• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • Tagged with
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Efficient Simulation and Rendering of Sub-surface Scattering

Tsirikoglou, Apostolia January 2013 (has links)
In this thesis, a new improved V-Ray subsurface scattering shader based on the improved diffusion theory is proposed. The new shader supports the better dipole and the quantized diffusion reflectance model for layered translucent materials. These new implemented models build on previous diffusion BSSRDFs and in the case of quantized diffusion uses an extended source function for the material layer. One of the main contributions and significant improvement over V-Ray’s existing subsurface scattering shader is the front and back subsurface scattering separation. This was achieved by dividing the illumination map that is used to calculate each shading’s point color, in two parts: the front part that comes of front lighting and the back one that comes of back lighting. Thus, the subsurface scattering layer can be divided in its consisting parts and each of them can be controlled, weighted and used independently. Finally, the project’s outcome is a new V-Ray material that provides all the above improvements in an intuitive, practical and efficient shader with several intuitive algorithm and light map controls, where artists can create subsurface scattering effects through three subsurface scattering layers.

Page generated in 0.1233 seconds