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Software and Hardware Integration of a Programmable Floating- and Fixed-Point Vertex Shader

OpenGL ES 2.0 programmable 3D graphics pipeline is the current new standard for embedded graphics processor designs. The programmable vertex shader replaces the geometry operations in the previous fixed-function graphics pipeline and provides more flexible APIs for more realistic animation effects. In this thesis, we introduce the OpenGL ES 2.0 specification, and the design of programmable vertex shader architecture and instruction set. In particular, we focus on the integration issues encountered when the vertex shader is integrated with other hardware components and software during the entire SoC design, and verify the vertex shader on FPGA with demonstration.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0902110-213943
Date02 September 2010
CreatorsChen, Li-Yao
ContributorsTso-Bing Juang, Jih-Ching Chiu, Chuen-Yau Chen, Shen-Fu Hsiao
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageCholon
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0902110-213943
Rightsoff_campus_withheld, Copyright information available at source archive

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