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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Návrh a implementace systému pro výměnu statistických informací o síťovém provozu mezi přístupové body WLAN sítě / Design and implementation of a system for exchange of statistic information on network traffic between access points of WLAN network

Lenk, Peter January 2012 (has links)
This thesis explores the possibilities of implementation of methods for data acquisition in wireless access point MikroTik while using virtualized OpenWRT system. First part of the paper contains short introduction into device’s features and extention of the features by virtualizing the operation system. Design and implementation of the scripts for average load of interfaces data acquisition is in the second part of the paper. The next part deals with the transmission of the gathered data and implementation of the proposed programs in C language. The last part of the paper covers the implementation of a complete program to collect, send and receive data with the option of parameters configuration, and automatic acquisition of the configuration.
2

一個有延展性的動畫劇本描述語言 / A Scripting Language for Extensible Animation

廖茂詠, Liao,Mao-Yung Unknown Date (has links)
在目前3D虛擬環境中,虛擬人物的動作多半是以動作抓取等離線方式錄製後,再以罐裝動作的方式呈現。該動作經過編碼後會以固定的格式進行傳送,然後由客戶端撥放該動畫內容。通常而言,固定的格式規範會限制電腦動畫表現與延展的能力。這篇論文我們提出了一套以XML為基礎的動畫語言,稱為eXtensible Animation Markup Language(XAML)來解決這樣的問題。這套語言設計的目的是為了讓開發者能夠彈性地選擇不同層次的指定方式來產生虛擬演員的動畫;同時使用者可以藉由已經定義好的動畫合成新的動畫內容,或是更改已定義動畫的部分內容來產生一套新的動畫。除此之外,XAML為客製化腳本語言提供延展擴充的機制,開發者可以透過plug-in、內嵌XAML引擎或轉換腳本等方式達到擴充XAML的目的。我們同時使用JAVA實作了一套能夠解譯XAML的動畫引擎,使用者不但可以利用XAML腳本命令產生相對應的3D動畫顯示,也可以透過該動畫引擎所提供的函式庫對場景中的3D物件進行控制。另外,我們也設計了一個具語音對話功能的多人虛擬環境系統,以驗證XAML語言的可行性及有效性。 / Character animations on most virtual environment systems are canned motions created off-line through motion capture techniques. The motions are then en-coded and transmitted with a fixed format and played at the client side. The rigid specification format for computer animation and multimedia presentation in general has greatly affected the development of 3D contents. In this thesis, we propose an XML-based scripting language, called eXtensible Animation Markup Language (XAML). The language is designed to describe character animations at various command levels and to compose a new animation from existing ani-mation clips. Furthermore, one can use plug-in, embeding or translation to in-corporate other customized scripting languages or new functions into XAML. We have implemented an animation engine in Java that can interpret the script-ing language and render 3D animations based on the user’s interactive XAML commands or the provided application programming interface. In addition, we have designed a speech-enabled multi-user virtual environment system based on XAML to verify the feasibility and effectiveness of such a language.
3

Dynamic Language Bindings for C Libraries with emphasis on their application to R

Adler, Daniel 23 May 2012 (has links)
No description available.
4

Scenarijų panaudojimas mokymosi sistemose / Usage of scripts in e-learning systems

Binkis, Mikas 11 January 2007 (has links)
Today popular learning management systems (LMS) lack interactivity. Interactivity is very important in the learning process, because it‘s a great mean of interest and motivation. The level of interactivity could be increased by using scripts, but some of the modern scripting languages are not universal, and the majority are too hard to comprehend for non-IT specialists. That’s why a brand new scripting language has been created. It can be integrated to an open-source PHP based LMS and because of it‘s simplicity and usage of native language in syntax is rather easy to learn for non-IT staff. Experiments showed that it‘s rather convenient, compared to other similar languages and it’s speed does not slow down the process of webpage generation to an extent a user would notice. It’s also capable of performing basic mathematical and other scientific task modeling, making the language sufficient for common use. The script language has some of the complex template language properties, so it can be also used as a tool of managing content rendering. Practical integration of the script language with “Google Maps” service and VRML showed that it can be expanded to the required extent. Further works with this language may include expansion of syntax and implementation of AJAX technology.
5

Quest Patterns for Story-Based Video Games

Trenton, Marcus Unknown Date
No description available.
6

A user-friendly programming framework for wireless sensor networks

Ravichandran, Shruthi 27 August 2014 (has links)
Wireless sensor networks (WSNs) are increasingly being used for monitoring physical environments in lieu of tethered monitoring systems. Being power efficient and wirelessly accessible, WSNs find applications in a variety of domains like health, structural and climate monitoring systems. Despite such diverse use cases, more than often, WSNs are used by researchers with basic or no prior programming experience. Consequently, more time is spent learning to program the sensors than collecting and analysing domain-specific data. To cater to this generic user base, a multi-platform user-friendly programming framework for WSNs has been developed. This framework provides: 1) a visual network comparison tool that analyzes packet traces of two networks to generate a juxtaposed visual comparison of contrasting network characteristics, 2) a scripting language based on the TinyOS sensor network platform that aims at reducing code size and improving programming efficacy, and 3) a visual programming tool with basic sensor drag-and-drop modules for generating simple WSN programs. These tools were also developed to serve as a gentle introduction to the WSN programming environment for middle and high school students. In the absence of resources (sensors), the framework also allows programmers to verify program functionality by remotely simulating and verifying program behaviour in the OMNeT simulation environment.
7

Quest Patterns for Story-Based Video Games

Trenton, Marcus 11 1900 (has links)
As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually-programmed scripts to control object interactions, although automated techniques for generating scripts from high-level specifications are being introduced. For example, ScriptEase provides designers with generative patterns that inject commonly-occurring interactions into games. ScriptEase patterns generate scripts for the game Neverwinter Nights. A kind of generative pattern, the quest pattern, generates scripting code controlling the plot in story-based games. I present my additions to the quest pattern architecture (meta quest points and abandonable subquests), a catalogue of quest patterns, and the results of two studies measuring their effectiveness. These studies show that quest patterns are easy-to-use, substantially reduce plot scripting errors, and their catalogue is highly-reusable between games. These studies demonstrate ScriptEase generative quest patterns are a desirable alternative to manual plot scripting in commercial, story-based games.
8

Script pro zpracování obrazu / Script Language for Image Processing

Zuzaňák, Jiří Unknown Date (has links)
This thesis deals with design of scripting language, especially specified for effective image processing. Introduction of this thesis is focused on studying and also appropriation of methodology of compilers and interpreters design, include their following application in design of the scripting language and as well its interpreter. Another point of my work is showing the methods of design and implementation of the interpreter including automated methods used in the design of the implemented program. Next part deals with description of structure and implementation of the designed program, intended for generating compiler of any language which is described in input of this program. The conclusion of this work is more detailing description of the scripting language design; its implementation is based on the methods mentioned before.
9

The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web

Gomez, Norberto, Jr. 17 April 2013 (has links)
In 1987, computer programmer and linguist Larry Wall authored the general-purpose, high-level, interpreted, dynamic Unix scripting language, Perl. Borrowing features from C and awk, Perl was originally intended as a scripting language for text-processing. However, with the rising popularity of the Internet and the advent of Tim Berners-Lee’s World Wide Web (Web), in the 1990s, Perl soon became the glue-language for the Internet, due in large part to its relationship to the Hypertext Transfer Protocol (HTTP) and the Common Gateway Interface (CGI). Perl was the go-to language for on the fly program writing and coding, gaining accolades from the likes of publisher Tim O’Reilly and hackers alike. Perl became a favorite language of amateur Web users, whom net artist Olia Lialina calls barbarians, or the indigenous. These users authored everything from database scripts to social spaces like chatrooms and bulletin boards. Perl, while largely ignored today, played a fundamental role in facilitating those social spaces and interactions of Web 1.0, or what I refer to as a Perl-net. Thus, Perl informed today’s more ubiquitous digital culture, referred to as Web 2.0, and the social web. This project examines Perl’s origin which is predicated on postmodern theories, such as deconstructionism and multiculturalism. Perl’s formal features are differentiated from those of others, like Java. In order to defend Perl’s status as an inherently cultural online tool, this project also analyzes many instances of cultural artifacts: script programs, chatrooms, code poetry, webpages, and net art. This cultural analysis is guided by the work of contemporary media archaeologists: Lialina and Dragan Espenschied, Erkki Huhtamo and Jussi Parikka. Lastly, the present state of digital culture is analyzed in an effort to re-consider the Perl scripting language as a relevant, critical computer language, capable of aiding in deprogramming the contemporary user.
10

Správa vývojové dokumentace přes WWW II / Administration of development documetation over WWW II

Gregárek, Ondřej January 2008 (has links)
Document server is a web application controllable by way of web browser. It is meant to serve for the management of development documentation. The application is divided to the four basic parts: Requirements, Products, Tests and Test Run. The section Requirements serves for inserting requirements for products. Product is produced on the basis of these needs and registered in part Products. Test setting is created in the part Tests according to requirements from the part Requirements. Particular products are then tested. The part Test Run registers records of these tests. These are parts of the application: management of users, connecting supplements to records, printing and exportation of data to different formats, saving history of records, filtration and sorting of entries, etc. All the data is saved in the database MySQL. The application is written in scripting language PHP. Data is presented by template system Smarty. The output is in language XHTML. Cascading style CSS is used to formatting. This work describes development of the application. First it is dealing with the proposal of the database, connection and structure of particular tables. The function of the programme is explained in detail at the same time, which is essential for the correct proposal of the database. The application is based on the database. The selected structure of files and relations of scripts to library functions are shown. The template system and the interface for access of the programme to the database are explained. The most attention is paid to the description of solving important functions of the application, i.e. listing of records, their pagination, filtration, sorting and operation with them: saving, browsing, copying, confirmation and work with history, category and problems by upkeep of consistent tree and export of data to various formats. It is always outlined the problem, the idea of solving and the description of appropriate scripts. Samples of source code are also included for better understanding of complicated algorithms.

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