OpenGL ES 2.0 programmable 3D graphics pipeline is the current new standard for embedded graphics processor designs. The programmable vertex shader replaces the geometry operations in the previous fixed-function graphics pipeline and provides more flexible APIs for more realistic animation effects. In this thesis, we introduce the OpenGL ES 2.0 specification, and the design of programmable vertex shader architecture and instruction set. In particular, we focus on the integration issues encountered when the vertex shader is integrated with other hardware components and software during the entire SoC design, and verify the vertex shader on FPGA with demonstration.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0902110-213943 |
Date | 02 September 2010 |
Creators | Chen, Li-Yao |
Contributors | Tso-Bing Juang, Jih-Ching Chiu, Chuen-Yau Chen, Shen-Fu Hsiao |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | Cholon |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0902110-213943 |
Rights | off_campus_withheld, Copyright information available at source archive |
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