With the growth of esports in recent years, it has become important to study different aspects of thedigital footprints that come with it. Esport is a form of sport competition using video games whereplayers or teams compete against each other using certain games in a competitive environment,governed by rules and regulations. Teams competing in esports work in a similar way as othersports teams. They try to win competitions and build their own fan base. Some fans want tocome closer to the team and other individuals supporting that specific team. Teams create serverson Discord that allows their fan base to interact with each other in a more regulated community.The servers mainly promote the team itself, but they also offer fans opportunities for exclusivecontent and discussions away from public social media channels. Gaming has however been provento offer a toxic environment, specifically against gender minorities. This article investigates howdifferent genders experience toxicity in the more regulated online gaming communities comparedto previously researched areas - multiplayer games, and public social forums.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-62603 |
Date | January 2023 |
Creators | Eliasson, Lucas |
Publisher | Malmö universitet, Fakulteten för teknik och samhälle (TS) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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