media, and we conclude with recommendations for further areas of scientific inquiry relevant to psychological science.
196

Do Sex and Violence Sell? The Effects of Violent Advertisements, Sexual Programs, and Program/Advertisement Congruity on Brand Memory, Brand Attitudes, and Product Selection

Lull, Robert Benjamin 17 August 2015 (has links)
No description available.
197

AN EXAMINATION OF PRINT MEDIA ORGANIZATIONAL PROCESSES IN THE REPORTING OF HOMICIDE IN THE HOUSTON CHRONICLE

BUCKLER, KEVIN G. January 2004 (has links)
No description available.
198

Political Discussions and the Media: How Hostile Media Effects Affect Political Discussions

Bascom, Patrick A. 01 June 2016 (has links)
No description available.
199

Perceptions of Media Literacy Assessment: A Mixed Methods Study

Schilder, Evelien A. 27 April 2014 (has links)
Media literacy scholars have to a great extent ignored the assessment of media literacy outcomes and associated challenges. Martens (2010) states that evaluating and explaining the effectiveness of media literacy education is one of the most overwhelming challenges for current research in the field. Buckingham and Domaille (2009) claim that the lack of structured assessment procedures likely contributed to the lack of status of media literacy education. The purpose of this mixed methods study (exploratory sequential design) was therefore to explore the views of media literacy scholars and professionals on media literacy assessment through qualitative interviews (N = 10) with the intent of using this information to develop a quantitative survey to validate and extend the qualitative findings with a larger sample of media literacy professionals and scholars from all around the world (N = 171). The study provides an overview of goals and outcomes of media literacy education. In addition, it provides information about the extent to which outcomes are specified and by whom these outcomes are specified. The study also offers a comprehensive overview of assessment methods that were used by participants of the study, the role that media literacy plays in their work, and the entities which developed these assessment methods. It provides further detail about the extent to which the learning process and product are assessed, the importance of context in assessment, approaches that are used to evaluate and interpret students' work, and factors that influence the way participants assess media literacy. The study also offers an overview of assessment challenges that were encountered by participants and the extent to which these are considered challenges for the field. In addition, for each of the assessment methods that were used by participants, a distinct set of challenges is identified. An account of the extent that respondents felt constrained by any outside regulations or mandates is provided as well, along with a description of how they would assess media literacy void of these constraints. Finally, methods to overcome media literacy challenges are presented, along with recommendations to improve the effectiveness of media literacy assessment. / Ph. D.
200

Mainstream eller alternativ? : Mediesyn och medieanvändning hos grupper inom sociala rörelser

Sjöö, Jenny January 2005 (has links)
<p>ABSTRACT</p><p>Purpose/aim: Are there any differences between how “old” and “young” groups within social movements in Sweden view (value) and use alternative and mainstream media?</p><p>Material/method: The answer to the research problem is sought by conducting qualitative research interviews with representatives of four different groups: Alternativ Stad, Folkkampanjen mot Kärnkraft-Kärnvapen, Attac Sverige and Ingen Människa är Illegal. The theoretical framework consists of research on social movements, especially on their relation to media, and on alternative media.</p><p>Main results: There exist some, but not great, differences between how “old” and “young” groups view and use mainstream and alternative media. The differences are relatively small when it comes to views on media and somewhat larger concerning media use. These differences in media use stem mostly from the differences in organizational structure. </p><p>Keywords: Social movements, alternative media, mainstream media, media views, media usage.</p>

Page generated in 0.1064 seconds