Video games are one of the largest cultural industries in the world and an important part of life for billions of people. This medium offers much more than just entertainment and that is especially true for the field of cultural heritage, although there has not been sufficient research of video games from this perspective. This work sets out to explore the medium of roleplaying video games from the point of view of their players as a key to access and understand cultural heritage, looking into the forms cultural heritage plays in video games, the advantages of engaging with cultural heritage in this way and offering an outlook into its implications regarding its significance for the field of cultural heritage. The core of this thesis is formed by an analysis of a topical survey created by the author that has been completed by 564 players, followed by a discussion of results and other written sources. Using the results of the survey this thesis concludes that roleplaying video games are a valuable asset for cultural heritage. It is an improved (interactive, immersive, captivating) storytelling medium with a great potential for benefiting its users' cultural knowledge and skills, as well as conserving, sustaining, and sharing the value of cultural heritage, and the field should acknowledge it as such and take advantage of it.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-467543 |
Date | January 2021 |
Creators | Musichina, Magdalena |
Publisher | Uppsala universitet, KulturvÄrd |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.002 seconds