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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

A Constructivist Instructional DesignIntroducing visual programming to professional designers

Qiu, Xinyu 04 November 2020 (has links)
No description available.
12

Temporal programming in grid-oriented visual programming languages

Cao, Nanyu 20 June 2000 (has links)
Specifying varying speeds and temporal relationships is necessary when programming graphical animations, but support for temporal programming has usually been done by adding new language features to a Visual Programming Language (VPL), and these features must be mastered over and above the other aspects of the VPL. However, some researchers have believed that time should be able to be treated like just another dimension. In this thesis, we explore whether temporal programming can indeed be done using exactly the same devices as in spatial programming in grid-oriented VPLs. Toward this end, we provide a continuum of models aimed at this goal and discuss their advantages and disadvantages. Also, we identify core issues that help illuminate the essence of the problem. / Graduation date: 2001
13

Software composition with extended entity-relationship diagrams

Muenchaisri, Pornsiri 14 November 1997 (has links)
I introduce a compositional approach to application software development. In this approach, an extended entity-relationship diagram (EERD), which represents the component types and the relationship types within an application domain, is used as a template of executable programs in that application domain. As we use structural active objects as the components of a program, we can obtain an executable program if those components are instantiated and interconnected as dictated by an EERD. Furthermore, the graphical editor in the proposed software development environment, entity-relationship software development environment (ERSDE), uses EERDs as menus in constructing application software. An EERD used as a menu can enforce legitimate patterns of relationships among components, in addition to providing an intuitive view of available components and possible relationships among them. Two experiments were conducted in order to compare the effectiveness between EERDs and class diagrams of Object Modeling Technique (OMT) and between the ERSDE and the menu-based Structural-Active Object System (SAOS) graphical editors. From these experiments, we obtained the following results. 1. A significant proportion of the subjects who used EERDs to compose certain applications did so correctly, while only a small proportion of the students who used the OMT class diagrams composed these applications correctly. 2. Most of the subjects preferred EERDs to OMT class diagrams as design documents. 3. Although the proportion of the students who composed applications correctly with the ERSDE application editor was larger than the proportion of the students who did so with the menu-based SAOS graphical editors, this difference was statistically not significant. 4. The subjects took significantly longer time to compose applications with the menu-based SAOS editors than with the ERSDE editor. 5. All the subjects preferred the ERSDE application editor to the menu-based SAOS graphical editors as a software development environment. / Graduation date: 1998
14

Vision-aided intelligent operation of robots: visual programming, automatic replanning and visual feedback

廖境培, Liu, King-pui. January 1995 (has links)
published_or_final_version / Electrical and Electronic Engineering / Master / Master of Philosophy
15

MATLAB vaizdinio programavimo galimybės / MATLAB visual programming possibilities

Šeškutė, Kristina 08 June 2005 (has links)
For the user’s comfort in modern programs are created system of means, which are called graphical user interface (GUI). GUI is the window, created by user, with lay out graphical elements: command push button, edit text, list boxes, checkboxes, menu and etc. User graphical interface technology started to implant also in modern computer systems, from which the most advanced one – MATLAB. This work examines two ways of MATLAB graphical user interface creation, looks over graphical elements, MATLAB visual possibilities are compared with one the most popular programming medium C++Builder. In applied example are presented the discrete-time signal examples and real sound “a” signal, witch is possible not even depict, but also to hear out. This example demonstrates graphical user interface created by MATLAB.
16

Vision-aided intelligent operation of robots : visual programming, automatic replanning and visual feedback /

Liu, King-pui. January 1995 (has links)
Thesis (M. Phil.)--University of Hong Kong, 1995. / Includes bibliographical references (leaves 96-105).
17

Algorithm animation in a declarative visual programming language

Carlson, Paul M. 18 April 1995 (has links)
How might capabilities for algorithm animation be seamlessly integrated into a programming language that is both visual and declarative? Until now, visual programming language researchers have not attempted to answer that question, making the fruits of algorithm animation available only to users of textual programming languages. Users of visual programming languages (VPLs) have been deprived of the unique semantic insights algorithm animation offers, insights that would foster the understanding and debugging of visual programs. We have answered the question by seamlessly integrating algorithm animation capabilities into Forms/3, a general-purpose, declarative VPL. Our results show that such a VPL can support algorithm animation without leaving the declarative, visual model, without adding new concepts to the language or how to program in it, and without deviating from the uniform representation established for the language. In addition, our research shows that the characteristics of declarative VPLs result in some interesting algorithm animation features not found in other systems. / Graduation date: 1995
18

Effects of levels of abstractness of icons used to represent programming language constructs

Garcia, Mariano January 1993 (has links)
No description available.
19

Patrones en la Enseñanza de la Programación en Arquitectura: De la Hetero-­‐ Educación a la Auto-­‐Educación en Latinoamérica

Herrera Polo, Pablo C., Universidad Peruana de Ciencias Aplicadas (UPC) 25 February 2015 (has links)
SIGRADI 2013. XVII Congreso de la Sociedad Iberomaericana de Gráfica Digital: Knowledge Design 20, 21 y 22 de Noviembre del 2013. Universidad Técnica Federico Santa María. Valparaiso, Chile / Teaching programming to architects, in academic and professional contexts, occurs in Latin America through self-­‐management, and focused on results, without analyzing the processes and establishing a follow-­‐up to participants, to establish patterns of application. The pointing out of these problems and the proposal of how to make said education sustainable has allowed finding variables specific to the region and to the very same tools and instruments, which are constantly evolving. At the same time, it is proposed after the analysis, that hetero-­‐education (shared learning) itself requires self-­‐education (self-­‐teaching processes) as a complementary process.
20

Matemáticas y computación: Uso de programación visual para el desarrollo de material didáctico en un entorno educativo

Herrera Polo, Pablo C., Universidad Peruana de Ciencias Aplicadas (UPC) 11 1900 (has links)
We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.

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