The Swedish national regulations and advice that the Covid-19 pandemic has entailed have resulted in individuals staying at home to a greater extent. This has led to individuals not having physical social interactions to the same extent as before the pandemic. These limitations have meant that digital technology has become an important role in today's society where individuals in virtual groups and virtual communities have had their social needs met online rather than in real life. This is a qualitative survey in which results are based on six semi-structured interviews and 192 questionnaire responses. The respondents consist of adults living in Sweden. Results show that participation in gaming-based voice-mediated online communities helps individuals to fullfil their social needs as well as reduce feelings of loneliness and depression. The availability of such communities enables them to replace social contact when it is otherwise impractical to meet in real life, for example during the Covid-19 pandemic or when the individuals are geographically separated. Individuals in gaming-based voice-mediated online communities have often been attached to other members for a long time, the interactions are not limited to gaming and they can integrate individuals in these communities to their offline-life. They also have greater control over when and for how long they participate along with flexibility which allows the participants to decide how involved in the conversation they wish to be at any given time. Through internet-based communication individuals can selectively and strategically present themselves, which in a positive way distorts the perception between the individuals and result in more intimate and intensive conversations.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-183180 |
Date | January 2021 |
Creators | Harming Costa, Anton, Isaksson, Amanda, Fredriksson Friman, Eric |
Publisher | Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Bachelor (INFSPB) ; 2021.04 |
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