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Factors Motivating Use of Grammatical AspectFedder, Joshua C. 24 August 2012 (has links)
No description available.
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Modelling User Tasks and Intentions for Service Discovery in Ubiquitous ComputingIngmarsson, Magnus January 2007 (has links)
<p>Ubiquitous computing (Ubicomp) increases in proliferation. Multiple and ever growing in numbers, computational devices are now at the users' disposal throughout the physical environment, while simultaneously being effectively invisible. Consequently, a significant challenge is service discovery. Services may for instance be physical, such as printing a document, or virtual, such as communicating information. The existing solutions, such as Bluetooth and UPnP, address part of the issue, specifically low-level physical interconnectivity. Still absent are solutions for high-level challenges, such as connecting users with appropriate services. In order to provide appropriate service offerings, service discovery in Ubicomp must take the users' context, tasks, goals, intentions, and available resources into consideration. It is possible to divide the high-level service-discovery issue into two parts; inadequate service models, and insufficient common-sense models of human activities.</p><p>This thesis contributes to service discovery in Ubicomp, by arguing that in order to meet these high-level challenges, a new layer is required. Furthermore, the thesis presents a prototype implementation of this new service-discovery architecture and model. The architecture consists of hardware, ontology-layer, and common-sense-layer. This work addresses the ontology and common-sense layers. Subsequently, implementation is divided into two parts; Oden and Magubi. Oden addresses the issue of inadequate service models through a combination of service-ontologies in concert with logical reasoning engines, and Magubi addresses the issue of insufficient common-sense models of human activities, by using common sense models in combination with rule engines. The synthesis of these two stages enables the system to reason about services, devices, and user expectations, as well as to make suitable connections to satisfy the users' overall goal.</p><p>Designing common-sense models and service ontologies for a Ubicomp environment is a non-trivial task. Despite this, we believe that if correctly done, it might be possible to reuse at least part of the knowledge in different situations. With the ability to reason about services and human activities it is possible to decide if, how, and where to present the services to the users. The solution is intended to off-load users in diverse Ubicomp environments as well as provide a more relevant service discovery.</p> / Report code: LiU-Tek-Lic-2007:14.
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Verb Aspect and World Knowledge in the Mental Representation of Text: Evidence from Eye MovementsMozuraitis, Mindaugas 12 January 2011 (has links)
Reading involves the dynamic construction of a mental model corresponding to the situation described in a text. This representation draws on the semantic and grammatical content of the text and also involves inferences for unstated information and the sequencing of events in time. In the current study, an eye-tracking methodology was used to explore the critical role of grammatical aspect in this process. The results showed that, following an event expressed in imperfective aspect, the reading of a necessarily later event was slowed compared to when the earlier event was expressed in perfective aspect. However, the effect depended on world knowledge—when the first event was typically of short duration, it did not evoke an "ongoing" interpretation to the same degree compared to when it was of long duration. The results highlight comprehenders' use of world knowledge and subtle grammatical cues in the representation of event information during on-line reading.
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Verb Aspect and World Knowledge in the Mental Representation of Text: Evidence from Eye MovementsMozuraitis, Mindaugas 12 January 2011 (has links)
Reading involves the dynamic construction of a mental model corresponding to the situation described in a text. This representation draws on the semantic and grammatical content of the text and also involves inferences for unstated information and the sequencing of events in time. In the current study, an eye-tracking methodology was used to explore the critical role of grammatical aspect in this process. The results showed that, following an event expressed in imperfective aspect, the reading of a necessarily later event was slowed compared to when the earlier event was expressed in perfective aspect. However, the effect depended on world knowledge—when the first event was typically of short duration, it did not evoke an "ongoing" interpretation to the same degree compared to when it was of long duration. The results highlight comprehenders' use of world knowledge and subtle grammatical cues in the representation of event information during on-line reading.
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Creating & Enabling the Useful Service Discovery Experience : The Perfect Recommendation Does Not Exist / Att skapa och möjliggöra en användbar upplevelse för att upptäcka erbjudna servicar och enheter : Den perfekta rekommendationen finns inteIngmarsson, Magnus January 2013 (has links)
We are rapidly entering a world with an immense amount of services and devices available to humans and machines. This is a promising future, however there are at least two major challenges for using these services and devices: (1) they have to be found and (2) after being found, they have to be selected amongst. A significant difficulty lies in not only finding most available services, but presenting the most useful ones. In most cases, there may be too many found services and devices to select from. Service discovery needs to become more aimed towards humans and less towards machines. The service discovery challenge is especially prevalent in ubiquitous computing. In particular, service and device flux, human overloading, and service relevance are crucial. This thesis addresses the quality of use of services and devices, by introducing a sophisticated discovery model through the use of new layers in service discovery. This model allows use of services and devices when current automated service discovery and selection would be impractical by providing service suggestions based on user activities, domain knowledge, and world knowledge. To explore what happens when such a system is in place, a wizard of oz study was conducted in a command and control setting. To address service discovery in ubiquitous computing new layers and a test platform were developed together with a method for developing and evaluating service discovery systems. The first layer, which we call the Enhanced Traditional Layer (ETL), was studied by developing the ODEN system and including the ETL within it. ODEN extends the traditional, technical service discovery layer by introducing ontology-based semantics and reasoning engines. The second layer, the Relevant Service Discovery Layer, was explored by incorporating it into the MAGUBI system. MAGUBI addresses the human aspects in the challenge of relevant service discovery by employing common-sense models of user activities, domain knowledge, and world knowledge in combination with rule engines. The RESPONSORIA system provides a web-based evaluation platform with a desktop look and feel. This system explores service discovery in a service-oriented architecture setting. RESPONSORIA addresses a command and control scenario for rescue services where multiple actors and organizations work together at a municipal level. RESPONSORIA was the basis for the wizard of oz evaluation employing rescue services professionals. The result highlighted the importance of service naming and presentation to the user. Furthermore, there is disagreement among users regarding the optimal service recommendation, but the results indicated that good recommendations are valuable and the system can be seen as a partner. / Vi rör oss snabbt in i en värld med en enorm mängd tjänster och enheter som finns tillgängliga för människor och maskiner. Detta är en lovande framtid, men det finns åtminstone två stora utmaningar för att använda dessa tjänster och enheter: (1) de måste hittas och (2) rätt tjänst/enhet måste väljas. En betydande svårighet ligger i att, inte bara finna de mest lättillgängliga tjänsterna och enheterna, men också att presentera de mest användbara sådana. I de flesta fall kan det vara för många tjänster och enheter som hittas för att kunna välja mellan. Upptäckten av tjänster och enheter behöver bli mer anpassad till människor och mindre till maskiner. Denna utmaning är särskilt framträdande i desktopmetaforens efterföljare Ubiquitous Computing. (Det vill säga en form av interaktion med datorer som blivit integrerad i aktiviteter och objekt i omgivningen.) Framförallt tjänster och enheters uppdykande och försvinnande, mänsklig överbelastning och tjänstens relevans är avgörande utmaningar. Denna avhandling behandlar kvaliteten på användningen av tjänster och enheter, genom att införa en sofistikerad upptäcktsmodell med hjälp av nya lager i tjänsteupptäcktsprocessen. Denna modell tillåter användning av tjänster och enheter när nuvarande upptäcktsprocess och urval av dessa skulle vara opraktiskt, genom att ge förslag baserat på användarnas aktiviteter, domänkunskap och omvärldskunskap. För att utforska vad som händer när ett sådant system är på plats, gjordes ett så kallat Wizard of Oz experiment i ledningscentralen på en brandstation. (Ett Wizard Of Oz experiment är ett experiment där användaren tror att de interagerar med en dator, men i själva verket är det en människa som agerar dator.) För att hantera tjänste- och enhetsupptäckt i Ubiquitous Computing utvecklades nya lager och en testplattform tillsammans med en metod för att utveckla och utvärdera system för tjänste- och enhetsupptäckt. Det första lagret, som vi kallar Förbättrat Traditionellt Lager (FTL), studerades genom att utveckla ODEN och inkludera FTL i den. ODEN utökar det traditionella, datororienterade tjänste- och enhetsupptäcktslagret genom att införa en ontologibaserad semantik och en logisk regelmotor. Det andra skiktet, som vi kallar Relevant Tjänst Lager, undersöktes genom att införliva det i systemet MAGUBI. MAGUBI tar sig an de mänskliga aspekterna i den utmaning som vi benämner relevant tjänste- och enhetsupptäckt, genom att använda modeller av användarnas aktiviteter, domänkunskap och kunskap om världen i kombination med regelmotorer. RESPONSORIA är en webbaserad plattform med desktoputseende och desktopkänsla, och är ett system för utvärdering av ovanstående utmaning tillsammans med de tidigare systemen. Detta system utforskar tjänste- och enhetsupptäckt i ett tjänsteorienterat scenario. RESPONSORIA tar ett ledningsscenario för räddningstjänst där flera aktörer och organisationer arbetar tillsammans på en kommunal nivå. RESPONSORIA låg till grund för ett Wizard of Oz experiment där experimentdeltagarna var professionella räddningsledare. Resultatet underströk vikten av namngivning av tjänster och enheter samt hur dessa presenteras för användaren. Dessutom finns det oenighet bland användare om vad som är den optimala service-/enhets-rekommendationen, men resultaten visar att goda rekommendationer är värdefulla och systemet kan ses som en partner.
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Modelling User Tasks and Intentions for Service Discovery in Ubiquitous ComputingIngmarsson, Magnus January 2007 (has links)
Ubiquitous computing (Ubicomp) increases in proliferation. Multiple and ever growing in numbers, computational devices are now at the users' disposal throughout the physical environment, while simultaneously being effectively invisible. Consequently, a significant challenge is service discovery. Services may for instance be physical, such as printing a document, or virtual, such as communicating information. The existing solutions, such as Bluetooth and UPnP, address part of the issue, specifically low-level physical interconnectivity. Still absent are solutions for high-level challenges, such as connecting users with appropriate services. In order to provide appropriate service offerings, service discovery in Ubicomp must take the users' context, tasks, goals, intentions, and available resources into consideration. It is possible to divide the high-level service-discovery issue into two parts; inadequate service models, and insufficient common-sense models of human activities. This thesis contributes to service discovery in Ubicomp, by arguing that in order to meet these high-level challenges, a new layer is required. Furthermore, the thesis presents a prototype implementation of this new service-discovery architecture and model. The architecture consists of hardware, ontology-layer, and common-sense-layer. This work addresses the ontology and common-sense layers. Subsequently, implementation is divided into two parts; Oden and Magubi. Oden addresses the issue of inadequate service models through a combination of service-ontologies in concert with logical reasoning engines, and Magubi addresses the issue of insufficient common-sense models of human activities, by using common sense models in combination with rule engines. The synthesis of these two stages enables the system to reason about services, devices, and user expectations, as well as to make suitable connections to satisfy the users' overall goal. Designing common-sense models and service ontologies for a Ubicomp environment is a non-trivial task. Despite this, we believe that if correctly done, it might be possible to reuse at least part of the knowledge in different situations. With the ability to reason about services and human activities it is possible to decide if, how, and where to present the services to the users. The solution is intended to off-load users in diverse Ubicomp environments as well as provide a more relevant service discovery. / <p>Report code: LiU-Tek-Lic-2007:14.</p>
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Breadths & Limits of AssociationsCarter, Alexander Miles, Carter 14 December 2018 (has links)
No description available.
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COMPARISON OF SHAPE BIAS VERSUS WORLD KNOWLEDGE IN THREE AND FIVE-YEAR OLD CHILDREN'S ACQUISITION OF A NOVEL NOUNRODDY, TRICIA LYNN 11 October 2001 (has links)
No description available.
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COMPARISON OF SHAPE BIAS VERSUS WORLD KNOWLEDGE IN THREE AND FIVE-YEAR OLD CHILDREN'S ACQUISITION OF A NOVEL NOUNHAERER, ERIKA LYNN 11 October 2001 (has links)
No description available.
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Aquisição de conhecimento de mundo para sistemas de processamento de linguagem natural / World of knowledge acquisition for systems of natural language processingSilva, José Wellington Franco da January 2013 (has links)
SILVA, José Wellington Franco da. Aquisição de conhecimento de mundo para sistemas de processamento de linguagem natural. 2013. 88 f. Dissertação (Mestrado em ciência da computação)- Universidade Federal do Ceará, Fortaleza-CE, 2013. / Submitted by Elineudson Ribeiro (elineudsonr@gmail.com) on 2016-07-11T17:27:20Z
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Previous issue date: 2013 / One of the challenges of research in Natural Language Processing(NLP) is to provide semantic and linguistic resources to express knowledge of the world to support tasks such as Information Extraction, Information Retrieval systems, Questions & Answering, Text Summarization, Annotation Semantics of texts, etc. For this challenge this work proposes strategies for acquiring knowledge of the world. We propose two methods. The first is a semi-automatic method that has main idea of using a semantic reasoning process on pre-existing knowledge base semantics. The second is an acquisition method that utilizes automatic Wikipedia for generating semantical content. Wikipedia was used as a source of knowledge because of the reliability, dynamism and scope of its content. In this work we propose a method for acquiring semantic relations between concepts from the texts of Wikipedia articles that makes use of an implicit knowledge that exists in Wikipedia and in hypermedia systems: links between articles. Throughout the descriptive text of a Wikipedia article appear links to other articles that are evidence that there is a relationship between the current article and another article referenced by the link. The proposed method aims to capture the semantic relationship expressed in the text between them (current article and link to another article), no regular expressions identifying similar relationships through a semantic similarity measure. / Um dos desafios das pesquisas na área de Processamento de Linguagem Natural (PLN) é prover recursos semântico-linguísticos que expressem conhecimento de mundo para suportar tarefas como: extração de informação, recuperação de informação, sistemas de perguntas e respostas, sumarização de textos, anotação semântica de textos, dentre outras. Para esse desafio este trabalho propõe estratégias para aquisição de conhecimento de mundo. Propomos dois métodos. O primeiro é um método semiautomático que tem como ideia principal utilizar um processo de raciocínio semântico sobre o conhecimento pré-existente em uma base semântica. O segundo é um método de aquisição automática que utiliza a Wikipédia para a geração de conteúdo semântico. A Wikipédia foi utilizada como fonte de conhecimento devido à confiabilidade, dinamicidade e abrangência de seu conteúdo. Neste trabalho propomos um método para aquisição de relações semânticas entre conceitos a partir de textos de artigos da Wikipédia que faz uso de um conhecimento implícito existente na Wikipédia e em sistemas hipermídia: os links entre artigos. Ao longo do texto descritivo de um artigo da Wikipédia aparecem links para outros artigos que são evidências de que há uma relação entre o artigo corrente e o outro artigo referenciado pelo link. O método proposto objetiva capturar a relação semântica expressa no texto entre eles (artigo corrente e link para outro artigo), sem expressões regulares identificando relações similares através de uma medida de similaridade semântica.
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