This paper is studying what kind of mental factors could possibly affect esports players. Qualitative data collection method was chosen for the paper’s method. Thus, we gathered 5 individuals that were, or is in the professional esports scene and interviewed them. With the information we gathered from the interviews we could see that most of our expectation about the mental factors were right. This paper will bring up some mental factors that affects the players from their parents, spectators of esports, other competitors and what they do to handle the different factors.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-393700 |
Date | January 2019 |
Creators | Nilsson, Fredrik, Lee, Jeehyun |
Publisher | Uppsala universitet, Institutionen för speldesign, Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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