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How the graphical representation of the HUD affects the usability of a third person game

The HUD is what allows players to interact with the game world and therefore the visual representation of it is of importance to usability. Usability being broken down into three components: effectiveness, efficiency and satisfaction. To study the subject a third person action game was made for the purpose. The game contained two different HUD versions to test different approaches to UI design. Results for the study were, in relation to usability, inconclusive due to a lack of participants and varying degrees of experience within the pool of participants. Preferences were gathered however, and preferences towards the stylized HUD were shown. Further study is promising as other genres could more easily adapt theories from other software fields.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-15517
Date January 1900
CreatorsFerm, Linus
PublisherHögskolan i Skövde, Institutionen för informationsteknologi, ferm.ferm@hotmail.se
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/embargoedAccess

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