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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Potential Associations Between Relationship Quality Among Emerging Adults and Offline Video Game Play

Gray, Christopher S. 15 May 2020 (has links)
No description available.
2

A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context

Velez, John A. 21 July 2014 (has links)
No description available.
3

Video Game Play: The Effects of Exploratory Representational Play and Constructive Play on Divergent Thinking and Problem-Solving

Whynott, Elizabeth M. 19 April 2018 (has links)
No description available.
4

Discriminative Control of Behavioral Variability in Video Game Play

Arias, Gabriela Isabel 05 1900 (has links)
Creativity can be a useful skill in today's classrooms and workplaces. When individuals talk about creativity, it's unclear what the controlling variables are when we tact behavior as "creative." Research in understanding the processes behind behaviors that are considered "creative" would assist in identifying functional relations and provide insight on how to teach creativity. Since creativity is often described as doing something different from the norm, behavioral variability may be a potential aspect of creativity. This study aimed to replicate previous findings by investigating the effects of discrimination training in a multiple schedule of varied and repetitive responding in the context of a video game. Participants played through a 2D online video game made in Bloxels. Different alternating-colored platforms served as the discriminative stimuli for the vary and repeat components. Three parameters of variability were measured (e.g., left jumps, right jumps, and double jumps). The results of the study indicate that participants were able to learn the discrimination of when to repeat and vary their responses depending on which colored platform they encountered.

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