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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Social Interactions and Social Relationships Between Children with and without Disabilities: Shifting the Focus

Philips, Rebecca Jean January 1997 (has links)
This study is based on fieldwork carried out between October 1995 and December 1996 and has two dimensions. The first dimension reflects the study of social relationships between children with and without disabilities in the regular school setting. The second dimension reflects the process involved when moving from quantitative to qualitative research methodology. This research is presented as three case studies. The first is a behaviourist case study that utilised a peer-training intervention to improve social interactions and social relationships between a six year old boy labelled 'severely disabled' and his regular classroom peers. An increase in the number and length of interactions raised some important questions about the context of social relationships. Two qualitative observational case studies then followed, with the focus on social relationships, especially the structures and people that shape and influence them in the school setting. In the first of the qualitative case studies, the first and over-riding theme was the influence of the school structure. The second theme was the opportunities to interact available to the children in the classroom and the playground. The characteristics of the social interactions and relationships that I observed between a seven year old girl with a disability and her peers were the third theme. In the second qualitative case study three themes also emerged. The first was the role the school played in children's social relationships, the second was the opportunities available to the children to interact and the third theme was the characteristics of the social interactions and relationships that I observed between an eight year old girl with a disability and her peers.
22

Children's and Adults' Prosocial Behavior in Real and Imaginary Social Interactions

Sachet, Alison 11 July 2013 (has links)
In everyday life, there are many situations that elicit emotional reactions to an individual's plight, leading to empathic thoughts and helping behaviors. But what if the observed situation involves fictional characters rather than real life people? The main goal of this dissertation was to investigate the extent that empathic thoughts and helping behaviors characterize children's responses to fictional social interactions, as well as to real ones. Another goal was to develop a new measure of prosocial behavior. In Study 1, 60 undergraduate students (36 female; Mage = 19.87, SDage = 4.46) played two computerized ball-tossing games, one with 3 co-players who were believed to be other students and one in which a ball was tossed between 3 walls. During the second half of each game, one of the co-players/walls was excluded by the other two co-players/walls; the participant's subsequent increase in passes to the excluded co-player/wall was recorded. Participants increased their passes to the excluded real co-player more than to the excluded wall, indicating that the increase in the Real Condition were attempts to help another person, rather than simply to even out the distribution of passes. Study 2 extended these findings to children and tested the relationship between reactions to real and fictional social interactions. Seventy-one 5- and 8-year-old children (36 females; 35 5-year-olds: Mage = 5 years, 8.2 months, SDage = 2.4 months; 36 8-year-olds: Mage = 8 years, 6.5 months, SDage = 2.9 months) played the computerized ball tossing game with (1) other children they believed to be real, (2) novel cartoon characters, and (3) walls. One of the co-players/walls was excluded in the second half of each game. Although children reported similar empathic reactions towards the excluded real and fictional co-players, they increased their passes to the excluded real co-player more than to the excluded fictional character or wall (controlling for individual differences in real life empathy). These results suggest that children's emotional reactions to what they experience in fiction and in real life are similar, but they take the behavioral steps to help another individual only when that individual is believed to be a real person.
23

Language, immigration, and cities

Li, Qiang 05 1900 (has links)
This dissertation analyzes the complex relationships between language, immigration, and labor and housing market outcomes. First, I model the urban labor market as segmented by language barriers. The prediction of this segmentation theory is confirmed by Canadian Census data, which allow me to identify a worker's labor market segment by her work language. Second, I explore whether the housing market reflects people's willingness to pay for higher quality social-ethnic interactions. By combining housing transaction data and Census information, I am able to test such a relationship with positive results. Finally, I ask what properties housing price series have if some people have better knowledge of the future immigration/migration flows to a city. Under this setup, the price series become serially correlated and the price volatility varies over time. The model also explains the long-standing price-volume relationship in housing transaction data. / Business, Sauder School of / Graduate
24

Det dolda sociala spelet : En kvalitativ studie om digitala handlingar på Instagram

Cross, Ellen January 2019 (has links)
The aim of the study is to analyze how 18 year old Instagram users experience the strategic social interaction, which can be seen as a digital interaction online while using Instagram application. The main focus was to se how it affects and influences social life outside the digital sphere.    The study consists of two focus groups with a total of eight young secondary upper school students. This method worked out with reality-based scenarios based on Instagram, which we in our study refer to as “cases”. With the case the young students discussed their thoughts, opinions and ideas. In addition to the focus groups, the study was supplemented with two interviews. A total of three theories were used to analyze the material; Pierre Bourdieu's Habitus and social capital, Jay Blumer and Denis McQuails Uses and Gratification and Anja Hirdman's perspectives on gender in society and in digital media.  The result showed that 18 years old users tend to strategically use different combinations at the platform Instagram to influence their social life - the social room, a sphere that involves people in the real life (meetings). The fact that young people are affected both positively and negatively was also evident. Instagram can be seen as an interconnection tool but also a source of inspiration where you can escape your reality. However, all participants were aware that those who exist on the platform are exaggerated and far from reality.
25

Exploring the Relationship between Neighborhood Social Interactions and Urban Sprawl in U.S Metropolitan Regions

Carvajal, Liliana 01 January 2011 (has links) (PDF)
As a pattern of growth, sprawl is often criticized for its extensive negative impacts. These impacts range from economic costs to health and environmental problems. Critics of sprawl have also emphasized the negative consequences of this type of growth for social neighborhood ties. The physical environment of sprawling areas, characterized by low population density, segregation of land-uses, and lack of public spaces does not provide spaces for social interaction. On the contrary, transit-oriented and mixed-use neighborhoods might encourage interaction among residents because individuals are more likely to walk from place to place which might increase opportunities for informal contact and gather. Although there is a large body of research that study the impacts of sprawl, there is little empirical research of the impacts of sprawl on social interactions among neighbors. The purpose of this study is to contribute to the understanding of sprawl impacts and to fill this gap in the current literature by exploring the relationship between urban sprawl and neighborhood social interactions at the metropolitan level. According to my results, while neither an overall index of sprawl, nor individual indicators are observed to have a statistical significant association with different dimensions of neighbor interaction; a statistical significant association was found between the use of public spaces and the type and frequency of neighbor interaction among participants in this research. As such, the use of public parks and plazas, public libraries, and in some cases community centers is positively associated with neighborhood social interaction. These results, obtained while statistically controlling for demographic characteristics, highlight the importance of public spaces on the behavior of participants.
26

Social Interactions and Network Formation -- EmpiricalModeling and Applications

Hsieh, Chih-Sheng 09 August 2013 (has links)
No description available.
27

Neural Decoding of Categorical Features in Naturalistic Social Interactions

Kim, Eunbin 19 December 2018 (has links)
No description available.
28

Collaboratively Learning Computational Thinking

Chowdhury, Bushra Tawfiq 05 September 2017 (has links)
Skill sets such as understanding and applying computational concepts are essential prerequisites for success in the 21st century. One can learn computational concepts by taking a traditional course offered in a school or by self-guided learning through an online platform. Collaborative learning has emerged as an approach that researchers have found to be generally applicable and effective for teaching computational concepts. Rather than learning individually, collaboration can help reduce the anxiety level of learners, improve understanding and create a positive atmosphere to learning Computational Thinking (CT). There is, however, limited research focusing on how natural collaborative interactions among learners manifest during learning of computational concepts. Structured as a manuscript style dissertation, this doctoral study investigates three different but related aspects of novice learners collaboratively learning CT. The first manuscript (qualitative study) provides an overall understanding of the contextual factors and characterizes collaborative aspects of learning in a CT face-to-face classroom at a large Southeastern University. The second manuscript (qualitative study) investigates the social interaction occurring between group members of the same classroom. And the third manuscript (quantitative study) focuses on the relationship between different social interactions initiated by users and learning of CT in an online learning platform Scratch™. In the two diverse settings, Chi's (2009) Differentiated Overt Learning Activities (DOLA) has been used as a lens to better understand the significance of social interactions in terms of being active, constructive and interactive. Together, the findings of this dissertation study contribute to the limited body of CT research by providing insight on novice learner's attitude towards learning CT, collaborative moments of learning CT, and the differences in relationship between social interactions and learning CT. The identification of collaborative attributes of CT is expected to help educators in designing learning activities that facilitate such interactions within group of learners and look out for traits of such activities to assess CT in both classroom and online settings. / PHD
29

Understanding the interplay between technology and social ties in later life: How social ties promote use of technology and how technology can promote social relationships

Nikitina, Svetlana 23 October 2019 (has links)
Meaningful social connections are an important part of our lives, especially as we age, and are associated with life satisfaction and psychological well-being. At the same time making friends and creating connections is known to be challenging in older age. In this thesis, we focus on studying how technology can help to collect information about older adults that can be useful for facilitating friendship formation and social interactions among users. We start by describing early work that shows the opportunities of technology in improving well-being of older adults. The conducted studies and review work highlights the potential of social interactions in motivating older adults for technology use and exercising. We then study factors affecting people's social connectedness and friendships. The study highlights that common life points are related to higher levels of connectedness and frequency of interactions. We then move the focus on studying friendship formation in later life, and specifically on how technology can help to facilitate friendship formation. From observations in the nursing homes we see that reminiscence is often used to collect information about a person’s history and values, we look at this practice as a way to identify information potentially useful to recommend friendships, especially in nursing homes context. We conduct Interviews and observations with nursing homes stakeholders and gerontology doctors to define requirements and opportunities of reminiscence conversational agent suitable to their current practices. We then conduct a study to explore how the concept of the bot and features are perceived by elderly, NH staff and doctors. Finally, we present the work carried out to define and validate the concept of a reminiscence-based conversational agent aimed at: i) conducting storytelling conversations that are engaging and natural and ii) being effective in collecting information about the user (e.g values, interests, places) that later can be used for recommending potential friends.
30

The Human Robot: A Narrative Study of Identity Change in Mexico Through an Analysis of Mexican Films

Vela-Beltran-del-Rio, Cesar 01 January 2014 (has links)
In order to succeed in an intellectually, economically, socially, and politically controlled system, as México, one has to develop a sense of inner direction and empowerment, where critical thinking is vital yet patriarchy becomes an impediment to the development of an inner compass and empowerment when it shapes and controls the masses’ identity and behavior through different strategies, methods, and institutions. One of the most powerful and popular identity shaping strategies is film making. Film is considered by most as a source of entertainment portraying social interactions. Yet it is a powerful identity-shaping tool for the establishment. It has been used by the Mexican government and its associates, for a long time, in an effort to sustain the status quo and justify its existence and social performance. The selected methodology of this study allowed comparison and contrasting of messages transmitted about identity, behavior, role-identification, values, and life scripts, using films from three different periods of the development of México: agricultural (1920s-1950s), industrial (1950s-1990s), and neoliberal (1990s-today). Religion, social interactions, gender, ethnicity, and nation-states are some of the main themes that emerged from this exploration of identity and behavior shaping strategies used in the Mexican films analyzed. The Identity shaping strategies are an efficient way of dealing with conflict because controlling and constraining is done by the individuals rather than by the nation-state.

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