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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
301

Towards a political economy of the Canadian recording industry.

Papizzo, Brian O'Shea (Brian Thomas O'Shea), January 1993 (has links)
Thesis (M.A.)--Carleton University, 1994. / Also available in electronic format on the Internet.
302

Construction and characterization of a portable sound booth for onsite voice recording /

Jackson, Christophe E. January 2009 (has links) (PDF)
Thesis (M.S.)--University of Alabama at Birmingham, 2009. / Title from PDF t.p. (viewed June 30, 2010). Additional advisors: Stephen A. Watts, Paul A. Richardson, John T. Tarvin. Includes bibliographical references (p. 36-38).
303

Atlanta's digital music industry implications for workforce and economic development /

Stephens, Alexa Renee-Marie. January 2007 (has links)
Thesis (M. S.)--City Planning, Georgia Institute of Technology, 2008. / Greene, Todd, Committee Member ; Sawicki, David, Committee Member ; Clark, Jennifer, Committee Chair.
304

A networking approach to sharing music studio resources

Foss, Richard John January 1996 (has links)
This thesis investigates the extent to which networking technology can be used to provide remote workstation access to a pool of shared music studio resources. A pilot system is described in which MIDI messages, studio control data, and audio signals flow between the workstations and a studio server. A booking and timing facility avoids contention and allows for accurate reports of studio usage. The operation of the system has been evaluated in terms of its ability to satislY three fundamental goals, namely the remote, shared and centralized access to studio resources. Three essential network configurations have been identified, incorporating a mix of star and bus topologies, and their relative potential for satisfYing the fundamental goals has been highlighted.
305

Art as a source of learning for sustainable development : making meaning, multiple knowledges and navigating open-endedness

Eernstman, Natalia January 2016 (has links)
This research is a practice-based inquiry into the contribution of art to processes in which communities explore, design and proceed on sustainable ways forward. In rejecting an overly technocratic approach, this thesis follows a learning-based conception of sustainable development. Rather than transmitting predetermined solutions, social learning is about establishing a prolific framework of conditions in which people can explore for themselves what is ‘right’, sustainable and desired. Such learning shows important overlaps with art, in that it does not set out to transmit a predetermined message; instead the meaning of something is collectively made throughout the process. Where the shift from instrumental, technocratic approaches to participatory, intersubjective and open-ended approaches to sustainable development is relatively new in the social sciences, artists arguably have a longer legacy working in non-instrumental and ‘goal-searching’ ways. Subsequently, this thesis proposes a range of artful approaches that would allow educators to create spaces in which meaning is mutually created. These are the result of three research activities: the researcher interviewed artists, she participated in practices of artists, and reflected upon her own making process in which she conceived social learning as a contextual arts practice. Where this thesis takes social learning into new areas of knowledge is in the way that it conceives the meaning of sustainable development as continuously coming out of the present. Despite a professed action-oriented and experiential rendition of sustainable development, academics in the field of learning for sustainability present the concept as theoretical and abstract: it exists separated from the lived world of practice that it draws meaning from. This thesis argues that the key potential of art lies in counteracting such excessive objectification of socio-environmental issues. Through locative meaning-making, for example, meanings are derived from the here and now rather than from abstracted terms. Consequently, social learning should not strive for sustainable development as an objective, general goal in itself. Instead the learning should be conceived as an emergent process that is driven by an active vehicle, score or invitation that generates an interaction-rich environment in which meaning-making can happen. Sustainable development then threads through the fabric of whatever is happening, rather than being a focus on its own.
306

A distributed approach to surround sound production

Smith, Adrian Wilfrid January 1999 (has links)
The requirement for multi-channel surround sound in audio production applications is growing rapidly. Audio processing in these applications can be costly, particularly in multi-channel systems. A distributed approach is proposed for the development of a realtime spatialization system for surround sound music production, using Ambisonic surround sound methods. The latency in the system is analyzed, with a focus on the audio processing and network delays, in order to ascertain the feasibility of an enhanced, distributed real-time spatialization system.
307

Sound Absorptivity of Various Designs of 3-D Printed Acoustic Paneling

Davis, Nathan A. 06 May 2021 (has links)
No description available.
308

Do Players Perceive Emotional Content in Ambiances in Games?

Carlsson, Arvid January 2023 (has links)
Ambience or ambient sound is normally defined as the background sounds that are used to create a sense of atmosphere. This paper is about players, and if they perceive emotional content in ambiences in games. The study involved the creation of two game levels, a dense forest and a meadow, with two different sound designs each, one conveying joy and the other melancholy. The aim of the experiment was to determine whether the participants could detect the intended emotional content. The results indicated that the peaceful emotion was easier to detect than the melancholy one. The majority of participants rated the levels similarly. While it may be challenging to create an intended emotional response in players, the study concludes that ambiences can indeed be perceived as having emotional content.
309

The transfer and restoration of old recordings /

Rapley, Robert January 1993 (has links)
No description available.
310

High-level audio morphing strategies

Hatch, Wesley January 2005 (has links)
No description available.

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