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"Hellre en bra story än en dålig" : En kvalitativ studie om framställningen av berättandet i tv-spel / "Rather a good story than a bad" : A qualitative study about the development of storytelling in videogames

Within the literature and film sciences there are clear models of storytelling and methods of creating a good story. In the game industry it's more difficult because the games are often non-linear, and games are a less established medium than the other two. With this study our purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to theories regarding the structure of videogames and an established model for creating videogames. The results show that methods for creating videogames were sometimes lacking if not completely missing. Each videogame company had their own methods of creating videogames and the storytelling was often the least prioritised. They all pointed out that the story of a game is of great importance, but it also seemed to be the first thing to get cut when compromises had to be made. The conclusion can be drawn that using a established model when developing a videogame could make it easier for the developers, as well as benefit the story of games yet to be released to the market.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-15143
Date January 2011
CreatorsOspino Munter, Alexander, Berglund, Emelie
PublisherSödertörns högskola, Medieteknik, Södertörns högskola, Medieteknik
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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