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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

A user-friendly programming framework for wireless sensor networks

Ravichandran, Shruthi 27 August 2014 (has links)
Wireless sensor networks (WSNs) are increasingly being used for monitoring physical environments in lieu of tethered monitoring systems. Being power efficient and wirelessly accessible, WSNs find applications in a variety of domains like health, structural and climate monitoring systems. Despite such diverse use cases, more than often, WSNs are used by researchers with basic or no prior programming experience. Consequently, more time is spent learning to program the sensors than collecting and analysing domain-specific data. To cater to this generic user base, a multi-platform user-friendly programming framework for WSNs has been developed. This framework provides: 1) a visual network comparison tool that analyzes packet traces of two networks to generate a juxtaposed visual comparison of contrasting network characteristics, 2) a scripting language based on the TinyOS sensor network platform that aims at reducing code size and improving programming efficacy, and 3) a visual programming tool with basic sensor drag-and-drop modules for generating simple WSN programs. These tools were also developed to serve as a gentle introduction to the WSN programming environment for middle and high school students. In the absence of resources (sensors), the framework also allows programmers to verify program functionality by remotely simulating and verifying program behaviour in the OMNeT simulation environment.
52

Measuring the impact of App Inventor for Android and studio-based learning in an introductory computer science course for non-majors

Ahmad, Kholoud N. 21 July 2012 (has links)
This study implemented an experimental introductory CS course for non-CS majors focusing on two pedagogic factors: 1) the use of a visual blocks programming language known as App Inventor for Android (AIA) and 2) the adoption of SBL as the main teaching methodology. Participants included 30 undergraduates enrolled in two introductory CS courses; the experimental course (CS116) and a traditional lecture oriented CS course. The Motivated Strategies for Learning Questionnaire (MSLQ) was implemented in both courses at several stages. Statistically significant differences were found in the Control of Learning Beliefs, Help Seeking, and Intrinsic Motivation scales, were CS116’s participants scored higher rates. In CS116, entry and exit interviews were conducted as well as a mind maps analysis. Their results showed a positive response to the pedagogic factors, positive attitudes towards CS, and an improvement in the understanding of CS. The majority of participants did very well and showed creativity with not one student failing the course. They found the experimental course to cultivate collaboration, creativity, and motivation to learn. The experimental approach was found have a positive effect on students’ motivation, achievement, and attitude towards CS. / Department of Computer Science
53

Educational gems: an exploration and evaluation of a visual functional programming environment

Parkin, Adam Robert 31 August 2010 (has links)
This thesis examines the pedagogical value of a particular visual programming environment (VPE) called the Gem Cutter which is based upon the functional programming paradigm. The contribution of this thesis is two-fold: it provides a qualitative evaluation via the Cognitive Dimensions Framework developed by Green to explore the usefulness of the Gem Cutter environment from a pedagogical viewpoint, and secondly provides a framework called the Word Game Framework designed in the Gem Cutter which can be used to create exercises for sudents learning to program. The Word Game Framework allows students to create interactive turn-based "wordgames" and provides an engaging environment for students to explore interesting and useful functional programming concepts such as recursion, higher order functions, type inference, and list processing.
54

Architectural studies for visual processing / Andre J. S. Yakovleff.

Yakovleff, Andre J. S. (Andre Julian Stuart) January 1995 (has links)
Bibliography: p. 165-184. / xvi, 184 p. : ill. ; 30 cm. / Title page, contents and abstract only. The complete thesis in print form is available from the University Library. / This thesis explores the issue of copying natural vision processes with regard to providing sensing information in real-time to the lowest control levels of an autonomous vehicle. It is argued that the interpretation of sensory data should result in a level of perception which is tailored to the requirements of the control system. / Thesis (Ph.D.)--University of Adelaide, Dept. of Electrical and Electronic Engineering, 1996?
55

A visual query language for part21 file based on express data model

Nie, Chunsheng. January 2000 (has links)
Thesis (M.S.)--Ohio University, March, 2000. / Title from PDF t.p.
56

A visual language for ADA program unit specifications /

Gordon, Christopher Todd, January 1990 (has links)
Thesis (M.S.)--Virginia Polytechnic Institute and State University, 1990. / Vita. Abstract. Includes bibliographical references (leaves 171-172). Also available via the Internet.
57

Code maintenance and design for a visual programming language graphical user interface /

Pierson, Graham C. January 2004 (has links) (PDF)
Thesis (M.S. in Computer Science)--Naval Postgraduate School, Sept. 2004. / Thesis Advisor(s): Mikhail Auguston. Includes bibliographical references (p. 75). Also available online.
58

Synthetic vision : visual perception for computer generated forces using the programmable graphics pipeline /

Pursel, Eugene Ray. January 2004 (has links) (PDF)
Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, Sept. 2004. / Thesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 93-95). Also available online.
59

Exploring the use of a commercial game engine for the development of educational software

Alafaireet, Hussain, January 2009 (has links) (PDF)
Thesis (M.S.)--Missouri University of Science and Technology, 2009. / Vita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed August 14, 2009) Includes bibliographical references (p. 160-162).
60

Software visualization tools for Java /

Sampson, Stephen Filson. January 1900 (has links) (PDF)
Thesis (M.Sc.)--Acadia University, 2000. / Includes bibliographical references (leaves 83-92). Also available on the Internet via the World Wide Web.

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