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Playing Dead : How Role-Play Game Experiences Can Affect Players’ Death Attitude Profiles (DAP-R)

In order to measure how role-playing games could potentially influence the players’ attitudes towards death and mortality, 191 subjects were surveyed using the revised version of the Death Attitude Profile (DAP-R) (Wong, Reker, and Gesser 1994), a Likert-scale 32 item closed survey. 14 of the respondents were surveyed in person before playing the live-action role-playing game Hello In There (Hugaas 2019), a game that deals with themes of death and mortality, and again in an online form 24 days later. These results were compared to each other, and run through a one way ANOVA and a two-tailed Welch test to determine significance. The other 177 respondents were surveyed once, using an online form, and four demographic questions were added to use as functions from which to interpret the results. The demographic questions concerned themselves with age, gender, general role-playing experience, and specific role-playing experience with themes of death and mortality. These results were run through a one-way ANOVA, a post hoc Tukey-Kramer test, and a two-tailed Welch test to determine significance. The results as a whole were run through a Cronbach’s alpha test to determine internal consistency and reliability. For the group of 14 respondents who were surveyed twice, there were no statistically significant differences in results between the two surveys. For the group of 177 respondents, the results showed differences between men and women in relation to Approach Acceptance, and between Men and Non-Binary/Genderqueer respondents in relation to Death Avoidance. Furthermore the results showed differences in Neutral Acceptance and Approach Acceptance between different age groups, and differences in Fear of Death and Death Avoidance between groups with different levels of experience from games dealing with themes of death and mortality. The most significant differences were found between groups with different amounts of general role-playing experience, where differences were found in Fear of Death, Death Avoidance, Neutral Acceptance, Approach Acceptance, and Escape Acceptance.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-511641
Date January 2023
CreatorsHugaas, Kjell Hedgard
PublisherUppsala universitet, Institutionen för speldesign
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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