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Digitala spel som hjälpmedel i matematikundervisningen / Digital games as an aid in mathematical education

The aim of this empirical study is to examine if, and which digital games active teachers experience develop pupils' knowledge in mathematics and how the pupils' development can be visible to the teachers. This has been broken down to two sub-questions. To examine this a survey has been designed and sent to active teachers at six different schools in Skåne. The survey includes both qualitative and quantitative data. The results show that there are three digital games which are a bit more preferred in mathematical education, these are Bingel, Qnoddarnas värld and Skolplus. Two of these games are based on rewards for the pupils, and one is an adaptive game. In addition, the results show that active teachers most often use digital games in mathematical education to let their pupils practice skills, and not learn new knowledge. Given that digitalization is increasing in society, this subject was considered interesting and relevant. The survey, however, is too small to generalize for all teachers in Sweden.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-51393
Date January 2022
CreatorsAndersson, Emma, Freiding, Freiding
PublisherMalmö universitet, Fakulteten för lärande och samhälle (LS)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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