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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Time Spent Gaming, Depression, and Behavioral Activation: A Longitudinal Mediation Study on Predictors of Gaming Disorder

Jin, Jackson 07 June 2023 (has links)
No description available.
2

Sambandet mellan användning av sociala medier, spel- och studietimmar och stress hos gymnasieelever i årskurs 3 / The relationship between social media usage, time spent gaming and studying and stress of upper secondary students in grade 3

Memedi, Mirnes, Dahlgren, Susan January 2020 (has links)
Syftet med den här studien var att göra en kvantitativ datainsamling för att kartlägga om det fanns ett samband mellan användning av sociala medier, spel- och studietimmar och stress hos gymnasieungdomar i årskurs 3. Mätinstrumenten som användes var Social Media Addiction Scale (SMAS) och Perceived Stress Scale (PSS) samt två frågor om elevernas spel-och studietimmar.       Resultatet visade att det inte fanns några korrelationer som gav stöd för hypoteserna förutom när det gällde kvinnor, men eftersom de var underrepresenterade var det inte en stark sådan. Enligt resultaten för samband mellan stress, medieanvändning, studietimmar och speltimmar för kvinnor och män fanns det ett medelstarkt positivt samband mellan medieanvändning och studietimmar (r=.556), vilket innebar att ju större användning av sociala medier kvinnorna hade desto fler studietimmar hade de.       Lämplig framtida forskning skulle kunna vara kvantitativa longitudinella studier för att få en bredare analys. Som komplement skulle en kvalitativ intervjustudie kunna användas för djupare analyser inom området. / The aim of this study was to make a quantitative data collection to investigate the relationship between social media usage, time spent gaming, time spent studying and stress of upper secondary school students in grade 3. Two survey methods which were used in the study were Social Media Addiction Scale (SMAS) and Perceived Stress Scale (PSS) and two questions concerning time spent gaming and time spent on homework.       The result showed no significant correlations to support the hypotheses except for women but as they were underrepresented the correlation was insignificant. According to the results as for the relationship between social media usage, time spent gaming, time spent studying and stress of upper secondary school students for men and women a medium strong positive correlation (r=.556) between social media usage and time spent on homework was found in the study which implies that the more social media usage for women, the more time spent studying. Future research should consider quantitative longitudinal studies for broader analyses. Qualitative studies with interviews would help achieving a deeper analysis in the field.

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