• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 18
  • 4
  • 3
  • 2
  • 1
  • 1
  • 1
  • 1
  • Tagged with
  • 34
  • 34
  • 8
  • 7
  • 6
  • 6
  • 6
  • 6
  • 5
  • 5
  • 5
  • 5
  • 5
  • 5
  • 5
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Méthode de simulation du transport d'électrons d'énergies comprises entre 10 eV et 30 keV.

Terrissol, Michel, January 1900 (has links)
Th.--Sci. phys.--Toulouse 3, 1978. N°: 839. / Rés. en fr. et angl.
2

Monitoring Tools File Specification

Vogelsang, Stefan 22 March 2016 (has links) (PDF)
This paper describes the format of monitoring data files that are collected for external measuring sites and at laboratory experiments at the Institute for Building Climatology (IBK). The Monitoring Data Files are containers for storing time series or event driven data collected as input for transient heat and moisture transport simulations. Further applications are the documentation of real world behaviour, laboratory experiments or the collection of validation data sets for simulation results ( whole building / energy consumption / HAM ). The article also discusses the application interface towards measurement data verification tools as well as data storage solutions that can be used to archive measurement data files conveniently and efficiently.
3

Monitoring Tools File Specification: Version 1.0

Vogelsang, Stefan January 2016 (has links)
This paper describes the format of monitoring data files that are collected for external measuring sites and at laboratory experiments at the Institute for Building Climatology (IBK). The Monitoring Data Files are containers for storing time series or event driven data collected as input for transient heat and moisture transport simulations. Further applications are the documentation of real world behaviour, laboratory experiments or the collection of validation data sets for simulation results ( whole building / energy consumption / HAM ). The article also discusses the application interface towards measurement data verification tools as well as data storage solutions that can be used to archive measurement data files conveniently and efficiently.:1 Introduction 2 File Name Conventions 3 Headers 3.1 Specifics on Time Series Header Files 3.2 Specifics s on Event Driven Header Files 4 Data Section Format Description 5 SI Unit Strings 6 Competition Law Advice 7 Liability for external Links
4

Modern Foundations of Light Transport Simulation

Lessig, Christian 31 August 2012 (has links)
Light transport simulation aims at the numerical computation of the propagation of visible electromagnetic energy in macroscopic environments. In this thesis, we develop the foundations for a modern theory of light transport simulation, unveiling the geometric structure of the continuous theory and providing a formulation of computational techniques that furnishes remarkably efficacy with only local information. Utilizing recent results from various communities, we develop the physical and mathematical structure of light transport from Maxwell's equations by studying a lifted representation of electromagnetic theory on the cotangent bundle. At the short wavelength limit, this yields a Hamiltonian description on six-dimensional phase space, with the classical formulation over the space of "positions and directions" resulting from a reduction to the five-dimensional cosphere bundle. We establish the connection between light transport and geometrical optics by a non-canonical Legendre transform, and we derive classical concepts from radiometry, such as radiance and irradiance, by considering measurements of the light energy density. We also show that in idealized environments light transport is a Lie-Poisson system for the group of symplectic diffeomorphisms, unveiling a tantalizing similarity between light transport and fluid dynamics. Using Stone's theorem, we also derive a functional analytic description of light transport. This bridges the gap to existing formulations in the literature and naturally leads to computational questions. We then address one of the central challenges for light transport simulation in everyday environments with scattering surfaces: how are efficient computations possible when the light energy density can only be evaluated pointwise? Using biorthogonal and possibly overcomplete bases formed by reproducing kernel functions, we develop a comprehensive theory for computational techniques that are restricted to pointwise information, subsuming for example sampling theorems, interpolation formulas, quadrature rules, density estimation schemes, and Monte Carlo integration. The use of overcomplete representations makes us thereby robust to imperfect information, as is often unavoidable in practical applications, and numerical optimization of the sampling locations leads to close to optimal techniques, providing performance which considerably improves over the state of the art in the literature.
5

Modern Foundations of Light Transport Simulation

Lessig, Christian 31 August 2012 (has links)
Light transport simulation aims at the numerical computation of the propagation of visible electromagnetic energy in macroscopic environments. In this thesis, we develop the foundations for a modern theory of light transport simulation, unveiling the geometric structure of the continuous theory and providing a formulation of computational techniques that furnishes remarkably efficacy with only local information. Utilizing recent results from various communities, we develop the physical and mathematical structure of light transport from Maxwell's equations by studying a lifted representation of electromagnetic theory on the cotangent bundle. At the short wavelength limit, this yields a Hamiltonian description on six-dimensional phase space, with the classical formulation over the space of "positions and directions" resulting from a reduction to the five-dimensional cosphere bundle. We establish the connection between light transport and geometrical optics by a non-canonical Legendre transform, and we derive classical concepts from radiometry, such as radiance and irradiance, by considering measurements of the light energy density. We also show that in idealized environments light transport is a Lie-Poisson system for the group of symplectic diffeomorphisms, unveiling a tantalizing similarity between light transport and fluid dynamics. Using Stone's theorem, we also derive a functional analytic description of light transport. This bridges the gap to existing formulations in the literature and naturally leads to computational questions. We then address one of the central challenges for light transport simulation in everyday environments with scattering surfaces: how are efficient computations possible when the light energy density can only be evaluated pointwise? Using biorthogonal and possibly overcomplete bases formed by reproducing kernel functions, we develop a comprehensive theory for computational techniques that are restricted to pointwise information, subsuming for example sampling theorems, interpolation formulas, quadrature rules, density estimation schemes, and Monte Carlo integration. The use of overcomplete representations makes us thereby robust to imperfect information, as is often unavoidable in practical applications, and numerical optimization of the sampling locations leads to close to optimal techniques, providing performance which considerably improves over the state of the art in the literature.
6

Efektivní trasování cest v objemových médiích na GPU / Efficient GPU path tracing in solid volumetric media

Forti, Federico January 2018 (has links)
Realistic Image synthesis, usually, requires long computations and the simulation of the light interacting with a virtual scene. One of the most computationally intensive simulation in this area is the visualization of solid participating media. This media can describe many different types of object with the same physical parameters (e.g. marble, air, fire, skin, wax ...). Simulating the light interacting with it requires the computation of many independent photons interactions inside the medium. However, those interactions can be computed in parallel, using the power of modern Graphic Processor Unit, or GPU, computing. This work present an overview over different methodologies, that can affect the performance of this type of simulations on the GPU. Different existing ideas are analyzed, compared and modified with the scope of speeding up the computation respect to the classic CPU implementation. 1
7

Molecular Simulations And Modelling Of Mass Transport In Carbon Nanotubes

Choudhary, Vinit January 2005 (has links) (PDF)
No description available.
8

A search acceleration method for optimization problems with transport simulation constraints

Flötteröd, Gunnar 18 November 2020 (has links)
This work contributes to the rapid approximation of solutions to optimization problems that are constrained by iteratively solved transport simulations. Given an objective function, a set of candidate decision variables and a black-box transport simulation that is solved by iteratively attaining a (deterministic or stochastic) equilibrium, the proposed method approximates the best decision variable out of the candidate set without having to run the transport simulation to convergence for every single candidate decision variable. This method can be inserted into a broad class of optimization algorithms or search heuristics that implement the following logic: (i) Create variations of a given, currently best decision variable, (ii) identify one out of these variations as the new currently best decision variable, and (iii) iterate steps (i) and (ii) until no further improvement can be attained. A probabilistic and an asymptotic performance bound are established and exploited in the formulation of an efficient heuristic that is tailored towards tight computational budgets. The efficiency of the method is substantiated through a comprehensive simulation study with a non-trivial road pricing problem. The method is compatible with a broad range of simulators and requires minimal parametrization.
9

Efektivní vzorkování matic reradiace v rendererech s podporou fluorescence / Efficient Sampling of Re-radiation Matrices in Fluorescence-capable Rendering Systems

Hua, Qingqin January 2021 (has links)
Fluorescence is a common effect in nature, it re-emits light by absorbing photons, caus- ing a wavelength shift from a shorter wavelength to a longer one. In recent years, there is an increased interest in including fluorescence in physically-based rendering. Fluorescence behavior is properly represented as a re-radiation matrix: for a given input wavelength, this matrix indicates how much energy is re-emitted at all other wavelengths. However, such a 2D representation has a significant memory footprint, especially when a scene con- tains a high number of fluorescent objects or fluorescent textures. This thesis proposes using Gaussian Mixture Domain to model re-radiation, which allows us to significantly reduce the memory footprint. Instead of storing the full matrix, we work with a set of Gaussian parameters that also allow direct importance sampling. When accuracy is a concern, one can still use the re-radiation matrix data and just benefit from impor- tance sampling provided by the Gaussian Mixture. Our method is useful when numerous fluorescent materials are present in a scene, particularly for textures with fluorescent components. 1
10

Simulations numériques du transport de méthane en provenance de puits de production abandonnés dans des aquifères peu profonds

Roy, Nicolas 24 April 2018 (has links)
Des simulations numériques tridimensionnelles ont été réalisées pour évaluer les impacts de la migration de méthane en provenance de puits de production abandonnés dans des aquifères peu profonds. Les modèles conceptuels considérés impliquent la migration et la dissolution de méthane gazeux dans les eaux souterraines, la biodégradation du méthane (CH4) dissous dans des conditions anaérobies et aérobies et la production de sulfure (HS-). Les écoulements multiphases d’eau et de méthane et le transport réactif du méthane en milieu poreux sont simulés par les modèles numériques DuMux et BIONAPL/3D respectivement. Tout d’abord, l’impact de la migration de méthane dans un aquifère confiné peu profond en Alberta est évalué. Par la suite, un cas de contamination hypothétique d’un aquifère libre peu profond basé sur le site de Borden en Ontario est considéré. Dans le premier scénario, les simulations montrent que des taux d’oxydation du méthane compris entre 1×10-5 et 1×10-3 kg/m3/j associés à des débits de gaz de 2 à 20 m3/j appliqués pendant 2 ans à la base de l’aquifère permettent de reconstituer les concentrations en CH4 observées sur le terrain. Dans le cas le plus réactif, les concentrations en CH4 atteignent la limite de 10 mg/L après 5 ans alors qu’une concentration maximale en HS- de 142.5 mg/L est atteinte après 2 ans. Dans le second scénario, l’étendue du panache de méthane est beaucoup plus faible que dans le premier scénario et les taux d’oxydation élevés du méthane en conditions aérobie permettent une consommation rapide du CH4. La production de HS- est également moins importante. Les résultats obtenus suggèrent que l'aquifère libre considéré est moins vulnérable à la migration de méthane que le cas confiné. L’acquisition de connaissances sur les caractéristiques physicochimiques des aquifères est nécessaire pour appréhender les impacts de la migration de gaz dans les eaux souterraines.

Page generated in 0.1202 seconds