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Architectures enabling scalable Internet searchUhl, Axel. Unknown Date (has links) (PDF)
Techn. Hochsch., Diss., 2003--Aachen.
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Learning Technology Systems Architecture - LTSASontag, Ralph 17 July 2000 (has links)
Gemeinsamer Workshop von Universitaetsrechenzentrum und
Professur Rechnernetze und verteilte Systeme (Fakultaet fuer
Informatik) der TU Chemnitz.
Workshop-Thema: Infrastruktur der ¨Digitalen Universitaet¨
Der Vortrag führt in den in Entwicklung befindlichen
Standard IEEE1484 ein. Die Standardisierung im Bereich computer-
und netzgestützter Kurse ist Voraussetzung für Datenaustausch
und Verbreitung.
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REVALUING GENDER-BASED SYMBOLISM IN ARCHITECTUREVENOY, MELISSA DAWN 17 July 2003 (has links)
No description available.
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Dynamic Designs of Virtual Worlds Using Generative Design AgentsGu, Ning January 2006 (has links)
Doctor of Philosophy (PhD) / This research aims at developing a different kind of virtual world that is dynamically designed and implemented as needed. Currently, most virtual world designs are considered static. Similar to the physical world, these worlds are pre-defined prior to their use. The resultant environments serve certain purposes but do not take into consideration possible changes to the purposes during their use, changes which often occur when the occupants interact with the environments and with each other. Virtual worlds as networked environments can be flexibly configured and programmed. This flexibility makes it possible to consider virtual world designs in terms of dynamics and autonomy, reflecting the changing needs of different moments. To achieve dynamic designs of virtual worlds, this study applies a computational approach using rational design agents. A Generative Design Agent (GDA) model is developed that specifies computational processes for reasoning and designing in virtual worlds. The GDAs serve as personal design agents to the virtual world occupants. Design formalisms for virtual worlds are also addressed. The design component of a GDA is supported by the application of a generative design grammar. On one hand, generative design grammars serve as the generative force to be applied by the GDAs for virtual world design automation. On the other hand, each grammar defines coherent stylistic characterisations shared by the virtual world designs it generates. The technical outcomes of the research consist of the GDA model and a generative design grammar framework. The framework provides guidelines and strategies to designers for developing generative design grammars that produce different design languages for virtual worlds, rather than predefine every detail of all possible virtual world designs. GDAs monitor the virtual worlds and the various activities that occur in the worlds, interpret the occupants’ needs in the virtual worlds and the state of the worlds based on these observations, hypothesise design goals in order to satisfy these needs, and finally apply generative design grammars to provide virtual world designs for the moment, or initiate other actions in the worlds, according to the current design goals, on behalf of the occupants. The development of the GDA model and the generative design grammar framework provides new perspectives for understanding and developing virtual worlds. The GDA model challenges the conventional way that virtual worlds are designed and implemented, and this leads to dynamic designs of virtual worlds. The generative design grammar framework provides a computational approach to formally defining design languages for virtual worlds.
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Dynamic Designs of Virtual Worlds Using Generative Design AgentsGu, Ning January 2006 (has links)
Doctor of Philosophy (PhD) / This research aims at developing a different kind of virtual world that is dynamically designed and implemented as needed. Currently, most virtual world designs are considered static. Similar to the physical world, these worlds are pre-defined prior to their use. The resultant environments serve certain purposes but do not take into consideration possible changes to the purposes during their use, changes which often occur when the occupants interact with the environments and with each other. Virtual worlds as networked environments can be flexibly configured and programmed. This flexibility makes it possible to consider virtual world designs in terms of dynamics and autonomy, reflecting the changing needs of different moments. To achieve dynamic designs of virtual worlds, this study applies a computational approach using rational design agents. A Generative Design Agent (GDA) model is developed that specifies computational processes for reasoning and designing in virtual worlds. The GDAs serve as personal design agents to the virtual world occupants. Design formalisms for virtual worlds are also addressed. The design component of a GDA is supported by the application of a generative design grammar. On one hand, generative design grammars serve as the generative force to be applied by the GDAs for virtual world design automation. On the other hand, each grammar defines coherent stylistic characterisations shared by the virtual world designs it generates. The technical outcomes of the research consist of the GDA model and a generative design grammar framework. The framework provides guidelines and strategies to designers for developing generative design grammars that produce different design languages for virtual worlds, rather than predefine every detail of all possible virtual world designs. GDAs monitor the virtual worlds and the various activities that occur in the worlds, interpret the occupants’ needs in the virtual worlds and the state of the worlds based on these observations, hypothesise design goals in order to satisfy these needs, and finally apply generative design grammars to provide virtual world designs for the moment, or initiate other actions in the worlds, according to the current design goals, on behalf of the occupants. The development of the GDA model and the generative design grammar framework provides new perspectives for understanding and developing virtual worlds. The GDA model challenges the conventional way that virtual worlds are designed and implemented, and this leads to dynamic designs of virtual worlds. The generative design grammar framework provides a computational approach to formally defining design languages for virtual worlds.
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INNER ARCHITECTURE / 內建築HUANG'' HSUAN-MU, 黃宣穆 January 2004 (has links)
碩士 / 臺南藝術學院 / 建築藝術研究所 / 92 /
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PRIVACY: ARCHITECTURE IN SUPPORT OF PRIVACY REGULATIONWITTE, NATHAN ALLAN 07 July 2003 (has links)
No description available.
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Architecture for Diagnostic PlatformHedfors, Sara January 2010 (has links)
<p>In order to maximize operating time of an industrial machine and minimize stand-by time, service time and operating costs, a diagnostic system can be a useful tool. Diagnostic systems employ information already available in a machine’s control system (such as control signals, system state, sensor readings and so forth) to perform intelligent fault detection and localisation, and predict future faults and service needs.</p><p>CC Systems develops advanced electronics and control systems for industrial machines and vehicles operating in rough environments. One of their products is a diagnostic platform called Diagnostic Runtime Engine (DRE), supplying the customer with a tool for building a diagnostic system. The platform offers supervision of the control system. Actions are performed when it detects a possible fault or indication of a potential future fault. An action could be for example the creation of an alarm.</p><p>The DRE, as designed today, only works together with a control system running in an environment called CoDeSys. In this master thesis a new architecture of the platform is presented, with the objective to make the platform compatible with an arbitrary control system. A prototype is implemented to prove the concept of the suggested architecture model. A number of different standard diagnostic blocks, used for building the diagnostic system, are also suggested with the objective to make it easier for the user to employ the DRE. A proposition of how development with the diagnostic platform can proceed beyond this thesis is also presented.</p> / <p>För att maximera drifttid hos en industriell maskin och minimera driftskostnader samt standby- och service-tid, kan ett diagnostiksystem användas. Ett sådant system använder sig av information som redan finns tillgänglig i maskinens styrsystem (så som styrsignaler, tillstånd, sensorvärden och så vidare) för att utföra feldetektering och fellokalisering samt analys av möjliga framtida feltillstånd och servicebehov.</p><p>CC Systems utvecklar avancerade elektronikkomponenter och styrsystem för industriella maskiner och fordon. En av deras produkter är en diagnostikplattform, Diagnostic Runtime Engine (DRE), som erbjuder ett verktyg för att bygga upp ett diagnostiksystem. Plattformen möjliggör övervakning av styrsystemet, och detektion av ett nuvarande feltillstånd eller möjligt framtida feltillstånd leder till att en handling utförs. En handling kan till exempel vara att ett alarm skapas.</p><p>Diagnostikplattformen, som den är gjord idag, fungerar bara tillsammans med ett styrsystem som är implementerat i utvecklingsmiljön CoDeSys. I detta examensarbete presenteras en ny arkitektur på plattformen som möjliggör användande tillsammans med ett godtyckligt styrsystem. En prototyp är implementerad för att visa att den föreslagna arkitekturmodellen fungerar i praktiken. Dessutom är ett antal standard-diagnostikblock, som används då ett diagnostiksystem byggs upp, föreslagna. Standardblocken har till syfte att underlätta användandet av diagnostikplattformen. Ett förslag för hur DRE kan byggas om och utvecklas i framtiden är också presenterat.</p>
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Embedded Internet System Architectures /Östmark, Åke, January 2004 (has links)
Licentiatuppsats Luleå : Luleå tekniska univ., 2004. / Härtill 5 uppsatser.
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Decentralized modular router architectures /Hidell, Markus, January 2006 (has links)
Diss. Stockholm : Kungliga Tekniska högskolan, 2006.
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