This research seeks to understand the effects of introducing in-game landmarks into games that are played through several fixed camera viewpoints. It studies in what ways the application of landmarks from the perspective of several fixed cameras can aid player navigation. This study was conducted based on theories such as ontology and comic book sequentiality. These were combined to improve the artifact and generate knowledge on how to better design levels with clarity. As such, a video game artifact was constructed using Research through Design as a methodology to gather design knowledge, supported by a mixed-method data collection practice. Through these methods, approaching the matter with an ontological lens, several findings were made on player behaviour within the constructed play space. These findings also include ways of better understanding what players focus on and utilize when navigating a play space.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-532259 |
Date | January 2024 |
Creators | van Eldijk, Rens, Kühl, Dylan, Nordström, Disa, Wolf, Lukas |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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