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En helt vanlig gamer : En kvalitativ analys av bemötandet av kvinnor i CS:GO / An ordinary gamer : A qualitative analysis of the treatment of women in CS:GO

An ordinary gamer - a qualitative analysis of the treatment of women in CS:GO is an essay with the aim to examine the treatment of women who play CS:GO, and the influence of the response and to highlight the player interaction and communication in the game and its influence on the individual. With questions concerning treatment, the consequences of treatment and future interest in gaming and the gaming industry, the paper examines how a selection of women look at the treatment they receive in CS:GO. The essay also focuses on player interaction and communication in the game, and examines the importance of communication in the game, and the impact on the individual. To analyze the result, gender theories regarding femininity, masculinity, queer, gender hierarchy and patriarchal structures was used. The study was conducted with 10 qualitative interviews of girls aged 14-24 years who play or have played CS:GO. The study also uses a more ethnographic method where I play the game to observe the communication, treatment and response at close range. The result show a broad picture of the response to that woman gets, and contains stories about the good, bad and neutral approach. The results also show that the treatment is something very subjective and different for all individuals. Furthermore, the results also shows patriarchal structures within the game and how men use power and violence in order to organize women. Regarding communication and play interaction, is it through interviews and observations clear that communication plays an important role in the game and affect the individual to either play better or worse depending on what type of response and treatment the player gets. Conclusions are that women that play CS:GO are treated in different ways, some take it more personally than other and some are affected bigger than other. Some women choose not to play the game or only play with friends while other choose to play with an anonymous profile and to distort their voice.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-116067
Date January 2015
CreatorsWallenå, Josefine
PublisherUmeå universitet, Institutionen för kultur- och medievetenskaper
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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