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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Practitioner Researcher perspective on facilitating an open, infinite, chaordic simulation. Learning to Engage with Theory while Putting Myself Into Practice

January 2003 (has links)
This thesis investigates two intertwined themes. The first concerns the development of a framework for understanding, and making appropriate use of, simulations and games as tools for learning. The second concerns the utilisation of the term PractitionerResearcher to reflect the unity of practice and research activity in creating 'working knowledge' (Symes 2000). These themes are intertwined in the sense that the route I take to understanding simulations and games is through the stance of a PractitionerResearcher. Conversely the thesis aims to draw out what it means to be a PractitionerResearcher through my engagement as a facilitator of simulations and games. I argue that the knowledge I generate as a PractitionerResearcher is utilitarian and pragmatic. Grounded in my practice as an adult educator it utilises theoretical perspectives chosen for immediate relevance rather than because of any claims to 'truth' or permanence. Understanding how this shapes and influences my practice was a complex, difficult process. Using an auto-ethnographic approach, Chapter 1 outlines the development of my 'working knowledge' as a PractitionerResearcher. It draws on selected personal experiences in my work as an adult educator using simulations and games for teaching and learning. While curiosity about historical facts initiated the research reported in Chapter 2, the chapter focuses on uses of historical precedent for generating greater understanding, and acceptance by participants, of simulations and games as teaching/learning strategies. It identifies a range of contributions - from war games, religious games, and children's play - to the structuring of modern educational simulations and games. Chapter 3 explores approaches to classifying simulations and games. Its development brought a gradual realisation of the futility of trying to establish a single definitive categorisation system for all simulations and games. Understanding how they can be arranged in a variety of different relationships provides a better insight into their general features and helps in making decisions about when and how to use specific activities. One outcome of the work for this chapter was the realisation of some simulations as 'open and infinite' in nature, and that XB - simulation of importance in my practice - is such a simulation. Chapter 4 uses concepts developed in the field of chaos theory to illustrate how certain simulations create messy but 'chaordic' (Hock 2002) rather than dis-orderly learning contexts. 'Chaos/chaotic' once meant only dis-order, 'messiness' and unpredictability. Twentieth century scientific discoveries illustrate that order is concealed within 'chaos' producing richly complex patterns when viewed from the right perspective. I argue that 'chaos' concepts can be usefully applied to open and infinite simulations to demonstrate how they are similarly 'chaordic'. XB (for eXperience Based learning) is an open, infinite chaordic simulation, and has been a driving force in my practice for six years. The case study in Chapter 5 introduces the 'world according to XB' and takes the reader 'inside' participants' experiences as the unfolding nature of their learning is revealed in the way they apply theories of organisational behaviour to immediate behaviours. Chapter 6 reflects on my experiences of facilitating XB, via a review of interactions with some past XB participants. The influence of such a learning process on my practice is analysed. The emotional impact of these interactions has brought a better understanding of my own practice, and the chapter considers the concept of 'dispassionate reflexivity' as an aid for the facilitator in such contexts. Chapter 7 examines the evolution and distinctive features of the PractitionerResearcher in more detail. As an educator, a consistent focus of my work has been simultaneously 'to know more' and 'to be able to do better' - and it is the interdependence of these that lies at the heart of what it means to be a PractitionerResearcher. It is my hope that this thesis offers a solution for practitioners wanting to combine 'research' and 'practice' into a practical and scientifically rigorous 'whole'. For such professionals the PractitionerResearcher model offers an integrated approach, combining and validating 'learning in action' and 'learning for action'.
2

Relationships Between Organization¡¦s Need for Knowledge, Organizational Learning Strategy, and Knowledge Management System

Chang, Chung-Ni 11 July 2003 (has links)
For the revolution of ¡§the Third Wave¡¨, theorists have made arguments of the new tasks of organizations. Davenport and Prusak(1998: 19) have argued that the knowledge of the work force, the efficiency of organization¡¦s utilization of knowledge, and the speed of acquisition and utilization of new knowledge have become the only lifeblood of competitive advantage of organizations. Organizations make employees achieve some degree of ¡§knowing¡¨ by the usage of ¡§justified beliefs¡¨. So that they would be capable of the performance ,which is necessary for the organization to create value in the market and survive. Thus helping employees to obtain the knowledge necessary for performance more efficiently has become one of the major issues of management. Trying to conclude arguments of working knowledge, organizational learning, and knowledge management in literatures, we build up a framework to analyze the structure of knowledge management system in organizations. First, We draw different types of important working knowledge to organizations out of the operation styles of knowledge in organizations. Also, we sum up different characteristics of learning behaviors in different levels in organizations and the relationships between the learning behaviors and the knowledge base of organizations. Therefore, we could find out the relationship between the working knowledge needed by organizations, the learning behaviors, and the knowledge management system in organizations. Based on the literature review and qualitative data analysis and, we have the findings as follow: 1. Organizations that need tacit working knowledge to help employees to finish tasks would make learning assumptions of Constructionism; therefore they would focus on the construction of shared meaning. Information system that makes the communication easier would be needed most. Those who need explicit knowledge would make learning assumptions of Congnitivism and need integrated data base which give updated and correct information. 2. Organizations that develop knowledge strategy in existing knowledge domains intend to learn from the internal resources. Therefore they would need a system that helps to find the experts who know the answers and provide solutions. Organization that explore in new knowledge domains more likely to learn from the outside resource. Usually they send a group as learning agent for the organization. This agent would learn then integrate the new knowledge and the needs and operations of the organization. For this reason, the kind of knowledge system needed is to convey the new integrated knowledge from the agent to the rest of the organization. 3. The societal sub-system like language in common play more important role in knowledge management system than information system along.
3

A Practitioner Researcher perspective on facilitating an open, infinite, chaordic simulation. Learning to Engage with Theory while Putting Myself Into Practice

January 2003 (has links)
This thesis investigates two intertwined themes. The first concerns the development of a framework for understanding, and making appropriate use of, simulations and games as tools for learning. The second concerns the utilisation of the term PractitionerResearcher to reflect the unity of practice and research activity in creating 'working knowledge' (Symes 2000). These themes are intertwined in the sense that the route I take to understanding simulations and games is through the stance of a PractitionerResearcher. Conversely the thesis aims to draw out what it means to be a PractitionerResearcher through my engagement as a facilitator of simulations and games. I argue that the knowledge I generate as a PractitionerResearcher is utilitarian and pragmatic. Grounded in my practice as an adult educator it utilises theoretical perspectives chosen for immediate relevance rather than because of any claims to 'truth' or permanence. Understanding how this shapes and influences my practice was a complex, difficult process. Using an auto-ethnographic approach, Chapter 1 outlines the development of my 'working knowledge' as a PractitionerResearcher. It draws on selected personal experiences in my work as an adult educator using simulations and games for teaching and learning. While curiosity about historical facts initiated the research reported in Chapter 2, the chapter focuses on uses of historical precedent for generating greater understanding, and acceptance by participants, of simulations and games as teaching/learning strategies. It identifies a range of contributions - from war games, religious games, and children's play - to the structuring of modern educational simulations and games. Chapter 3 explores approaches to classifying simulations and games. Its development brought a gradual realisation of the futility of trying to establish a single definitive categorisation system for all simulations and games. Understanding how they can be arranged in a variety of different relationships provides a better insight into their general features and helps in making decisions about when and how to use specific activities. One outcome of the work for this chapter was the realisation of some simulations as 'open and infinite' in nature, and that XB - simulation of importance in my practice - is such a simulation. Chapter 4 uses concepts developed in the field of chaos theory to illustrate how certain simulations create messy but 'chaordic' (Hock 2002) rather than dis-orderly learning contexts. 'Chaos/chaotic' once meant only dis-order, 'messiness' and unpredictability. Twentieth century scientific discoveries illustrate that order is concealed within 'chaos' producing richly complex patterns when viewed from the right perspective. I argue that 'chaos' concepts can be usefully applied to open and infinite simulations to demonstrate how they are similarly 'chaordic'. XB (for eXperience Based learning) is an open, infinite chaordic simulation, and has been a driving force in my practice for six years. The case study in Chapter 5 introduces the 'world according to XB' and takes the reader 'inside' participants' experiences as the unfolding nature of their learning is revealed in the way they apply theories of organisational behaviour to immediate behaviours. Chapter 6 reflects on my experiences of facilitating XB, via a review of interactions with some past XB participants. The influence of such a learning process on my practice is analysed. The emotional impact of these interactions has brought a better understanding of my own practice, and the chapter considers the concept of 'dispassionate reflexivity' as an aid for the facilitator in such contexts. Chapter 7 examines the evolution and distinctive features of the PractitionerResearcher in more detail. As an educator, a consistent focus of my work has been simultaneously 'to know more' and 'to be able to do better' - and it is the interdependence of these that lies at the heart of what it means to be a PractitionerResearcher. It is my hope that this thesis offers a solution for practitioners wanting to combine 'research' and 'practice' into a practical and scientifically rigorous 'whole'. For such professionals the PractitionerResearcher model offers an integrated approach, combining and validating 'learning in action' and 'learning for action'.
4

Just Build It

Girerd-Barclay, Nicolas January 2019 (has links)
The Thesis Project aimed to cultivate understanding about the interrelationships between humans and materials in the context of consumerism, sustainability, and time, through helping people learn about woodworking materials and tools,  develop a more profound respect for them, and understand how one interacts with them. Incorporating repair culture and material education into a collaborative service design, the author reflected on his sustainability as a woodworker to enable others to connect with materials and tools in a meaningful way. The Project followed a nonlinear process, allowing the author to move back and forth to reflect, refine and progress from idea to form, and back to idea, while respecting his tangible need for medium and method. By researching scores of different woodworking tools found in an antique tool box received as a gift, the author defined their purpose in woodcraft and their connection with people they served and society as a whole. Inspirations for the Project consisted of woodworking, time, and social, environmental and economic stability, in addition to various types of design: service, collaborative, circular, and critical. Four different processes – prototyping, service blueprint, advertising and service experiences – were employed to respond to the research question. Key results included the provision of over 20 services to 15 individuals through a simple design process. By helping people to fix their objects in an ongoing conversation about sustainability with regard to material use and consumption, tools and practices were used effectively to change interrelationships between people and materials. Through the services and ‘hands-on conversations’, many began to understand and appreciate the possibilities of tools to revitalize old furniture and increase their value. Some people used tools themselves to resolve their problems, with all participants showing appreciation for the services, while expressing commitment to use, rather than discard, the objects. A few of the thousands contacted through social media, responded to calls for assistance, with the Project concluding that the process has potential, but without a business model, it would be difficult to sustain. Questions regarding the future included: What type of business could harness opportunities, offering viable employment? How many would need to be involved? How great is the demand for services? Which policies or regulations must be in place for a successful practice? The author was cognizant of the need for additional skills and knowledge to pursue the challenge of operationalizing the services provided through a sustainable livelihood.

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