This thesis explores different ways of navigation in virtual environments. It also investigates how virtual environments can support human memory. Tests are done using a self made virtual model of Orkanen Library, Malmö högskolas school library. Among the different navigation tests that were done, a visual guidance in form of a line on the ground leading to the goal is showed superior when navigating a virtual environment but that people prefer legible landmarks instead. Tests were also done which show that a 3D-model of a real location supports context based memory. People were asked to try and submit words found in the model, to memory. Remembrance then occurred both in the real Orkanen Library and at another location. Results show that people had an easier task in remembering the words when they were in the real Orkanen Library. These results indicate that an environment and a virtual model of that environment belong to the same context.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-23097 |
Date | January 2010 |
Creators | Palm, Martin, Rasmusson, Peter |
Publisher | Malmö högskola, Fakulteten för kultur och samhälle (KS), Malmö högskola/Kultur och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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