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Replicating movement and behaviour of different cloths for VFX-production / Återskapa rörelse och beteende hos olika tyger för VFX produktion

This thesis discusses cloth simulations for visual effects production, and thereplication of real life garments in that context. The purpose is to get anunderstanding for the practical process of recreating actual cloth garments, andthrough this work explore the behaviour of cloth materials and the importance of theirspecific traits in a simulation context. This is achieved through recreating threespecific cloth garments in a computer simulation package, cross-referencingobserved cloth properties as guidance. The resulting videos are then compared sideby side with filmed reference by the author and through a survey, along with similarlooking simulations to evaluate the quality of the simulations. The results show that itis possible to digitally recreate real world garments, with accuracy being mostlydepending on resolution, model accuracy and apparent thickness. The report alsohighlights a need for further research into tangible cloth recreation.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-63849
Date January 2017
CreatorsEliasson, Ludvig
PublisherLuleå tekniska universitet, Institutionen för konst, kommunikation och lärande
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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