Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability. The purpose of this study is therefore to deepen our understanding on the correlation between Controllability and Usability in algorithmic generators that utilizes a generic and constructive approach to generate terrain in games.Furthermore the findings in this study can be used in the field of procedural terrain generators to study deterministic generators that utilize Automatic generation, from a Usability or Controllability perspective.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-20124 |
Date | January 2017 |
Creators | Arnoldsson, Anton |
Publisher | Malmö högskola, Fakulteten för teknik och samhälle (TS), Malmö högskola/Teknik och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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