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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

[en] GAMIFICATION GUIDELINES TO PREVENT NEGATIVE EFFECTS IN DIGITAL EDUCATION/LEARNING SYSTEMS / [pt] GUIDELINES DE GAMIFICAÇÃO PARA PREVENIR EFEITOS NEGATIVOS EM SISTEMAS DIGITAIS DE EDUCAÇÃO/APRENDIZAGEM

CLAUVIN ERLAN J DA C C DE ALMEIDA 13 July 2021 (has links)
[pt] Enquanto a maioria da pesquisa relata efeitos positivos de gamificação, o foco em seus efeitos adversos é consideravelmente menor. Tendo isso em mente, conduzimos um mapeamento sistemático dos efeitos negativos de elementos de game design em sistemas de aprendizado/educação. O estudo revelou 77 papers reportando efeitos não desejados de game design. Descobrimos que badges, competição, leaderboards e pontos são os elementos de game design mais encontrados sendo declarados como causadores de efeitos adversos. Os efeitos mais citados foram falta de efeito, falta de entendimento, irrelevância, problemas motivacionais e performance piorada. Então usamos os dados recolhidos para criar 7 diretrizes sobre alguns dos efeitos negativos encontrados e como lidar com eles. A dissertação pode ajudar designers de gamificação a tomarem decisões mais bem informadas quando selecionando elementos de game design a serem encontrados em sistemas de educação/aprendizado, criando percepção de efeitos adversos. / [en] While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller. Having this in mind, we conducted a systematic mapping study of the negative effects of game design elements on education/learning systems. The study revealed 77 papers reporting undesired effects of game design elements. We found that badges, competitions, leaderboards, and points are the game design elements most often reported as causing negative effects. The most cited negative effects were lack of effect, lack of understanding, irrelevance, motivational issues, and worsened performance. The ethical issue of cheating was also often reported. Then we used the data gathered to create 7 guidelines about some of the negative effects found and how to deal with those. This dissertation can help gamification designers make more informed decisions when selecting game design elements to be included in education/learning systems, raising awareness on potential negative effects.

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