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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
171

Virtualized Functional Verification of Cross-Platform Software Applications

Antti, William January 2019 (has links)
With so many developers writing code, so many choose to become a developer every day, using tools to aid in the work process is needed. With all the testing being done for multiple different devices and sources there is a need to make it better and more efficient. In this thesis connecting the variety of different tools such as version control, project management, issue tracking and test systems is explored as a possible solution. A possible solution was implemented and then analyzed through a questionnaire that were answered by developers. For an example results as high as 75\% answering 5 if they liked the connection between the issue tracking system and the test results. 75\% also gave a 5 when asked about if they liked the way the test results were presented. The answers they gave about the implementation made it possible to conclude that it is possible to achieve a solution that can solve some of the presented problems. A better way to connect various tools to present and analyze the test results coming from multiple different sources.
172

Simulating Realistic Ragdoll Behaviour In Physical Situations / Simulering av Realistiskt Ragdoll Beteende i Fysiska Situationer

Stenlund, Pontus January 2019 (has links)
When trying to make a game character come alive and add some sense of realism to a game, it can be done in multiple ways. Animating a 3D model is the commonly used one and it is usually done by hand. The artist moves the model's limbs bit by bit to make small animation clips that are then played in the game. This has a few drawbacks, it's time consuming and depending on what the character is doing in the game it won't always look accurate. Ragdolls can be used together with animations to help bring more realism to the model. Together with animation and colliders on the model limbs, it can simulate when the models limbs interact with objects on the screen. It can also simulate physical responses that happen. But some problems still remain that can't be solved by ragdolls and animation alone. One example is the foot position when a character walking up or down sloped terrain. The foot can clip through the terrain and destroy the sence realism, however ragdolls together with inverse kinematics can solve such problems.
173

Some applications of three-dimensional input

Schmandt, Christopher. January 1980 (has links)
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1980. / Includes bibliographical references. / Three-dimensional, six degree of freedom input is explored in an interactive computer graphics environment. A particular device, the ROPAMS of Polhemus Navigational Sciences, Inc. is an accurate, unencumbering device based on electromagnetics. It is evaluated as a three-dimensional input device, and such input itself is evaluated for appropriateness and interactivity in a graphics environment. Emphasis is placed on human factors (pointing, body position) as a mode of interactivity. / by Christopher Schmandt. / Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1980.
174

Virtualization techniques for mobile systems

Unknown Date (has links)
In current mobile system environment there is a large gap in the use of smart phones for personal and enterprise use due to required enterprise security policies, privacy concerns as well as freedom of use. In the current environment, data-plans on mobile systems have become so wide spread that the rate of adaptation of data plans for every day customers has far outpaced the ability for enterprises to keep up with existing secure enterprise infrastructures. Most of the enterprises require/provide the access of emails and other official information on smart platforms which presents a big challenge for the enterprise in securing their systems. Therefore due to the security issues and policies imposed by the enterprise in using the same device for dual purpose (personal and enterprise), the consumers often lose their individual freedom and convenience at the cost of security. Few solutions have been successful addressing this challenge. One effective way is to partition the mobile device such that the enterprise system access and its information are completely separated from the personal information. Several approaches are described and presented for mobile virtualization that creates a secure and secluded environment for enterprise information while allowing the user to access their personal information. A reference architecture is then presented that allows for integration with existing enterprise mobile device management systems and at the same time providing a light weight solution for containerizing mobile applications. This solution is then benchmarked with several of the existing mobile virtualization solutions. / Includes bibliography. / Dissertation (Ph.D.)--Florida Atlantic University, 2013.
175

Towards a blockchain-based private road traffic management implementation

Soto Villacampa, José Antonio January 2019 (has links)
No description available.
176

A computerized consumer software services support system: research report.

January 1980 (has links)
by Wong Man-yee, Wong Yuen-tin. / Title also in Chinese. / Summary in Chinese. / Thesis (M.B.A.)--Chinese University of Hong Kong, 1980. / Includes bibliographical references.
177

Ett webbaserat närvarosystem för hantering av när- och frånvaro inom barnomsorgen / A web-based attendance system to manage attendance and absence within childcare

Svensson, Marcus, Östlund, Max January 2019 (has links)
Today there is no digital attendance system in a leisure home in Karlstad commune, instead the current system consists of pen and paper. Since their current system for checking the attendance takes up a lot of time and labor, they desire a digital system to handle the attendance. The goal of this project is to develop an attendance system in the form of a web application to ease up the staff work with the check in and check out. The system is intended to be used as a base for further development. The result is an attendance system in the form of a web application that can easily be accessed through mobile devices if they are on the same network. The system can handle check in and check out but also other statuses such as sick and vacant together with other administrative settings. The system also provides a complete history of all events. / I dagsläget finns det inget digitalt närvarosystem på ett fritidshem i Karlstads kommun, utan det nuvarande systemet består av papper och penna. Då deras aktuella system för att kontrollera närvaro tar upp mycket tid och arbetskraft önskas det ett digitalt system. Målet med detta arbetet är att utveckla ett närvarosystem i from av en webbapplikation i syfte med att underlätta personalens arbete med in- och utcheckningar. Systemet är tänkt till att kunna användas som grund för vidareutveckling. Resultatet är ett närvarosystem i form av en webbapplikation som enkelt kan nås genom mobila enheter om de är på samma nätverk. Systemet kan hantera in- och utcheckningar men även andra statusar som t.ex. sjuk och ledig samt administrativa inställningar. Systemet tillhandhåller även en komplett historik över alla händelser.
178

Performance analysis of virtual path over large-scale ATM switches.

January 1998 (has links)
by Tang Oo. / Thesis submitted in: December 1997. / Thesis (M.Phil.)--Chinese University of Hong Kong, 1998. / Includes bibliographical references (leaves 68-[75]). / Abstract also in Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Background --- p.1 / Chapter 1.2 --- The Concept of Cross-Path Switching --- p.8 / Chapter 1.3 --- Contribution and Organization of Thesis --- p.12 / Chapter 2 --- The Virtual Path Scheduling Scheme --- p.14 / Chapter 2.1 --- The Trade-off Between Throughput and Concentration Loss --- p.14 / Chapter 2.2 --- Partition of Virtual Paths --- p.19 / Chapter 2.3 --- The Capacity and Route Assignment of Virtual Paths --- p.21 / Chapter 3 --- Performance Analysis and Simulation Results --- p.28 / Chapter 3.1 --- The Improvement of Concentration Loss --- p.28 / Chapter 3.2 --- The Throughput with Look-ahead Scheme --- p.30 / Chapter 3.3 --- The Throughput with Input Smoothing Scheme --- p.34 / Chapter 3.4 --- The Throughput with Bursty Source --- p.37 / Chapter 3.5 --- Buffer Dimensioning and The Cell Loss Probability Due to Buffer Overflow --- p.38 / Chapter 4 --- Capacity Assignment and Evaluation of Multiplexing Gain --- p.47 / Chapter 4.1 --- Principle of Capacity Assignment --- p.47 / Chapter 4.2 --- The Model of Virtual Path --- p.49 / Chapter 4.3 --- Capacity Assignment for CBR Service --- p.51 / Chapter 4.4 --- Capacity Assignment for Real-time VBR Service --- p.53 / Chapter 4.5 --- Capacity Assignment for Non Real-time VBR Service --- p.55 / Chapter 4.6 --- Capacity Matrix --- p.56 / Chapter 4.7 --- The Evaluation of Multiplexing Gain of Input Stage --- p.58 / Chapter 5 --- Discussions and Conclusions --- p.64 / Bibliography --- p.67
179

Computer animation via optical video disc

Bender, Walter January 1981 (has links)
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1980. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. VIDEOCASSETTE IN ROTCH VISUAL COLLECTIONS. / Bibliography: leaves 43-45. / This paper explores the notion of marrying two technologies: raster-scan computer animation and optical video discs. Animated sequences, generated at non real-time rates, then transfered to video disc, can be recalled under user control at real-time rates. Highly detailed animation may be combined with other media in interactive systems. Such systems inherently offer a greater degree of flexibility to the animator. The implementation of one such system is discussed in detail. / by Walter Bender. / M.S.V.S.
180

Gesture recognition and the use of touch sensitive color displays for simple diagramming.

Madeira, Marion January 1978 (has links)
Thesis. 1978. M.S.--Massachusetts Institute of Technology. Dept. of Architecture. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. / Bibliography: leaves 73-76. / M.S.

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