This essay aims to examine how the synthetic non-human subjects, EDI and Legion, are constituted in terms of their bodies, gender, desire and emotion, in the gaming series Mass Effect. In a close-gaming method I also want to explore in which way the gamer can effect or even change the expressions of the body, gender, desire, and emotion made by the synthetic non-human subjects. In order to do this I use Judith Butlers and Sara Ahmeds queer theory, and Donna Haraways cyborg feminism. I concluded that EDI embraces her embodiments and is given a highly sexualized female body, being more of a woman than a machine. While Legion is rather embracing disembodiment and is given a non sexualized, androgynous male body, being more of a machine than a man. The gamer can decide whether EDI should have a romance with a human in the game or not, but the gamer cannot in the same way decide whether or not Legions and EDIs subjectivity will be recognized as human subjectivity or at least almost-human subjectivity.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-19076 |
Date | January 2013 |
Creators | Reventlid, Amanda |
Publisher | Södertörns högskola, Institutionen för kultur och lärande |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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