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A Constructivist Instructional DesignIntroducing visual programming to professional designersQiu, Xinyu 04 November 2020 (has links)
No description available.
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Temporal programming in grid-oriented visual programming languagesCao, Nanyu 20 June 2000 (has links)
Specifying varying speeds and temporal relationships is necessary when programming
graphical animations, but support for temporal programming has usually been done by adding
new language features to a Visual Programming Language (VPL), and these features must be
mastered over and above the other aspects of the VPL. However, some researchers have
believed that time should be able to be treated like just another dimension. In this thesis, we
explore whether temporal programming can indeed be done using exactly the same devices as
in spatial programming in grid-oriented VPLs. Toward this end, we provide a continuum of
models aimed at this goal and discuss their advantages and disadvantages. Also, we identify
core issues that help illuminate the essence of the problem. / Graduation date: 2001
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Software composition with extended entity-relationship diagramsMuenchaisri, Pornsiri 14 November 1997 (has links)
I introduce a compositional approach to application software development. In
this approach, an extended entity-relationship diagram (EERD), which represents
the component types and the relationship types within an application domain, is
used as a template of executable programs in that application domain. As we use
structural active objects as the components of a program, we can obtain an executable
program if those components are instantiated and interconnected as dictated by
an EERD. Furthermore, the graphical editor in the proposed software development
environment, entity-relationship software development environment (ERSDE), uses
EERDs as menus in constructing application software. An EERD used as a menu
can enforce legitimate patterns of relationships among components, in addition to
providing an intuitive view of available components and possible relationships among
them.
Two experiments were conducted in order to compare the effectiveness between
EERDs and class diagrams of Object Modeling Technique (OMT) and between the
ERSDE and the menu-based Structural-Active Object System (SAOS) graphical
editors. From these experiments, we obtained the following results.
1. A significant proportion of the subjects who used EERDs to compose certain applications did so correctly, while only a small proportion of the students who used the OMT class diagrams composed these applications correctly.
2. Most of the subjects preferred EERDs to OMT class diagrams as design documents.
3. Although the proportion of the students who composed applications correctly with the ERSDE application editor was larger than the proportion of the students who did so with the menu-based SAOS graphical editors, this difference was statistically not significant.
4. The subjects took significantly longer time to compose applications with the menu-based SAOS editors than with the ERSDE editor.
5. All the subjects preferred the ERSDE application editor to the menu-based SAOS graphical editors as a software development environment. / Graduation date: 1998
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Vision-aided intelligent operation of robots: visual programming, automatic replanning and visual feedback廖境培, Liu, King-pui. January 1995 (has links)
published_or_final_version / Electrical and Electronic Engineering / Master / Master of Philosophy
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MATLAB vaizdinio programavimo galimybės / MATLAB visual programming possibilitiesŠeškutė, Kristina 08 June 2005 (has links)
For the user’s comfort in modern programs are created system of means, which are called graphical user interface (GUI). GUI is the window, created by user, with lay out graphical elements: command push button, edit text, list boxes, checkboxes, menu and etc. User graphical interface technology started to implant also in modern computer systems, from which the most advanced one – MATLAB. This work examines two ways of MATLAB graphical user interface creation, looks over graphical elements, MATLAB visual possibilities are compared with one the most popular programming medium C++Builder. In applied example are presented the discrete-time signal examples and real sound “a” signal, witch is possible not even depict, but also to hear out. This example demonstrates graphical user interface created by MATLAB.
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Vision-aided intelligent operation of robots : visual programming, automatic replanning and visual feedback /Liu, King-pui. January 1995 (has links)
Thesis (M. Phil.)--University of Hong Kong, 1995. / Includes bibliographical references (leaves 96-105).
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Algorithm animation in a declarative visual programming languageCarlson, Paul M. 18 April 1995 (has links)
How might capabilities for algorithm animation be seamlessly integrated into a programming language that is both visual and declarative? Until now, visual programming language researchers have not attempted to answer that question, making the fruits of algorithm animation available only to users of textual programming languages. Users of visual programming languages (VPLs) have been deprived of the unique semantic insights algorithm animation offers, insights that would foster the understanding and debugging of visual programs.
We have answered the question by seamlessly integrating algorithm animation capabilities into Forms/3, a general-purpose, declarative VPL. Our results show that such a VPL can support algorithm animation without leaving the declarative, visual model, without adding new concepts to the language or how to program in it, and without deviating from the uniform representation established for the language. In addition, our research shows that the characteristics of declarative VPLs result in some interesting algorithm animation features not found in other systems. / Graduation date: 1995
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Effects of levels of abstractness of icons used to represent programming language constructsGarcia, Mariano January 1993 (has links)
No description available.
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Patrones en la Enseñanza de la Programación en Arquitectura: De la Hetero-‐ Educación a la Auto-‐Educación en LatinoaméricaHerrera Polo, Pablo C., Universidad Peruana de Ciencias Aplicadas (UPC) 25 February 2015 (has links)
SIGRADI 2013. XVII Congreso de la Sociedad Iberomaericana de Gráfica Digital: Knowledge Design
20, 21 y 22 de Noviembre del 2013. Universidad Técnica Federico Santa María. Valparaiso, Chile / Teaching
programming
to
architects,
in
academic
and
professional
contexts,
occurs
in
Latin
America
through
self-‐management,
and
focused
on
results,
without
analyzing
the
processes
and
establishing
a
follow-‐up
to
participants,
to
establish
patterns
of
application.
The
pointing
out
of
these
problems
and
the
proposal
of
how
to
make
said
education
sustainable
has
allowed
finding
variables
specific
to
the
region
and
to
the
very
same
tools
and
instruments,
which
are
constantly
evolving.
At
the
same
time,
it
is
proposed
after
the
analysis,
that
hetero-‐education
(shared
learning)
itself
requires
self-‐education
(self-‐teaching
processes)
as
a
complementary
process.
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Matemáticas y computación: Uso de programación visual para el desarrollo de material didáctico en un entorno educativoHerrera Polo, Pablo C., Universidad Peruana de Ciencias Aplicadas (UPC) 11 1900 (has links)
We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.
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