<p>The purpose of this essay was to do a research about if the language in Swedish role-playing books is used correctly and if the composition along with the possible language errors makes the books hard to understand.</p><p>This research was also about to find out why these problems occurs and if the authors are aware of them.</p><p>I choose books from two Swedish role-playing games, <em>Eon</em> and <em>Drakar och Demoner</em>. I read them trough, noted the mistakes made and put them together in a scoring table. I also did a LIX-test on the books and interviewed one of the authors.</p><p>The results shows that the books to <em>Eon</em> is harder to read than the books to <em>Drakar och Demoner</em> and this agrees with the vision the authors of the books claims to have.</p><p>The results also shows that it is not only the language mistakes and the composition that makes the books hard to read, but also the choice of difficult words and badly formulated rules.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:hh-4666 |
Date | January 2007 |
Creators | Ericsson, Linn |
Publisher | Halmstad University, School of Teacher Education (LUT) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, text |
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